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Messages - Slasher

#2321
Hi

whilst ags may not cover every scenario there is generally a way to do most things.

Ideas

if the npc is following the character (not real close) why not have a region in front of the cell that if the player walks onto the npc stops following and when the player walks off the npc begins again to follow.

If using an object: Make sure npc moves far enough away from the object to stop collision detection
Code: ags

 // When collision with object is detected
 cLily.Walk(cLily.x,cLily.y +20, eBlock, eWalkableAreas); // Or whatever x y distance you want


I generally use the PPC module for this.

food for thought





#2322
Thank you for your comments guys.. maybe add something in the game database feedback comments..

cheers ;)
#2324
Now released (nod)
#2325
Quest for Ekoban stars Reef Rivers in his first archaeological adventure.

The first screen tells it all as you fly off to Peru in search of the Ekoban Talisman stolen from the Mayan's by the Spanish conquistador's as they began their invasion of the Americas.

Meet Mayan Chief Acobat, Ahau Chamahez the Mayan god of medicine and health, Ethena the princess mermaid and others. Overcome the obstacles that hinder you. Temperature and dehydration can set you back as you begin your journey across the unforgiving barren
plains.

Will you be able to find and return the Ekoban Talisman back to the Mayan people?

You are Reef Rivers from the Bridestone University of Archaeology in London, England.

1024 x 768
16bit colour
DD

One cursor for all modes

This screen tells the story


Coming across a water tower in the barren plains


Luckily for you there was a pool of water to land in after your long drop


Your enlightenment becomes a reality


Having to choose the cup of Christ


So many tunnels to choose from but which will get you into the labyrinth maze?


Good hunting and safe journey (nod)

http://www.adventuregamestudio.co.uk/site/games/game/2075/



#2326
Many thanks Crimson (nod)

you probably missed my PS:

from 3.2.1 to 3.4 setup does not show stretch to fit option.

How stable is 3.4 to begin building games with?

I also notice that SetVoiceMode is obsolete..what is is replaced with?

i'm obviously going to need to do a bit of reading up on 3.4

cheers

Slasher
#2327
Hi Crimson,

noticed the setup scaling: stretch to fit screen.

desktop res: 1280 x 768

game res:  640 x 480

filter: nearest neighbor

game now fills all the monitor screen (nod)

I can even preview game without error warnings...

Would this work with imports from say 3.2.1?

PS
I also notice that SetVoiceMode is obsolete..what is is replaced with?

i'm obviously going to need to do a bit of reading up on 3.4

cheers




#2328
QuoteWhen game is run, its native resolution is scaled up to match display mode using one of the graphic filters. This is like "zooming in".
What about when the setup to use filters refuses to run and shows warning to use something another filter or change d3d/dd ?
#2329
QuoteIT'S ALIIIIIIIIIVE!!!
Well, hopefully on Sunday (laugh)
#2330
Hi

I downloaded ags 3.4

to get a full screen i set game resolution to 1280 x 800 and monitor display to 1280 X 768 and the game takes up much of the screen when running.. I want to know why it has to be set so high and how will it affect how others view the game.

i'm so use to the standard desktop squarish monitor.

#2331
Hi

does any ags later than 3.2.1 cater for resolutions as my laptop makes rooms look very small?

laptop res from  800 to 1366

running game d3d 640 x 480

also i can't run in preview mode..

any ideas?

cheers
#2332
Snarky,

No.. it all came off a memory stick....
#2333
Hi.

laptop just uses Defender.

Error only seems to happen now and then for some strange reason :~(

cheers
#2334
Downloaded GNRBLEX!

Just to say we're off to a great start (nod)
#2335
Beginners' Technical Questions / Compile error
Tue 19/07/2016 06:44:05
Hi

Since transferring files to new computer, win7, i have come across a few new compile errors.

This is the latest compile error:

Unexpected error: The requested operation cannot be performed on a file with a user-mapped section open.

ags 3.2.1

any ideas?

cheers

#2336
Hi Wham

Quoteand the game will be RELEASED on wednesday (13 days after project start)!
you trying to take my crown (laugh)

Give it the kiss of life Mandle

good luck mates
#2337
The graphics are super, that's for sure..

Combat scenes are not the easiest to pull off convincingly...hope you are able to.. I'll check it out when i can.

#2338
QuoteThe ones in Indiana Jones and the Last Crusade give me nightmares even now
Wimp (laugh)

It can get claustrophobic and scary knowing that there is also a savage beast lurking around ready to tear you apart (laugh)

Any adult with a nervous disposition should be accompanied by a child (laugh)

The game is finished and it's tweak and testing time.

#2339


Filled: No longer required

Quest for Ekoban is looking for reliable, experienced testers.

Game ready.

All offers appreciated.

The first screen tells it all as you fly off to Peru in search of the Ekoban Talisman stolen from the Mayan's by the Spanish conquistador's as they began their invasion of the Americas.

Meet a Mayan Chief Acobat, Ahau Chamahez the Mayan god of medicine and health, Ethena the princess mermaid and others. Overcome the obstacles that hinder you. Temperature and dehydration can set you back as you begin your journey across the unforgiving barren plains.

You are Reef Rivers from the Bridestone University of Archaeology in London, England.

This screen tells the story


slasher
#2340
Thanks guy...

Everyone is a winner in their own way but of course being picked the main winner is a great reward and i shall cherish it.

thanks to all you guys and to all you entrants who entered (nod)
QuoteSlasher has already told me the theme for August. It's called "4 weeks 4 games" :-P
Nice idea Stupot... i could operate 4 computers at the same time (laugh)



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