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Messages - Slasher

#2381
Hi Khris,

it was the FloatingHotspot Module that was the problem (it uses Label1)

I simply moved that label ( Label1) off the gui and made a new one.

Now ok.

cheers
#2382
I think i have had this before:

text on lable (gpanel: audio volume) ingame reads: movetimer:0.000000

can't remember what i did last time i got that text.
#2383
QuoteWhy is nobody else giving us feedback? ???
We wanna know what you guys think about our entries :)
Let the voting and after it tell you that...
#2384
Great inspirations can come from toilets Mandle... Jimi Hendrix loved the acoustics and spent many a happy hour sitting on the toilet strumming away (laugh)

Update on Blackudder: Begining done. Ending done. Doing the middle parts now...(laugh)

Quote
Blackudder: "We must beat Drakes' boat to the West Indies and pinch some of the Spanish treasures."
Blackudder: "I will be extremely rich and the Queen will again favour me. Er, I mean us."
Blackudder: "Baldick. Get my boat ready. We sail for the West Indies tonite."
Blackudder: "We'll beat Drakes' boat."
Baldick: "We don't have a boat."
Blackudder: "Yes we do. It's that great big wooden thing that floats on water."
Baldick: "We did have a great big wooden thing that floats on water."
Baldick: "It's been repossessed, m'lord."
Blackudder: "Repossessed?!"
Baldick: "Yes, m'lord. On account you have not kept up with your payments."
Blackudder: "Well, we'd better find another one very quickly or the only wooden thing floating on water around here is going to be your head, you clamorous clodpoll!"

I want to see how the others are doing...and what they've chosen (nod)

#2385
QuoteSounds like Slasher and myself are headed into the same waters:
We both even have a map....Weird or what? (laugh)
#2386
IF i do enter it will be:

Blackudder: To doubloon or not to doubloon....

Francis Drakes' exploits in the West Indies looting Spanish treasure from the sunken galleons for Elizabeth I.

Does Blackudder have a cunning plan that's cunning to enable him to grab some of the booty and be in Elizabeth I's favour?

QuoteBlackudder: "We must beat Drakes' boat to the West Indies and pinch some of the Spanish treasures."
Blackudder: "I will be extremely rich and the Queen will again favour me. Er, I mean us."
Blackudder: "Baldick. Get my boat ready. We sail for the West Indies tonite."
Blackudder: "We'll beat Drakes' mob."
Baldick: "We don't have a boat."
Blackudder: "Yes we do. It's that great big wooden thing that floats on water."
Baldick: "We did have a great big wooden thing that floats on water."
Baldick: "It's been repossessed."
Blackudder: "Repossessed?!"
Baldick: "On account that you have not kept up with your payments."
Blackudder: "As Noah said when he found a rather large hole in his ark: Well, that's just great!"
Blackudder: "Well, that leaves us with six pounds, three shillings and ten pence."
Blackudder: "Don't bother shaving, Baldrick."

#2387
Blackudder and Baldick go in search of treasures still on-board sunken Spanish galleons in the West Indies with Sir Drake close behind (laugh)

If they fail to bring back a birthday present for Queen Elizabeth I it's head rolling at dawn..... So don't shave (laugh)
#2388
----------------------------------Made for Mays' MAG----------------------------------
Voting has started

http://www.adventuregamestudio.co.uk/site/games/game/2049/

Jumpin' Jack: the bean powered kid

Short game with 3 scenarios to deal with... humorous and at times sad... very stonesy' and contains some bodily function humour (as per topic insinuated).

This is my first game ever using 320 x 200. Please, if you come across any issues let me know.

Jumpin' Jack the bean powered kid is a kind of fairytale meets superhero.

After the boat that Jack (real name Woody) and his parents were on hits underwater rocks their boat sinks and Jack gets washed up on the shores of a cornish village. Jacks' parents are never found and pronounced dead.

Gramelda, the villiage witch, takes Jack into the Blackstock family and raises him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack is not cut out for all this evil black magic as he dreams of becoming a superhero like superman and batman.

Jacks' stepmother makes Jack a costume not realising Jacks' good intentions and when she realises that her Jack is going around doing good deeds it angers her to a point where she tells him to leave home until he cames to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a super hero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?













#2389
The Rumpus Room / Re: Happy Birthday Thread!
Thu 02/06/2016 06:53:42
****HAPPY BIRTHDAY**** Stu

Another year older (nod)

Soon be up with me (laugh)
#2390
JACK...The hunt is on!

*** Talkie version available mid June 2016.
#2391
Hi Mandle,

I don't know how much more i can do now i'm almost stone deaf. I'm seeing an audiologist this month.

So i don't know if i will be able to make anymore games and i am trying to get JACK talkie and Conspiracy finished.

So don't count me in further MAGS, well, not unless i get deaf aids (laugh)

A blessing to some ;)
#2392
Hi Stupot

Corrected a few typos and minor Walk-to's..  Ready to go.

I guess (hope) the rest are waiting to unleash their game at the last moment....



#2393
Roll on payday (laugh)

count me in Capt....
#2394
Retro Wolf:
QuoteI'm going to try my best and finish something!

You can do it mate (nod). Stay crystal clear focused. Top up the coffee pot and sandwiches. You are only yards from the finishing line so put on a spurt.

I believe in you...Besides, you accepted the challenge (laugh)

I wonder if Creamy has survived the bean powered kid yet (laugh)
#2395
Bus seats in my childhood were dull, stained and usually ripped (laugh)

Like the Flying V (nod)

I'd like to see where this game is going...

Good luck ;)

#2396
What Khris commented:

QuoteThe only way I can see is storing the walk target coordinates, calling StopMoving(), changing the speed, then calling Walk() again, using the stored coordinates.
That makes a lot of sense.

AFAIK a few people have managed to build their own Walk functions and stuff to allow going from Walk to Run without stopping.

I don't know why the setwalkspeed no stopping has not yet been addressed into ags...
#2397
Teaching young children should start as early as possible.

Getting them to understand what is right and what is wrong and what is dangerous is a good thing.

If you can pack this into fun computer games all the better. I did a similar thing with 'Let's Cook with Koala'.

Start very simple and build up.

It sounds a good idea from a loving father.

I myself, having had 3 children, would be behind you.

Good luck ;)


#2399
Something like this?
Code: ags

if(!player.Moving) // if player is not moving
 if(player.Loop=0)
 // setwalkspeed this
else if (players.Loop=1)
 // setwalkspeed this
else if (players.Loop=2)
 // setwalkspeed this
else if (players.Loop=3)
 // setwalkspeed this

#2400
as far as i am aware should a character's speed change then they need to stop first... but it's not really that noticeable...

but if the character is not moving then i can't see any reason to add stopmoving...

add to Rep Exec to check and add loop/speed conditions..





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