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Messages - Slasher

#2601
'Let's Cook' School of cooking

An educational game for children to not only learn how to cook but to also be made aware of the dangers in the kitchen such as knives and boiling kettles.

On hand is top chef, Koala who will guide you through the cooking process.

During cooking you can ask Koala questions.

Discover facts about ingredients.

Choose from a variety of dishes to cook like Coconut curry, Chilli con carne, trifle etc etc..

Make any dish successfully and they get presented with a cooking certificate which is saved so your child can print out and put on their wall. Each dish has its own certificate. Each certificate includes their name, dish cooked and date.

Everything is cooked in Koala's kitchen (hence only one room.)

Only two mouse cursors: interact and active inventory for simplicity.

Please support children awareness awareness.


Welcoming you to 'Let's Cook' School of cooking:

Do not burn yourself warning:

Finding an ingredient:

Asking Koala some questions:

Presented with a cooking certificate:


Thanks to all who are helping.

Res: 1024 x 768
Colour: 32 bit
Graphics: d3d (first time using)
Game progress: 60%

#2602
Hiya,

just playing.. done the first 2... no problem. troll: only found 4 so far..

simple but effective observation lesson (nod)
#2603
Nice one Captain (nod)

i had many hours fun 'spotting the difference' when i was young.

i will download and give it a whirl.

8-)
#2604
brain malfunction :(


(laugh)
#2605
something like this:

Global rep exec always
Code: ags

{
if(gSaveGame.Visible==true || gRestoreGame.Visible==true) // if either gui is visible 
gIconbar.Clickable=false; // will not take clicks.
else 
gIconbar.Clickable=true;  // will take clicks.
{


nice gui by the way ;)

#2606
I have it in the Global so it applies to all rooms. You can add 'conditions' that allow it to run.

example
Code: ags

 if (keycode == eKeyA && playvideo1==false){ // and if boolean playvideo1==false
 PlayVideo("BLACKNIGHT-GLOBE.mp4", eVideoSkipEscKey, 1); //Escape to stop video
 playvideo1=true;
#2607
Hi

example in on_key_press  function in the Global when pressing A key:

Code: ags

 if (keycode == eKeyA ){
 PlayVideo("BLACKNIGHT-GLOBE.mp4", eVideoSkipEscKey, 1); //Escape to stop video
#2608
hi Crimson,

QuoteAGS is forbidden to save files anywhere outside the game folder,
i was aware of this but thought there must be a way to hack it.. like you mentioned.

At the moment everything works as it should, saved screenshot with players name, date etc etc on a certificate...

cheers ;)
#2609
Hi,

Really, the only thing i need to do is to redirect an auto screenshot image to the Desktop...

cheers


#2610
Dialog options where you can add a bullet point image to each option...in the general setup....


Here is the difference from my previous post:

DirectDraw


D3D



#2611
Hi,

i asked before but no answer.

d3d bullet images display like 8 bit.

all images (16 bit) display the same way.

game is 1024 768 16 bit colour ags 321

all ok in directdraw.

#2612
Yes,

Something along these lines (old code using int old_mode):

Code: ags

function repeatedly_execute_always() {


 GUI* theGui = GUI.GetAtScreenXY(mouse.x, mouse.y);
    
 
  if (theGui == gRestoreGame && mouse.Mode != eModePointer){
   old_mode=mouse.Mode;
   mouse.ChangeModeGraphic (eModePointer, 6);//2061
   mouse.Mode = eModeInteract; 
  }
   if (theGui == gInventory){
   old_mode=mouse.Mode;
   mouse.GetModeGraphic(eModeUseinv);
   
   } 
 
  if (theGui != gRestoreGame && mouse.Mode == eModePointer && mouse.GetModeGraphic(eModePointer) == 6)
  if (theGui != gPanel && mouse.Mode == eModePointer && mouse.GetModeGraphic(eModePointer) == 6)
  
  
{
  mouse.Mode=old_mode;  // Reverts to previous mode
}
}




#2613
Completed Game Announcements / Beyond Horizon
Wed 21/10/2015 13:17:01
Beyond Horizon     
       Sci-fi drama

"I am Blake Sexton: Captain of the Starship USS Horizon.
The USS Horizon was launched by NASA in 2126 to venture into deep space.
Its 15 year mission is to explore strange new worlds, to seek out new life and new civilizations.
With me are Kat: a feline-like creature who bagged a ride some twelve months ago after fleeing from a
gang of thugs on Cryton, and HAL: my reliable, trusty AI computer.
I am boldly going where no man has gone before."

A day in the life of an astronaut...





Download Beyond Horizon

Thanks to those that helped in the making of this game....


#2614
It's ok guys,

I've figured a way around it with those scripts.

fingers crossed (laugh)

cheers
#2615
Hi,

i have used input to capture players name.

However, the actual player is unseen and the player characters are one of two.

I do not want their name shown as it displays actual players inputted name.

so i used:

Code: ags

 if (Character.GetAtScreenXY(mouse.x, mouse.y)==cGChef) { // could be selected as player
 player.Name="";
}
 if (Character.GetAtScreenXY(mouse.x, mouse.y)==cBChef) { // could be selected as player
  player.Name="";
}
}


But of course that overrides String players.name.

is there a way round it.

thanks



#2616
Recruitment / Re: Children's Let's Cook Game
Sat 17/10/2015 08:56:14
Whilst i love your humour let's keep this human with a sense of sensibility (nod)
#2617
Recruitment / Re: Children's Let's Cook Game
Fri 16/10/2015 18:56:21
Ok,

perhaps they can choose between a man / woman helper chef?
#2618
Recruitment / Re: Children's Let's Cook Game
Fri 16/10/2015 17:12:08
Do you mean for those in-between? (laugh)
#2619
Recruitment / Re: Children's Let's Cook Game
Fri 16/10/2015 07:50:24
Goodday  AnasAbdin,

thank you for your offer of help.

i see you had a kitchen in Dexter (nod)

similar would be good (slightly larger perhaps for children with appropriate colour schemes)

QuoteI just think you may wanna revise the resolution
maybe up it to 1024 res?

i'll be in touch after i release Beyond Horizon which will hopefully be next week ;)

cheers

slasher


#2620
Recruitment / Children's Let's Cook Game
Fri 16/10/2015 07:06:14
Hi,

*** POSITIONS FILLED

Last year i was thinking of making a children's 'Let's Cook' game.

This is the basic:

they would enter their name and then choose an item to cook, like a pizza or burger.

they would then be taken to their kitchen and shown a list of ingredients to find in the kitchen.

Koala, your cook guide helps you make the dish. Koala comments throughout the game.

As they find the correct ingredients the item gets a strikethrough.

The also get instructions on how to put the dish together.

when it is ready a large picture of what they have cooked is shown.

There will also be 'dangers to avoid' like a boiling kettle etc.

This will be a great interaction for the child who will be thrown into the delicious world of cooking.

This is quite a huge 'take on' and therefore i am looking for people to help bring it together.

Positions:
* 3D models of a kitchen in girl and boy variants.
* Objects like kettle, tins, packets etc etc

* Additional scripters
* Musician for Music/Sound
* Other...

Res 1024 x 768

All offers of help with this children's game is greatly appreciated,

Thank you

slasher
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