Is there away to incorporate:
Code: ags
Just for speech font?
Edit: Using Normal Font seems to do the trick..
game.text_shadow_color=65744;
Just for speech font?
Edit: Using Normal Font seems to do the trick..
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Show posts Menugame.text_shadow_color=65744;
ofortbot.Animate(0, 1, eOnce, eBlock); // will not run as it does not know what ofortbot is.
object[3].Animate(0, 1, eOnce, eBlock); // will know how to animate an object by its ID number.
cEgo.FaceCharacter(cMan);
Quote from: Theyeyboss on Fri 24/02/2017 19:23:08
But what do I do if the bed is a hotspot? (Sorry for being a noob, but I forgot to include that detail in the original post).
function hHotspot3_Interact() // Bed hotspot's name
{
if (talkedToCharacter) // if he has talked to the character
{
// sleep code
}
else // else he has not talked to the character
{
// he says he needs to talk to the other character first code
}
}
function room_RepExec()
{
//right to left
if (oSharkfin.X == 840) { // states 840
oSharkfin.Graphic = 6;
oSharkfin.TweenPosition(10.0, 470, 347, eEaseLinearTween, eNoBlock);
}
//left to right
else if (oSharkfin.X == 470) {
oSharkfin.Graphic = 82;
oSharkfin.TweenPosition(10.0, 870, 347, eEaseLinearTween, eNoBlock); // goes to 870 but won't go back because it supposed to be 840..
}
}
#define MAX_TWEENS 10 // raise the number to say 2000
function room_Load()
{
oA1.TweenPosition(2.5, 570, 140, eEaseOutTween, eNoBlockTween);
}
function room_RepExec()
{
if (oA1.X == 570) {
oA1.TweenPosition(2.5, 70, 140, eEaseOutTween, eNoBlockTween);
}
else if (oA1.X == 70) {
oA1.TweenPosition(2.5, 570, 140, eEaseOutTween, eNoBlockTween);
}
}
QuoteMy only problem is that I can't see who voted.Does that mean I can vote millions of times?
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