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Messages - Slasher

#2521
Fully licensed: When the world calls...

A spy game for the hunt of red mercury bombs being developed by Skull: an organisation of crime and terror.

Head of Skull is Mu Fanchu.

Mu Fanchu is developing red mercury bombs (once thought red mercury was a hoax) which have an explosive power that the world has never seen before.

He plans to destroy every major city and rule as the world leader.

Travel the world in your hunt.

Can you, as 009 stop the development of red mercury bombs by capturing Mu Fanchu and destroying the development lab?

"You sent for me, sir?"
"You're late 009!"
"Sorry, sir. I was on a call of an emergency nature."
"Yes, i'm sure you both were!"

* Quips galore in the style of Bond.
** Some xxx scenes.
*** Approved by Department S











1024 x 768
32 bit colour
d3d

http://www.adventuregamestudio.co.uk/site/games/game/2013/


#2522
AGS Games in Production / Ghostcatchers....
Mon 01/02/2016 13:01:00
Story:

GHOSTCATCHERS is about three college friends who are studying paranormal activity and want to become ghost hunters.

It's a pilot introductory game (spin off) that could lead to bigger ghost adventures for these would-be ghost hunters.

Under a professor of paranormal activity they set off to check out an old creepy mansion deep in the woods that is said to be very haunted and its owners packed up and left long ago due to being scared off!

Is that a hideous ghost or just the creaking of a floorboard? Does the mansions cemetery house the dead or the undead?

Do the amateur Ghostcatchers have the nerve to face the daunting prospects of coming face-to-face with spooks?

With your Ghost bible and tools in hand how many ghosts will you trap in your confinement box?

Screenshots updated (Feb 4th)







Specs:
Custom 2 click interactions (Left mouse interact / Right mouse Look)
640 x 480
32 bit color
d3d

* Now looking for voice actors

#2523
Recruitment / GHOSTCATCHERS
Sun 31/01/2016 08:22:18
Hi,


Story
GHOSTCATCHERS is about three college friends who are studying paranormal activity and want to become ghost hunters.
Under Milus Dinglewood, professor of paranormal activity they set off to check out an old, creepy mansion deep in the woods that is said to be very haunted and its owners long gone due to being scared off!

Is that a hideous ghost or just the creaking of a floorboard? Does the mansions cemetery house the dead or the undead?

Do the amateur Ghostcatchers have the nerve to face the daunting prospects of coming face-to-face with spooks?


Positions
* Artist for backgrounds / objects / inventory
* object animator
* Vocal / musician for a couple of vocal lines during into and maybe more..('Who you gonna call: GhostCatchers'.)
* Dialog editor
* Gameplay consultant


Info
* You play as three switching characters.
* Custom Two-click: left / right functions.
* 640 x 480
* 32 bit color
* D3D

Immediate start

Please PM of what you can offer to bring this game to life

slasher

#2524
QuoteMandle :So you mean: rename the project folder and then compile I'm assuming?
Yes, rename project folder, open folder, click game.agf and then compile.

The game Name remains as in general settings so change if required.
#2525
This area of game design in very sensitive.

Sometimes you can ask the developer for permission and they may / may not grant it.

Usually if its not for profit it may be ok but still ask.

You could make alterations that deter from the originals.

There are a number of games here that basically copy the originals.

But why not be original with your own similar backgrounds and characters etc?

You can only ask...

#2526
congrats on the release Retro, hopefully not the last (laugh)
#2527
AGS Games in Production / Re: DOWNFALL (2015)
Thu 28/01/2016 07:50:24
i could watch this as a film as it is (nod)

great work ;)
#2528
character speech bubbles are easily implemented with the  Module: Phylactere...

you can get it here:

http://www.mediafire.com/download/wlo3s0wd9hng3ca/phylactere233.zip
#2529
i'm unable to play game and i use 3.2.1

i'll get back..
#2530
don't fight over it guys (laugh)
#2531
One way is to use a label on a gui and enter the labels text property to: @overhotspot@ it will then display hotspots, objects etc  description text.

just make sure the label is of adequate size (length) to accommodate any of the descriptions.
#2532
Can 009's gadgets help him out in times of trouble?


Game being tested......



#2533
i have used this module and found no ill effect...

i will test a few options and get back...
#2534
When the world calls..

Game finished and now looking for Game Testers.

A spy game in the style of Bond.

The race is on to stop megalamaniac Mu Fanchu from taking over the world.

Some light moments though there are some scenes x rated.

Game play around 90 minutes.

Start: End of Jan.




#2535
When the world calls..

Looking for game testers..
#2536
Hi

Cassiebsg:

i believe the latest download shows all close ups of meals prepared.

I will endeavor to adjust other things you mentioned when i next upload new version.

SilverSpook :

Hope you both enjoy ;)

cheers


#2537
Looking good and waiting for the game release (nod)
#2538
Does anyone know of a Background Speech that can incorporate the Phylactere module?

cheers
#2539
Hi Crimson,

QuoteDoes this occur when you open particular room?
It started to appear around room 28 of 30 and sometimes errors when starting to run the game.

QuoteAre you using official AGS 3.2.1 or some custom edition?
official AGS 3.2.1

As i mentioned, it does not always occur.

It happens when previewing.

Not sure about via setup.. I'll check.

cheers ;)

#2540
i use Avira.

As i say, it does not happen every time i run the game..


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