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Messages - Slasher

#2561
It may be that you need to go into editor settings and set display gui's as normal...otherwise they grey out by default..

#2562
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/12/2015 20:47:10
Have a cracker of a birthday Babar (laugh)
#2563
QuoteIs that the koala hand?
its actually been changed (nod)
#2564
Hi,

update:

Added more 'Gadgets' at your disposal
Two new scenes created

Warning: there are some scenes showing very graphic nature...(as with all spy movies: When the world calls... you answer..)

Progress: 70%

On schedule


#2565
to stop a timer set it to 0 (eg SetTimer(1, 0); ) in the global will stop the timer
#2566
The variable int needs to be global so you can use it anywhere,

You can make it in the global variables pane in the editor.
#2567
SnowRain plugin [ver 2.02]

does not seem to register in ags 321

Unless someone good dummy SnowRainPS for me to get started..

cheers

i don't think above module works with d3d....


#2568
Remember that the Tween Module will not re-size objects.

i have used this scenario before and used a character as image of the background which can then be scaled along with the player character.

food for thought.
#2569
QuoteHey... is this Crimson Mist redux?!?!?
You remember that still (laugh)

New In-game shot (HALF ROOM ONLY):

"There has to be a way of destroying those wagons of mercuric iodide powder before Skull gets it!"




#2570
Cheers Snarky,

i should have known had to reference object first :-[
#2571
Hi

how can I change this to display what ever object the mouse clicks on within one function:

Code: ags

function  object_click()
{
  
 c009.Phylactere(String.Format("That %s does not seem to harbor anything about the plans by Skull.",object[19].Name)); // any object not just object 19?
}


I could do them individually and just change the object number but looking for a more simpler way ;)

cheers


#2572
'Generation Fun'

Generation Fun is a game show based on the generation game and the price is right.

There are a variety of games such as 'Spin to win' and 'Priced-it-Right' where you can win many goodies.

Let Brucie be your game show host as you try to win lots of goodies...

Mainly aimed at children and grown up adult kids (laugh).

Specs
32 bit color
Res 1024x768
d3d

Screenshots:

Let Brucie know your name and town:


Choose from a variety of games to play:


Brucie giving you a welcome:


Have you got a good memory?


Winning a dvd player:


Playing Priced-it-Right:


Playing Spin-and-Win:


Playing Spin-and-Win:


Resolution: 1024 X 768
Colour: 16bit
Graphics: d3d

Download link




#2573
Fully licensed: When the world calls

A spy game for the hunt of red mercury being developed by Skull: an organisation of crime and terror.

In charge of operations is top Skull agent Mu Fanchu.

Red mercury has an explosive power that the world has never seen before and the fallout is devastating!

Can you, as 009 stop the development of Red mercury by destroying the lab bases and stopping Mu Fanchu?

"You sent for me, sir?"
"You're late 009!"
"Sorry, sir. I was on a call of an emergency nature."
"Yes, i'm sure you were!"
"You must have the lives on an alley-cat, 009."
"Well, I have been in hospital for six weeks, sir."
"It was amateur night, you could tell."
"Quite. Don't bother to sit. I have received distressing news."
"Our man, Minsky in China has been found dead."
"They fished his body out of a canal this morning."
"How dreadful, and he was such a good bridge partner."
"This is not the time for witty remarks, 009."
"What do you know about Red mercury?"
"Well, Red mercury is supposed to be a hoax substance of uncertain composition."
"Purported to be mercuric iodide, a poisonous, odorless, tasteless, water-insoluble scarlet-red powder that becomes yellow when heated above 126 °C, due to a thermochromatic change in crystalline structure. Purportedly used in the creation of nuclear bombs, sir."
"Enough of the chemistry lessons, 009."
"Agent Minsky had reported several laboratory's were producing this red mercury."
"He was meant to be sending us his full reports today."
"According to Minsky, a man by the name of Mu Fanchu is behind it."
"Apparently he works for 'Skull': an organisation of crime and terror."
"Yes, I have heard a little about 'Skull'."
"What do we know of this Mu Fanchu?"
"Nothing much, apart from that he is Chinese, has six daughters and lives in a remote region of the world of where we do not know."
"Our contact, Tin Wung in Singapore was working with Minsky right up until the time he was murdered."
"Apparently 'Skull' plans to destroy every major city with red mercury bombs."
"If these reports are correct you must destroy those laboratory's 009."
"I understand, sir."
"Go to Singapore, 009."
"Our contact Tin Wung will fill you in on the details they have."
"You will find them in the Chi Tang bar in Tiong Bahru."
"Pass-code: They say it's cold in London this time of year."
"To which they will reply: Only when you have no clothes on."
"I've just spoken to the PM and he wants this put on red alert."
"I'm on my way, sir."
"And don't dilly dally, 009 the world is counting on you."
"I'll keep the British end up, sir."

In production shots (updated often):











New In-game shot (HALF ROOM ONLY):


Resolution: 1024 x 768
colour: 32 bit
Graphics: d3d






#2574
Cheers guys...

this is a sidetracked game that i though I'd do...

simple but fun (laugh)

#2575
It is a great module but would be better if the balloon reflected each character differently.

I have however, decided to use it in Double O : Licensed for trouble...
#2576
Let's Cook: with Koala

A cooking game mainly aimed at children but then again who does not like a scrumptious Knickerbocker glory or tasty coconut curry?

As well as learning to cook, Koala your chef guide explains how to avoid the dangers that may occur in the kitchen and also offers you safety tips as well as being open to any questions you may have.

Together you can make some mouth-watering dishes by finding the ingredients and following the cooking method.

Once you have made a dish, Koala will issue you with a 'Certificate of excellence' which is saved for you to print out and put on your wall or elsewhere.

A fun game where you not only just learn to cook but become aware of dangers and learn safety tips...

My thanks to AnasAbdin for the graphics he supplied and to Mandle for his eagle-eyed testing and also to little Nao for obtaining all certificates and also CaptainD for his testing.

Thank you all.....

1024 X 768
32 Bit colour
d3d

Please support danger awareness for children...














http://www.adventuregamestudio.co.uk/site/games/game/1990/

Happy cooking ;)




#2577
QuoteWow, it worked when i changed the fuinction to look.
strange that.. did you make sure that the mouse cursor was in fact the Talkto mouse cursor when you clicked CFrank?
#2578
Right..

are you using a template that is not the default?

you could try using another interaction on CFrank like Lookat and have the dialogs start instead of Talkto.

Maybe create a new game and start afresh and see if the problem persists or comb all your script and search for any errors or something that may clash..

perhaps post here or send me a PM with your room script / dialogs...

#2579
Something must be clashing with it..

does the 'else' not work either?

check if anything in rep exec might be interfering with it or another function / variable..

look from all angles..

as Crimson says: code looks fine.
#2580
Try a different command:

Code: ags


function cFrank_Talk()
{  
  if (player==cEgo) {
    Display("Ego is the player.");
  }
  else if (player==cAlienKing) {
    Display("Alien is the player.");
  }
  else {
  Display("Who is the player?");
  
}
 


Do the displays show?


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