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Messages - Slasher

#2581
Ok. Check that the dialogs are named correctly....

do you get an error message appear?
#2582
Have you used the Talk function for cFrank or did you type it in?

And what's not working? Does the dialog not run?
#2583
try the second

Code: ags

}
 else if (player==cAlienKing) {
 dFrank_Alien_Alley.Start();
}
}
#2584
QuoteI'm really proud to be a part of the project and can't wait for the next testing session...
Thank you Mandle.

QuoteThe game already grabbed her attention with the colourful and pleasant atmosphere of the kitchen and the cute character of Chef Koala.
I'm glad she finds it enjoyable and Koala may make other appearances (nod)

There have been some improvements made and this edu. game is very near releasing.

'Thanks' to those helping bring this game to life (nod)

Support children's danger awareness...


#2585
QuoteSeriously all your enthusiasm towards the project makes me polish more and more
spit and polish and some elbow grease (laugh)

good luck and i hope we don't have to wait too long.....(wrong)

#2586
i'm going to give a good shot (nod)

hope the monster doesn't eat me (laugh)

congrats on release...
#2587
Brucie giving you a welcome:


Game on course for completion and expected release end of year..
#2588
AGS Games in Production / Generation Fun...
Fri 27/11/2015 17:17:02
Hi,

'Generation Fun'

Now in production and 90% of the game has been completed.

Generation Fun is a game show based on the generation game and the price is right.

There are a variety of games such as 'Spin to win' and 'Priced-it-Right' where you can win many goodies.

Let Brucie be your gameshow host as you try to win lots of goodies...

Mainly aimed at children and grown up adult kids (laugh).

Specs
32 bit color
Res 1024x768
d3d

Screenshots:

Let Brucie know your name and town:


Choose from a variety of games to play:


Brucie giving you a welcome:

Have you got a good memory?






Playing Priced-it-Right:


Playing Spin-and-Win:






#2589
Hi,

'Generation Fun'

Now in production and 90% of the game is completed.

I am looking for an artist to re-draw already made background. Only one background with a few minor deviations as well as object goodies etc.

Generation Fun is a game show based on the generation game and the price is right.

There are a variety of games such as 'Spin to win' and 'Priced-it-Right' where you can win many goodies.

Mainly aimed at kids.

Positions: Artist for background and object design etc.

Start date: December 2015.

Fee: None, but full credits given.

Specs
32 bit color
Res 1024x768
d3d

Please message me in the first instance.

slasher ;)


#2591
food for thought

i generally make all these type of gui's full screen size with transparent background and border so you see the background around the gui.  Make sure it's 'clickable' so you can't click underneath the gui therefore won't set off any events.

worth a try.
#2592
Food for thought

couldn't you set the baseline of the walkbehind to the bottom of the book and have players feet below that baseline so it ignores walkbehind and set players baseline lower than book so he goes behind it and ignores walkbehind?

#2593
Something like this may help. i believe going back to walkto is default.

This is one way.

After combining inv items return to Lookat:
Code: ags

function on_event(EventType event, int data)  //Locate this function in global and add
{
 if(event == eEventAddInventory && mouse.Mode == eModeWalkto)
 {
  mouse.Mode = eModeLookat;
  mouse.UseModeGraphic(eModeLookat);
 }
}


try it...

#2594
yes, you can use booleans within the dialogs options to enable/disable options. Either at the startup point or within options with if/else conditions.


examples:

Code: ags

// Dialog script file
@S  // Dialog startup entry point
 aWaves.Play();
 cCharles.Walk(1210, 493, eBlock, eWalkableAreas);
 cCharles.Loop=3;

 if(Beach_whore==false && Find_Polly==true)
option-on 4  // turns option 4 on
 if(Height==true && Jez_Height==false)
option-on 2 // turns option 2 on


within option:

Code: ags

@1
 object[2].SetView(52);
 object[2].Animate(0, 4, eRepeat, eNoBlock);
 cJack.Say("&1 Horrible he was! Face all screwed-up and he had mad eyes");
 cJack.Say("&12 He also had a limp.");
 object[2].SetView(52, 0, 0);
 cCharles.Say("&15 Mmm.");
 cCharles.Say("&16 It could have been the Ripper about to strike again!");
 object[2].SetView(52);
 object[2].Animate(0, 4, eRepeat, eNoBlock);
 cJack.Say("&2 It were the Ripper that done in my best friend: Annie Chapman!");
 object[2].SetView(52, 0, 0);
 cCharles.Say("&17 I'm sorry to hear that.");
 
 if(Game.DoOnceOnly("Mad eyes")){
 LNotes.Text=LNotes.Text.Append("  Jeezebel said her attacker had 'Mad eyes' and had a limp.");
 LIdentity.Text=LIdentity.Text.Append(" [* Has a limp.");
 }
option-off 1 // turns option 1 off


#2595
you could use booleans

for example:

global booleans
if_talk_cop=false
if_talk_vet=false

just change to true when talk to npc // cop or vet  before dialog opens
in the dialogs change to if whichever are true npc say this...

you could then use other booleans afterwards in the dialog
global booleans
talked_to_cop
talked_to_vet

something along these lines..



#2596
Recruitment / Re: Children's Let's Cook Game
Thu 19/11/2015 19:27:24
it's nice to see another comrade aiming at kids...

meanwhile i require testers urgently for Let's Cook.

come on guys...
#2597
This is one of those games where improvements can be made and additions added at anytime..

"Cute game that was fun. Kids would like it. Took me back a few years. Short but sweet. Recommended."

nice work captain (nod)
#2598
QuoteI've discovered a problem with my game's save/restore, quit, and similar GUIs: they're supposed to pause the game when they're visible

have you added any scripting that affects these gui's?

if you have please would you post your code.
#2599
Hi

Let's cook is finished game play wise and i am just waiting for some additional images.

Now it's time to test test test.....

Hopefully be ready to give your nipper a christmas cooking treat (nod)

please support children danger awareness (nod)

Colour: now 32 bit

slasher


#2600
(laugh) you guys kill me...

Game going fine so far (albeit testing)

extra dishes added.

on course for a new year release...

;)

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