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Messages - Slasher

#2181
someone is trying it on their computer, once they download ad play it.

cheers

I can confirm, by importing a previously made game with 12 that something somewhere is very wrong as the result is the same...

AGS Vs Computer?

EDIT Tried sprouts of evil and that appears to do the same..

#2182
I Made a new game, default template, DD, 640 x 400, added 1 music piece and 1 sound piece.. result...THE SAME...Music lowered..
No audio properties settings were touched..


Afterthought..  I previously imported another game from build 10 to build 12 and that works ok.,,
#2183
Hi Crimson

I'll ask

cheers
#2184
Hi Crimson

QuoteWhat do you have set for "Digital sound" option in setup program?
It's set Default DirectSound Device

other settings also make the audio crackle..

slasher
#2185
Thanks Crimson,

Got it working.

cheers

slasher
#2186
Hi

Something is not quite right: InventoryWindow1 does not Scroll Up when a Row is empty.

One Row shows at a time.

A Row has a max of 7 inv items. When the last inv item is used (8th) in the bottom Row it should Scroll up to Top Row to show Row of 7 inv items.

Code: ags

function on_event(EventType event, int data)
{
  
if (event == eEventLoseInventory) {
  int ic = InventoryWindow1.ItemCount;
  if ((ic/7)*7 == ic && InventoryWindow1.TopItem == ic) InventoryWindow1.ScrollUp();
  
}
} 


cheers for any help

#2187
Sonic is now at the testing stage...

VampireWombat
QuoteLuckily I got ideas last night on how to do some of it. So I plan to at least do some rough sketch backgrounds and setup some rooms today.
Good luck and I hope you are able to give us a game (nod)



#2188
VampireWombat:
We've over two weeks to go... put in extra time and finish it...

cat:
slow but steady is good, but do put a spurt on before time runs out...

Hope to see both your games (nod)

Good luck to all (nod)

Meanwhile 'Sonic and friends' is on schedule to be ready by the closing day..


#2189
Hi Crimson,

check your messages.

cheers

slasher
#2190
I have still not found a solution to this music/sound issue..........
#2191
Well, companies and indeed non companies can keep certain pages invisible for various reason such as security etc etc.

To be able to access these through Deep Web would surely be a violation of legislation, would it not?

Apart from being nosy or for illegal purposes i don't think it serves any purpose..




#2192
Let Sonic answer that Stupot (laugh)

[embed=700,450]http://youtu.be/_MliGbo1arI[/embed]
#2193
Text window gui you mean?

I'm not sure if you can.

A custom normal gui used for display may be the way to go as you can have animating buttons for the border.

Just change to that Display gui when required.

Unless someone knows better..
#2194
I suppose you could make a variable Cutscene set to 0

and every time a cutscene ends you could add

Code: ags

Cutscene++; // add 1


so you could put your conditions (which could be put within a function depending what you want)
Code: ags

{
if (Cutscene==1){  //Play cutscene
player.Say("Yadda yadda");
} else if (Cutscene==2){  //Play cutscene
player.Say("ya ya ya");
}else{
player.Say("ive already played that cutscene");
}
}


Hope this helps
#2195
Hi Crimson,

the Background Music is in the Music Folder and the Sounds in the sound folder..

It particular it seems to happen when any sound fx plays.. like turning a tap or punching.

I even have a sound play in a frame of when a player animates that view and it still happens.

Music volume drops about 30%....and does not even return to level..

I only have one sound happen at any one time.

It now appears to be OK as far as speech is concerned and only does this when playing a sound.

The Audio properties are set correctly.. All set to volume reduce by 0.

For reference they are all .ogg

#2196
Hi

using (Build 3.4.0.11)

Whilst Audio reduce volume properties is set to 0, whenever a player Speaks or Sound plays the Music reduces volume and does not even return to set volume...

Possible causes/solution?




#2197
GIP video teaser

[embed=700,450]http://youtu.be/j3CfQ9Dk6bA[/embed]


#2198
Good point Ross,

I myself ripped the characters (to copy) for my game but I made my own versions by redrawing them...I mean, sonic without sonic..preposterous (laugh)

Mind you, to just rip and use.. Possibly...
#2199
Early gip screenshot

#2200
Project: Sonic and friends: Club-House

Position: I urgently need a decent artist to create backgrounds for my October's MAG entry. There are 7 rooms which would be based on colours that complement the characters. cartoon'ish in style.

Start: Immediately as it has to be finished by the end of this month (October). I am hoping that this position will go to someone who has pride and is very reliable and who is prepared to help without payment though full credits will be added to game.

I will give further room/game details on application.

Character remakes:


Please PM your offer of help.

Cheers

slasher



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