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Messages - Slasher

#2001
Hi

After completing the game it restores a save slot point (120) to start again...

What i want is to delete only save slots in the list box (under 99) when the game restores save slot 120.

Usually:

Code: ags

function DeleteAllSaveGames() {
  lb.FillSaveGameList(); 
  int i;
  while (i < lb.ItemCount) {
    DeleteSaveSlot(lb.SaveGameSlots[i]);
    i++;
  }
  }


#2002
I too have had this trouble in the past.

I imported the problem audio file into my audio software editor (Audacity).. checked if it played ok and amended if required then exported it back into the Speech folder and it worked ok... the format was .ogg

As Crimson say: He is aware of audio issues and this is but one of them that can occur.
#2003
And put it in function repeatedly_execute_always()
#2004
Revised intro video

Updated March 21st
[embed=700,450]http://youtu.be/vzvM3iCDEU4[/embed]





#2005
Hi Nicky,

I have to agree after looking at it more closely...

I have made a few amendments.

In-game shot



cheers

#2007
Cheers guys

Monsieur OUXX

The top image is actually a train station and the grey horizontal line near the bottom is the platforms edge. A train is seen arriving at some point..
#2008
Hi

I'm experimenting with manipulation of resolutions and color depths.

They are meant to reflect the 60's during flower power, psychedelic era and based on criminal activity in the USA.

these images are 320 x 200, game set at 32bit, d3d.

Do these images look acceptable? Are they hard or easy on the eyes? If they are ok how could they be improved etc etc?

[imgzoom]http://i1181.photobucket.com/albums/x423/qikfire/SUBWAY%2018_zpshxk070ty.png[/imgzoom]

[imgzoom]http://i1181.photobucket.com/albums/x423/qikfire/CAR%20GARAGE%203_zpsxfzd8frz.png[/imgzoom]

Thank you for your comments.


#2009
Oh. right.. well that stops that idea...

#2010
Gilbert

by adding to the on_key_press function in the Global:

Code: ags
function on_key_press(eKeyCode keycode) 
{
    if (keycode == eKeyReturn){
  // check Textbox text and run events 
    Label9.Text=""; // else if text is wrong
    return;
}
}


This removes label text so why should it not work for Textbox text?

Of course we normally do this with an added button on the gui to do the check...


#2011
Just declare the textbox String as null when pressing Return Key

Something like:
Code: ags
if (keycode == eKeyReturn) { 
   tbInput.Text == "";
//etc etc 
  }


Code: ags

tbInput.Text == "" // returns String as empty (tbInput is the name of the Text box}


#2012
You should search the games database for games to play to get an idea of how ags works and what you can do with it.

Learning the script and stuff can be daunting but it does get easier the more you learn and practice..
#2013
Personally, while at best part it could be done it would take quite a bit of advanced scripting to get it to any kind of high level like the game Bad mojo. If your scripting is novice then you need to think about how you are going to make a similar game. Of course there are people here that can help you... There is no reason why you could not try making it ags style. You can also use videos as like the game if you wanted.

Good luck
#2014
Great news mate (nod)

Waiting........................

slasher
#2015
Scuminator Update screen and video

Can you find out who the hitman is?


[embed=700,450]http://youtu.be/1hiQChzK5yk[/embed]


#2016
Hi

GetCurrentMusic(); is obselete in the latest ags edition... what is the latest way..

I want to pause music whilst talking and then continue when finished talking.

I used to you something like this. I'm using .ogg:

Code: ags

nt music_pos = -1;
int music_num = -1;
int music_type = -1;
 
function PauseMusic() {
  music_num = GetCurrentMusic(); // now obselete
  if (music_num == -1) return;
  music_pos = GetMP3PosMillis();
  music_type = 0;
  if (!music_pos) {
    music_pos = GetMIDIPosition();
    music_type = 1;
  }
  if (music_pos == -1) {
    music_pos = Game.GetMODPattern();
    music_type = 2;
  }
  if (music_pos == -1) {
    // this shouldn't happen, but it's just a safety catch
    music_num = -1;
    music_type = -1;
    return;
  }
  StopMusic();
}
 
function UnPauseMusic() {
  if ((music_num == -1) || (music_pos == -1) || (music_type == -1)) return;
  PlayMusic(music_num);
  if (music_type == 0) SeekMP3PosMillis(music_pos);
  else if (music_type == 1) SeekMIDIPosition(music_pos);
  else if (music_type == 2) SeekMODPattern(music_pos);
  else StopMusic();
  music_num = -1;
  music_pos = -1;
  music_type = -1;




#2017
Hi

I'm using CustomDialogGui module and I can't see where I can start the options at y as I want to custom make the background image with a heading for the Dialog gui.. the options start at the very top...

Edit:
Gone back to using ags version with custom gui and the usual:

Code: ags

game.min_dialogoption_width=190;
game.dialog_options_x=12;
game.dialog_options_y=14; // this was the issue
game.dialog_options_highlight_color=23447;





#2018
I'v change the look... i'm not sure if the style i was going to go with really worked..
#2019
slasher presents:



The Scuminator is Hard-hitting thriller along the lines of 'Death Wish'...Full of twists and turns as you take on all criminals in this fast-paced, high octane thriller...
This thriller depicts violence and gore in it's hardest forms.. The Scuminator takes no prisoners!

"And now we have a couple of police bulletins."
"Police are looking for a dangerous man on a killing spree in the city"
"It appears that this unknown man is acting as a vigilante against crime in the city."
"He is believed to be responsible for more than 25 killings in the last 4 months."
"He seems to be targetting criminal gangs."
"Police are calling on anyone who knows he's identity to come forward."
"There have been a spat of restaurant damages in the Preston area."
"Four resturants have sustained damage and their owners have been admitted to hospital with serious wounds."
"Ring Crime-Report on 09876 654637."
"That is the end of this City News."

"While there is crime the Scuminator will always exist."
"I have an old army buddy who runs a restaurant over in Preston."
"I think I'll check he's OK."

320 X 200
32 Bit
d3d
Game progress: 10%







* WARNING...  This video contains a scene of a very violent nature.

Updated March 21st
[embed=700,450]http://youtu.be/vzvM3iCDEU4[/embed]



#2020
The Rumpus Room / Re: Happy Birthday Thread!
Wed 01/03/2017 07:48:51
*** Birthday Greetings arj0n ***

Have a funtastical day ;)

slasher
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