Quoteneed the player to be locked into that position while using the hose.check out LockView in the manual and make animation loop views for the spraying is one option to go with.
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Show posts MenuQuoteneed the player to be locked into that position while using the hose.check out LockView in the manual and make animation loop views for the spraying is one option to go with.
function player_talking() // your custom function for when player talking or not talking
{
if (cplayer.View==9) // player talking view
gplayer_portrait.Visible=true; // gui portrait to show (static). Remember to position it's x y in its properties.
else
gplayer_portrait.Visible=false; player stops talking
}
function repeatedly_execute_always() // can't use blocking commands like Wait();
{
player_talking(); // the function player_talking()
}
cplayer.SayAt(6, 60, 640,"\"If I could only read it.\"") ; //Where you want the text displayed. Shown with speech quotes. You could place all speech text on top of a custom gui. You could also make a custom function for this.
QuoteI've always liked the games contain "Tomb".Just as well
QuoteMan, i really wanted to make it work because it was looking great at HD res. Anyway, it was not destined to be.Never give up the dream
Quote from: Thegolddiger on Sat 05/09/2015 03:22:18Well, there are some humorous moments
I hope this game will be funny.
cJones.SayAt(6, 71, 640, " \"The professor has not been seen in two months.\" ");
QuoteI set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game.There's a novelty
cProfessor.x =otop.X +16 + GetViewportX();
cJones.SetIdleView(10, -1);
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