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Messages - Slasher

#2301
New screenshot

A seagull swoops down and pinches your hard caught fish!




#2302
Hi Crimson,

it is indeed speech font TTF, tried verdana / comic ...I know there is a known issue with the drawing.

Labels seem OK.
#2303
Cheers guys (nod)

i'm just tweaking a few loose ends and checking that it all works.

Few niggles I have solve.

This is my first game with 3.4.0.9



#2304
Hi

I'm using 3.4.0.9
sierra speech
640 x 480
16bit colour
DD

As you can see the font's get cut-off. I have tried various fonts and sizes but the result is the same (speech font):




#2305
Hi I've been over all the games and these are my opinions and votes.....

The Awakening
Spoiler
I found the graphic elements were really cool as well as the atmosphere and music. The basic idea was very good. However, there were certain elements that I found annoying such as: pixel hunting, icon bar appearing over top of image when you move cursor to the top of the room (a few pixels above would have been perfect).

I think that if this game was given more time and a full production this could be a really good game but this is a monthly timed game so well done all the same.
[close]

Vallhalla Extinction
Spoiler

A very good concept and artwork. Personally I found the gameplay too fast for me, perhaps add a 'Wimp' mode (laugh). Overall a job well done.
[close]

Predators Prey For Plants
Spoiler

I think the concept was very good and 'hats off' too Mandle in its execution. I think it was an experiment that kind of worked although ags was struggling a bit. None-the-less well done mate (nod)
[close]

GNRBLEX
Spoiler

A full adventure game that worked well and the graphics were in true style to the theme. I did struggle a little at first but once I got the hang of it there was no stopping (laugh).

Well presented, good puzzles and fun.

Well done WHAM (nod)

On these merits GNRBLEX gets my vote this month.
[close]




#2306
Well done guys.. I will play all games within the next week or so..

Best of luck (nod)
#2307
Hi,

I introduce: Gone Boat Fishin'

At the requests and constant nagging from my eldest son I have created a boat fishing game which runs with my series of Gone Fishin'...

Options include:

  • Three UK locations: Deal, Dover and Folkestone
  • Choice of Lines, Hooks, Depths, Baits etc
  • Choice of anglers (two of my sons (laugh))
  • Choice of three boats (named after my granddaughter's name)
  • Normal day
  • Rainy day
  • Snowy day
  • Night fishing
  • Tons of fish available to catch including a monster fish!
  • Angling Times certificate with your name on it if you catch a record fish
  • Music (my sons own track)
Watch out for stealing seals, gulls and dolphins (laugh)

All fish caught are returned unharmed back into the sea.

Expected release: End of August.

Splash screen


Choosing the right options can catch you many fish of which there are many species out there to be caught


You can keep up-to-date with your catch


Tips are provided to give you an edge to catch fish


Wow... your reel is screaming!


Strike quickly or you may lose the fish!


Proudly presenting a well caught Conger eel (nod)





#2308
Hi Crimson,

i am getting used to 3.4.0 (9) and think you have done a great job mate.

When do you think it will come off Beta?

cheers

#2309
Something like this could work (Results on a label)

Code: ags

// function top Global asc
 
int walktimer;
 
function Walking()
{
    if(player.Moving)
      {
          walktimer=0;
      }  
    else if (walktimer > GetGameSpeed ())
      {
          Stopped_Moving += 1;
          LNotMoving.Text = String.Format("%d", Stopped_Moving);
          walktimer = 0;
      }
    else walktimer++;
}
 



try it... you never know ;)

#2310
Hi

I am using the Sierra speech option with portrait.

I can change the players' views (all views) with a button. This works except that at times after the player view speaks the previous view also speaks which of course is a different view of images and then returns to set view ???

I have since taken off all references to this for the moment.

ags 3.4.9
16-bit colour
640 480
DD


EDIT: Gone for set as player and added 'player' variable. few tweaks and seems OK..

EDIT EDIT: I don't know why this issue persisted but none the less i have worked something out.


#2311
Hi Crimson

Happened again...

Here is screenshot of error:

Can't open visual properties for object[6]



I think it resets ok if closing window and reopening

cheers

#2312
Probably be impossible right now as it seems to be a very rear occurrence..

The lightning bolt stayed 'in'....

If/when it happens again i will post a screenshot.

Also, changing back to previous topic whilst i'm here:

The scripts for the catching fish you gave works accept that at times the weight is not added (Mmm).

I have since added more fish (different species and at different depths) and bundled everything into one function and then when it's called it works perfectly... Thanks to your advice...






#2313
QuoteWhat do you mean by that?

It means i could not view button properties like button image, left, top etc after i click on button events icon , it seemed to be missing the top part to go button 2, button 3, gui etc

i'll keep checking just in case I've missed something (nod)
#2314
Thanks Cassiebsg

also i note that if you go into a buttons events you can't click back to buttons properties ???
#2315
Hi

ags 3.4.0.9

Can someone tell me the best way to organize the editors floating property windows.

cheers

#2316
You're in the 'Super Cool' league now Mandle (laugh)

will try it out soon (nod)

slasher
#2317
Hi Crimson,

as polite as ever ;)

It's a wonder I even get a line of script down but you do it with such vigor, such speed (i guess you have 12 fingers).

The way you dealt with it is so clean... here endeth the lesson (I used object ID after scripting them in Global and copied) (laugh)

Thank you so much and yes, it works like a charm (nod)

Cheers mate ;)

slasher



#2318
Hi,

ags 3.4.0

Sometimes it seems that some functions don't run the variable events though mostly they do which i find odd.

The variable 'Weight' does not always get updated on the LWeight label. Everything else seems to work OK.

For anyone who has the time to check over my code and check for any loopholes and can advice that would be great.

I hope you can understand. I will try to elaborate a bit more.

Fish collides with Rod, if conditions approve then Cod_Bass_Skate() runs and assigns a graphic to objectX. This graphic will determine the type of fish and also what weight which is determine by the int selection of the fish,. Example: Cod_Weight()
and so forth...This Weight gets added to the LWeight label.

Thank you.

Scripts

Room Functions:
Spoiler

Code: ags


// room script file

function Cod_Bass_Skate()
{
 int ran=Random(3);
     
 if (ran == 0) {
 object[3].Graphic=84;      
 }
 else if (ran == 1) {
 object[3].Graphic=93;    
 }
 else if (ran == 2) {
 object[3].Graphic=83; 
 }
}
 
 function Cod_Weight()
{
  int CodWeight=Random(3);

  if (CodWeight == 0) 
  {
  Weight=(Weight +21);
  }
  else if (CodWeight == 1) 
  {
  Weight=(Weight +23);
  }
  else if (CodWeight == 2) 
  {
  Weight=(Weight +27);
  }
}

function Bass_Weight()
{
  int BassWeight=Random(3);

  if (BassWeight == 0) 
  {
  Weight=(Weight +7);
  }
  else if (BassWeight == 1) 
  {
  Weight=(Weight +9);
}
  else if (BassWeight == 2)
  {
  Weight=(Weight +11);
  }
}


 function Skate_Weight()
{
  int SkateWeight=Random(3);

  if (SkateWeight == 0)
  {
  Weight=(Weight +18);
  }
  else if (SkateWeight == 1) 
  {
  Weight=(Weight +23);
  }
  else if (SkateWeight == 2) 
  {
  Weight=(Weight +27);
  }
}

[close]
Room Rep Exec
Spoiler

Code: ags

function room_RepExec()
{
 if(PPColliding.CWithC(cFish1, cRod) && Hooks==3 && Depths==3 && gCatch.Visible==false && gSetup.Visible==false && (Baits==1 || Baits==2 || Baits==4))
 {
 
 Cod_Bass_Skate(); // Runs Random ints to determine graphic[n]
 cRod.LockView(9);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 cLuke.Say("Look at my rod bending! It must be something big!");
 cRod.LockView(11);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 aREELING.Play();
 cRod.LockView(4);
 cRod.Animate(4,4, eRepeat, eNoBlock, eBackwards);
 cFish1.Move(cFish1.x+190, cFish1.y, eBlock, eWalkableAreas);
 Wait(90);
 oobjectx.Move(oobjectx.X, oobjectx.Y-90, 1, eBlock, eAnywhere);
 oobjectx.Move(oobjectx.X, oobjectx.Y-40,  1, eBlock, eAnywhere);
 cRod.LockView(9);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 aREELING.Stop();
 
 if(object[3].Graphic==84)  // Random int selected in Cod_Bass_Skate()
 {
 cLuke.Say("I've caught a massive Cod!");
 Cod_caught=(Cod_caught +1);
 Cod_Weight();
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);

}
 
 else if(object[3].Graphic==93)  // Random int selected in Cod_Bass_Skate()
 {  
 cLuke.Say("I've caught a big Bass!");
 Bass_Weight();
 Bass_caught=(Bass_caught +1);
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);

} 
 else if(object[3].Graphic==83) // Random int selected in Cod_Bass_Skate()
 {
 cLuke.Say("I've caught a massive Thornback!");
 Skate_caught=(Skate_caught +1);
 Skate_Weight();
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);
 }
 }
 }

[close]
Global Rep Exec Always
Spoiler

Code: ags

 function repeatedly_execute_always() {
  
 LCod.Text=String.Format("%d",Cod_caught);
 LBass.Text=String.Format("%d",Bass_caught);
 LSkate.Text=String.Format("%d",Skate_caught);
 LWeight.Text=String.Format("%d",Weight);
}

[close]

Well, of course i will carry on trying but if you can help that would be great.


slasher ;)




#2319
General Discussion / Last days for win 10
Mon 25/07/2016 09:17:19
Hi

as the closing date to update free to windows 10 looms (27th) i am still in two minds.

I do not want to have things messed up.

Well, shall I or shall I not? Is it worth it? Has is helped or hindered you?

I'd like to know.

cheers



#2320
hi

I've upgraded to 3.4.0.9 and all works perfect. I  have no resolution problems. It will take a while to get fully
used to it.

Job well done ;)

Happy days (laugh)
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