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Messages - Slasher

#2421
Glad it brought you a few laughs (laugh)

Life is a gas gas gas ;)
#2422
Download Now...........http://www.adventuregamestudio.co.uk/site/games/game/2049/

Updated: May 26th................

Jumpin' Jack: the bean powered kid

Short game with 3 scenarios to deal with... humorous and at times sad... very stonesy' and contains some bodily function humour (as per topic insinuated).

This is my first game ever using 320 x 200.

Jumpin' Jack the bean powered kid is a kind of fairytale meets superhero.

After the boat that Jack (real name Woody) and his parents were on hits underwater rocks their boat sinks and Jack gets washed up on the shores of a cornish village. Jacks' parents are never found and pronounced dead.

Gramelda, the village witch, takes Jack into the Blackstock family and raises him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack is not cut out for all this evil black magic as he dreams of becoming a superhero like superman and batman.

Jacks' stepmother makes Jack a costume not realising Jacks' good intentions and when she realises that her Jack is going around doing good deeds it angers her to a point where she tells him to leave home until he cames to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a superhero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without using any violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?









Have a gas gas gas (laugh)


#2423
Give me a chance Cassiebsg... i was in the middle of doing it (laugh)

Download this game only if you have a sense of humour (laugh)

Edit  uploaded.. may 8 10:18
#2424
----------------------------------Made for Mays' MAG----------------------------------

Jumpin' Jack: the bean powered kid

Short game with 3 scenarios to deal with... humorous and at times sad... very stonesy' and contains some bodily function humour (as per topic insinuated).

This is my first game ever using 320 x 200. Please, if you come across any issues let me know.

Jumpin' Jack the bean powered kid is a kind of fairytale meets superhero.

After the boat that Jack (real name Woody) and his parents were on hits underwater rocks their boat sinks and Jack gets washed up on the shores of a cornish village. Jacks' parents are never found and pronounced dead.

Gramelda, the villiage witch, takes Jack into the Blackstock family and raises him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack is not cut out for all this evil black magic as he dreams of becoming a superhero like superman and batman.

Jacks' stepmother makes Jack a costume not realising Jacks' good intentions and when she realises that her Jack is going around doing good deeds it angers her to a point where she tells him to leave home until he cames to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a super hero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?












http://www.adventuregamestudio.co.uk/site/games/game/2049/


#2425
If Block == eNoBlock

should lines not read:
Code: ags

chara,Walk(xx, yy, Block)


Just a stab in the dark...
#2426
i think that if an old sprite is included but made-over so it looks kind of different then that is a skill in itself and i reckon it would be ok... but it is not down to me... see if anything is said by the top brass (laugh)

My hopeful May entry is practically ready....

Long live Jumpin' Jack and can he get any satisfaction? (laugh)
#2427
Come guys... start posting ;)

Woody aka Jumpin' Jack being disowned by his hag mother for his good deeds:
#2428
Hi

NO LONGER REQUIRED

I'm looking for a tester to test my May's MAG entry.

Jumpin' Jack the bean powered kid.

short game... humorous and at times sad... very stonesy' and contains some bodily humour (laugh)


Jumpin' Jack the bean powered kid is a kind of fairytale meets super hero.

After the boat Jack (real name Woody) and his parents were on hit underwater rocks their boat sank and Jack got washed up on the shores of a cornish villiage. Jacks' parents were never found and pronounced dead.

Gramelda, the villiage witch, took Jack into the Blackstock family and raised him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack was not cut out for all this evil black magic as he dreamed of becoming a super hero like superman and batman.

Jacks' stepmother made jack a costume not realising Jacks' good intentions and when she realised that her Jack was going around doing good deeds it angered her to a point where she told him to leave home until he came to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a super hero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?

Woody aka Jumpin' Jack being disowned by his mother for his good deeds:


cheers ;)

#2429
Hi,

I assume you have made your gui that will act as the circle?

Idea:
Make the Circle guis' x y as that of the mouse and then use mouse over hotspot.

Could try this example (change where needed):
Code: ags

//Rep Exe Always   in Global if used in more than one room.
{
if (gCircle.Visible){
gCircle.X =mouse.x; // adjust so that the circle sits nicely on the cursor
gCircle.Y =mouse.y;  // adjust so that the circle sits nicely on the cursor
}
}

// Rep Exe in Room Code
{  
 if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) ==hotspot[1] && gCircle.Visible){  //gCircle over hotspot to show hidden image
 // show or do this etc etc
}
}


Let us know how you get on....
#2430
QuoteWHAT HAVE WE DONE?!?!?!
released the beast (laugh)
#2431
I claim this title:

Jumpin' Jack: The bean powered kid 

Quotes
"For over five hundred years we Blackstock's have been casting our evil spells."
"Until you came along!"
"Where did we go wrong?"
"You're not doing any 'Goody two-shoes' around here!!"

(laugh)
#2432
I sorted it Crimson..

it happened because a char was not in the room. it would except Say but not Phylactere.
#2433
i'm wondering what error this refers to:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)

Error: Out of memory: failed to allocate -83520 bytes (at PP=6)

---------------------------
OK   
---------------------------

EDIT: Clicking a button to visible=false the gui (splash) and begin room actions:

Phylactere module caused this error whilst Say does not.

Strange....

#2434
One Stones freak here and 'life's a gas' (laugh)

Count me in.... i already have a few ideas (laugh)

slasher
#2435
Conspiracy: Below zero.
Testers now required....
#2436
Thank you Snarky ;)

#2437
Hi

I have never used READ/WRITE files before though i know many have.

I have some questions i need a hand with.

At the end of each game the players' score gets written to a file that gets uploaded to a site and is stored there among other players score as one file. All different players' scores get added as well. 

On every new game ags pulls that file from the site and displays all the scores, along with who scored what and going from high to low. It is always updated.

Is this doable and if so how should i go about it?

cheers for all help.

slasher

#2438
LockView.

Example:
Code: ags

cEgo.LockView(12); // Character and View number
cEgo.Animate(0, 0, eOnce, eBlock, eForwards); // Animate loop from View
cEgo.UnlockView(); // Return to player normal View
#2439
I've decided that after my next game (almost finished) i'm gonna do smaller games like entering mags....

So watch out.. slashers' about (laugh)

Roll on May...June...July...
#2440
That seems a good idea from Gurok...

a Dozen would work.. but then random has a habit of picking the same one twice in a row, sometimes more.. but it is an alternative option if the player has no idea which numbers would appear.

food for thought..




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