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Messages - Slasher

#2441
its rather like the speaking phone clock.. every digit it robotically spoken.. can you imagine doing every second minute hour in the day...

The said digits (say 0-9) could each be recorder with minimal possible silence and called one after the other for the combination.

Is there is a correct / wrong combination... if so that would call for a different approach or will any combination still be read out?



#2442
AGS Games in Production / Re: Unavowed
Sat 30/04/2016 09:42:46
:(  wish i could those types of backgrounds and sprites.

Looks fabulastic (laugh)
#2443
Editor Development / Re: Lock Mouse
Sat 30/04/2016 07:31:49
The ability to lock dialog for just a few vital seconds is not game breaking and if used with Cutscene correctly will not make all that much difference.

However, having to sit through minutes of unskippable drivel is another story.

But this may be off subject....
#2444
Editor Development / Re: Lock Mouse
Fri 29/04/2016 15:30:55
Thank you Crimson...

solves a few issues..

cheers
#2445
Editor Development / Re: Lock Mouse
Fri 29/04/2016 10:53:36
well, Lockmouse is quicker to type (nod)

Either way Mouse.SetBounds() works i know.

Oh. whilst i'm here LockUserControls option with Cutscenes to stop dioalog skipping would be more than useful in rare cases when you have to sync speech text with separate audio speech..
#2446
As Khris pointed out don't use @OVERHOTSPOT@ for stuff where its description changes. Leave the description blank. This description can be added to / changed with Hotspot.GetAtScreenXY() along with a boolean.

Something like this
Code: ags

if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) ==hotspot[1] && bool==false) // bool is the bool name you gave it and use its hotspot i.d. and even add the players room so it only applies in that room (if global.)
 
// Describe as this
else
 // Describe as this


hope this is helpful

#2447
No longer recruiting
#2448
Conspiracy: Below zero.

This game is now finished game wise and is now being full voiced.

Then it's test test test.............
#2449
Editor Development / Re: Lock Mouse
Thu 28/04/2016 12:19:47
QuoteDo you mean locking mouse in the Editor window (room editing pane)?
No. In-game.

QuoteAlso, I am afraid I hardly understand your example
Throw a rock (object) when active inv is a rock at  hotspots x y.




#2450
What about the Floating Hotspot module?
#2451
Mandle:
QuoteI just spent a happy hour playing the game and, slasher, you are right! As long as the player reads the tips section they should have no problem catching fish.
See, it was not too hard (nod)

You should try for the Prestigious AGS Fishermans' Cup (laugh)

I may, in the future make it Deluxe with additions (like rain, snow etc) and stuff... If feedback is fairly positive this could happen..

I was also toying with other forms of fishing as well.

We'll have to see how it goes.

Comments welcomed either way.

Thanks ;)



#2452
Cheers guy,

I made this game for my own pleasure seeing as i never go now and it was also a project i wanted to do.

You don't need to be a fishologist to play it..

And that's face it... we all want a big 'un (laugh)

#2453
AGS Games in Production / Re: Gone fishin'
Mon 25/04/2016 15:44:30
GAME PUBLISHED  ;)
#2454
Dialogs get put to the end of the function. You will need to script around it.
#2455
Completed Game Announcements / Gone fishin'
Fri 22/04/2016 21:33:46
Gone fishin' is a game where you stack up on the beer and head off to your favorite fishing venues to relax and do some fishing.

"When the partner's been nagging or the kids have been playing up or your day has been getting worse do what i do: Grab yourself a couple of cold beers and mosy on down for some relaxing fishing."

With the right bait and tackle you can catch fish like roach, rudd, bream, pike, carp etc....

In each venue (3) there is a monster fish.. can you hook and catch them all?

All fish caught are returned safely to the water and none were harmed during the making of this game.

There are no time limits or an end to the game: play for 5 minutes or play for 5 weeks (laugh)

Catch the most fish and get the prestigious AGS Fishermans' Cup.














Happy fishin' (laugh)

http://www.adventuregamestudio.co.uk/site/games/game/2041/







#2456
first off you should check that all booleans are turned on/off correctly and that the timers are set correctly.

Like when coming out of hiding and setting hiding back to false.
#2457
AGS Games in Production / Re: Gone fishin'
Fri 22/04/2016 17:44:31
AnasAbdin
QuoteFrom now on, I shall refer to you as: /er
What are you tryin' to say (laugh)

There are only three locations, very tight scripting, basic backgrounds with lots of energy gone into it and you know i work quite fast and never one to procrastinate.

Now, if you had done the backgrounds we would score a whopper (laugh)

What more can i say except i hope it plays well for everyone who fancy's a spot of fishing.

And maybe you can win the prestigious AGS Fisherman's cup (nod)


#2459
AGS Games in Production / Re: Gone fishin'
Thu 21/04/2016 08:52:59
Gone fishin'

All the venues have been restocked and are almost ready to be fished.

Clean your rods and reels, get out your tackle box and sort out your baits and don't forget the vital ingredient: cold beers ;)

Release date: end of month



#2460
To make display text disappear like normal say text..

Add to Game Start in Global
Code: ags

game.skip_display = 0;
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