Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Slasher

#2481
Hi,

do you mean having a facility that gives away / shows a rooms' secrets?

If so, this can be done in a number of ways.

Can you explain more...?



#2482
Quicky:

Check: what about if swim frame==[n] next animation (whale) start?

#2483
Agents Malden and Leech have voice actors.

Game on schedule but have further requests...

Voice actors still needed:

Agents Malden and Leech's boss
Two old German scientists
a German scientists' daughter
Smoking man
Neo-nazis (5-8)
German-Memorabilia collector
Lorry drive
security guards

and more....

Can you inject some achtung, achtung! into this game (laugh)

"The truth is here."

slasher



#2484
Khris

The save list has ShowScrollArrows, show is true. Nothing is in the way.

I now find that the save list scroll does work when the cursor is offset by about +6 even though the cursors' hotspot is set correctly..



#2485
This is almost Scavengers' last post.

for some reason the save list scroll does not scroll..

any reasons as to why it should not?
#2486
You could try lessening the width of the inv window (to make more rows) and see if the scrolls work then..

or make another inv window somewhere with scroll buttons and see if they work..

food for thought...
#2487
have you checked the buttons (arrows) click area sizes?
#2488
Have you checked that the inventory window's name is related to the scroll buttons?
#2489
Story: GHOSTCATCHERS is about three college friends who are studying paranormal activity and want to become ghostcatchers'.

It's a pilot introductory game for these would-be ghostcatchers'.

Under a professor of paranormal activity they set off to check out an old creepy mansion deep in the woods that is said to be very haunted and its owners packed up and left long ago due to being scared off!

Is that a hideous ghost or just the creaking of a floorboard?

And what about the mansions' graveyard?!

And even worse... the destruction of their town!!!!!

Do the amateur Ghostcatchers' have the nerve to face the daunting prospects of coming face-to-face with spooks?

With your Ghost books and tools in hand how many ghosts will they trap in their confinement boxes?

Happy GhostCatching ;)






Specs:
Custom 2 click interactions (Left mouse interact-Use Inv / Right mouse Look)
640 x 480
32 bit color
d3d

http://www.adventuregamestudio.co.uk/site/games/game/2028/


#2490
AGS Games in Production / Re: Neofeud
Sun 13/03/2016 08:31:21
i would not fancy my chances fighting that thing (laugh)

good luck with the project.

#2491
Quote from: Grok on Sat 12/03/2016 09:45:56
Have you tried this:

"&1 \"This is Leech. Are you there, Malden?\""

Yes, got it working a while ago..

Code: ags

//REF: You have to put a space as shown
"&1 \"This is Leech. Are you there, Malden?\""


Thanks Grok anyhow (nod)

cheers
#2492
can't quite get this to work properly as does not show both quotes:

Code: ags
cScully.SayAt(140, 10, 460,"\"&1 This is Leech. Are you there, Malden?\"");
cScully.SayAt(140, 10, 460,"\&1" This is Leech. Are you there, Malden?\"");
//Gives voice and last quote but shows ampersand
cScully.SayAt(100, 10, 460,String.Format("\"&1 This is Leech. Are you there, Malden?\""));
//Gives only last quote and voice
 cScully.SayAt(100, 10, 460,String.Format("&1\" This is Leech. Are you there, Malden?\""));


will keep trying until answer found..

thanks
#2493
This screenshot tells the story (Updated):



German speaker wanted as Dr Otto Gunter.



#2494
Text windows only size to the text displayed within the window.

You will need to make your own custom gui (not a new text window but normal gui) and then call it in the game settings by using the gui number to use for dialogs.

As a background image you can draw and put additional text on it (nod)

#2495
Update

Putting on a song at a Diner's jukebox. Add a song of your choice:  PM me..





#2496
assuming its an inv item used for the crossfire (or whatever)

eg
Code: ags
mouse.ChangeModeGraphic(4, 2057); // number of cursor mode (4= Use inv) and graphic to use. Then just switch back afterwards.


something like this...

#2497
AGS Games in Production / Re: Rabbit Hill
Fri 04/03/2016 19:52:42
Love the backgrounds... suits it... (nod)

Good luck with the project
#2498
Quote from: Two Tales on Fri 04/03/2016 19:11:43
Looks interesting. That last screen is particularly pleasing to my eyes.
For a moment I thought that was an AT-AT in the background on the second screenshot. ;)
It does now i look at it (laugh)

Amended:




#2499
Quote from: Rocchinator on Fri 04/03/2016 18:46:44
wow nice one, man i have to ask, how many games are you working ?
I'v got GhostCatchers being tested and this one in production.... also testing others peoples games ;)
#2500
General Discussion / locker puzzle ideas
Fri 04/03/2016 08:26:02
Hi,

i have a key and lockers that i am trying to make into a puzzle in order to get another key inside the correct locker.

the key numbers have faded showing only 2 of the 4 numbers...

there are 24 numbered lockers.

ideas welcomed.

cheers ;)

SMF spam blocked by CleanTalk