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Messages - Slasher

#2061
After i start ags 3.4.0.11 and select new game the error comes up and ags closes.

in 3.2.1 this does not happen and i can select start a new game and templates open...

i did have visual studio but deleted it some weeks back...

Loading previous games is ok.
#2062
Whenever I try to start a brand new game ags errors and this shows after selecting more info:

ags 3.4.11



any ideas/remedies?
#2063
Got a cracking idea brewing (laugh)
#2064
Well done selmiak for transforming James into someone whom his parents accept into their family (nod)

For Mandle Only (laugh)

Spoiler

Perseverance is the key to a successful transformation. Keep trying (laugh)

Warning: Spoiler
Spoiler

OK OK.. Ginger is one ingredient of three...
[close]
[close]
Please, don't forget to leave a word (or two) on the game's database page...

#2065
Entry for 2017 January's MAG...."Transformation"

Story-line:
James Hyde is confined to his room and not allowed to venture outside, except to go to school. His parents disowned him from birth because he is 'different'. But that is about to change.

After reading an old chemistry book on 'Chemicals and the body' James sets about seeking out everyday ingredients in the hope that they will 'CHANGE' him into someone who his parents will accept into their 'family'.

Finding and then choosing the right combination of food stuff is not so easy and at times outrageous or nothing appears to happen, but perseverance is James' key to a successful CHANGE. Remember: quantity is not always best...

The moral of this story is that it only takes a change for things to be so different.

* This game is one room.
* No Save or Load.
* Single cursor for Interact/Use Inventory only.
* Many dramatic effects.

Have you got the perseverance needed to CHANGE / TRANSFORM successfully?

Specs:
640 x 480
16 bit color
d3d







Download Hyde and Seek




#2066
The quit bug is where the game fails to shut down properly and you get windows pop up boxes and the mouse goes haywire at times..

There is a patch for this.
#2067
Only 2 Shadow...much more (laugh)

#2068
Black morph... quick.. its  has the Quit bug... and only ALT+X only to quit...
#2069
QuoteThe real area of concern is whether anyone will play the game more than once. 
Unless it's addictive or people found it very enjoyable enough to play again, I doubt it...but it is possible...

Hope it's one of these ;)
#2070
I'll help with your first question.

Example:
Code: ags

function room_Load()
{
 oFire.SetView(42);
 oFire.Animate(0, 4, eRepeat, eNoBlock);  // Must be eNoBlock else the Room won't Load!
}


You only need to run this once.
#2071
QuoteMandle: Would anyone object to the deadline being extended to February 1st?
As long as it's February 1st 2017 (laugh)
#2072
So Mandle hits upon another plan he calls the other other plan (laugh)

Get yer' mojo working Mandle ;)
#2073
The Rumpus Room / Re: Happy Birthday Thread!
Fri 27/01/2017 05:13:34
Ooo eee...*** Birthday Greetings selmiak ***

Keep on truckin' ;)



#2074
QuoteNickyNyce:

I actually have a hard time making a game on paper. Sometimes the best ideas or parts in your game are the ones that only pop into your head after you have made a bunch of connecting rooms. I always say, don't be afraid to stray away from what you originally planned.

I like to keep things flexible. Sometimes an original idea will change.

Have a story basically mapped out but loose.
Choose res and colors for my game.
Draw / revamp sprites as best as i can, including backgrounds.
Import plugin's /Modules that may be required.
Decide on some variables that i feel will be needed.
Look at all the ways I can do something and use appropriate scripting.
Tweak everything until i am happy with it.

Generally:
Spoiler

1: What is my game about? Do I have a rough outline of the story.. The start and the end are the most important and keep the middle flexible...
2: Decide on the resolution and colors for the game and stick to it...
3: Start doing the first room background until I'm happy with it and try to keep some kind of style throughout where possible...
4: Based on the background and colors used I can construct gui's...
5: Start to construct my characters..
6: Is there a puzzle in that room and if so what is require to solve it and what does the puzzle solve?
7: When confronted with a puzzle i decide on the best way to implement it.
8: Make objects required for that room.. along with hotspots etc.
9: Make walkable and region areas...
10: Add variables if required.
11: Decide progress after that room...
12: I repeat this for each room with a simple outline of where i'm going to with the story and game play.

During this process I decide how i want the gui's to display. Create a custom text window/ normal gui for Display if required.

Keep looking at the story and how it is playing out and change/tweak if required. Sometimes other ideas can also be added to the room that improve it. Do i require some plugin's / modules? Also alternating between scripting, drawing and thinking helps keep it fresh.
[close]

My important ingredients are commitment and passion..

#2075
General Discussion / itch.io
Wed 25/01/2017 10:12:39
Who has had dealings with itch.io and if so what do you think of it regarding selling games?

cheers
#2076
winfrey,

Welcome on-board the crazy train with CaptD as the driver (laugh)
#2077
Take no notice Hazel..

Selmiak.. you fibber (laugh)
#2078
Yarrrrrrrrrrrrrrrrrrrrrrrrrrrrr   well done Mandle......... (nod)
#2079
Quotethough his missing feet are more obvious in that animation, but that are just 2 frames of a longer animation where it doesn't matter then again ...
May as well "Off with his head" as well (laugh)
#2080
Welcome to AGS Hazel,

Enjoy your time here. There are lots of people that will help guide you into making your first AGS game.

Read the Help Manual and search the forums for answers to questions you may have first and if you can't find what you are looking for, or don't understand then post a message in the Beginners Forum.

Just don't expect to build the NEXT BIG GAME first time... Little steps are best... along with patience, commitment and above all: fun...

I wish you every success (nod)

slasher



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