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Messages - Slasher

#2661
Quoteneed the player to be locked into that position while using the hose.
check out LockView in the manual and make animation loop views for the spraying is one option to go with.

#2662
1) You could indeed have all the text displayed in one place (one at a time) using SayAt command.
   Regarding the portraits i would say create a custom function to show portraits when character is talking.
   Not forgetting repeatedly_execute_always()function.

Quick example for one player:
Code: ags


function player_talking() // your custom function for when player talking or not talking
{
 if (cplayer.View==9) // player talking view
 gplayer_portrait.Visible=true; // gui portrait to show (static). Remember to position it's  x y in its properties.
 else
 gplayer_portrait.Visible=false;  player stops talking
}

function repeatedly_execute_always() // can't use blocking commands like Wait();
{
 player_talking(); // the function player_talking()
}



Code: ags

 cplayer.SayAt(6, 60, 640,"\"If I could only read it.\"") ; //Where you want the text displayed. Shown with speech quotes. You could place all speech text on top of a custom gui.   You could also make a custom function for this.


This may not be the ultimate way but it works.

#2663
Hints & Tips / Re: Dark Force
Sun 13/09/2015 20:34:43
Nobody has reported this before. I will of course look into it.

spoiler
Spoiler

You cannot leave the lift on the floor you are on. You need to select another level.
[close]
Make sure you use DirectDraw.

Good luck ;)

cheers
#2664
proximity
QuoteI've always liked the games contain "Tomb".
Just as well (laugh)

This game comes in 3+ routes...

Route one complete.

Now testing route 1.

Game progress: 33%

#2665
If ags can connect to the internet it can download files... how to do that is another story..

You could add passwords at the end of the game that you need for the next chapter.
#2666
cheers mate ;)
#2667
QuoteMan, i really wanted to make it work because it was looking great at HD res. Anyway, it was not destined to be.
Never give up the dream (nod)
#2668
sometimes its less painful to remake a game from new and be wiser... a patch may take like forever..

i'm wondering how come you need 7689 sprites... is it a really hi res huge game?
#2669
Quote from: Thegolddiger on Sat 05/09/2015 03:22:18
I hope this game will be funny.
Well, there are some humorous moments ;)

This game comes in 3 routes...

Route 1: 80%


#2670
anyone got Flashlight plugin v1.1 / v1.1.1 they could link / send me?

cheers
EDIT
I'v run up a mock version of the effect I decided to make whilst waiting..

It's actually a bit brighter than shown:




#2671
The way I just did it is by having a bar (an object 40h x room width) across the top of the screen and using SayAt to display on top of the object bar at x, y + length.

This way the text will display on and across the bar.

Example:
Code: ags
  cJones.SayAt(6, 71, 640, " \"The professor has not been seen in two months.\" "); 


Example in action:



You can of course have the image of the top bar as you want.

others may have other ways..

#2672


QuoteI set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game.
There's a novelty (laugh)

Lazy devil (laugh)

Looks good (nod)
#2673
Hi,

Code: ags

cProfessor.x =otop.X +16 + GetViewportX();


This npc character is positioned on top of an object bar across the screen near the top.

The npc character moves as it should only it jutters along getting into position... What would be a smoother way?

The room is a long scrolling one.

I may be better off with a gui..?

cheers

Edit: gui and button is the way I have gone... all ok

#2674
hi,

I found another unity folder not in programs directory...deleted it and got back 4.22 Gbs..

Solved...
#2675
General Discussion / Re: unity 5 hd space
Tue 25/08/2015 13:58:37
hi crimson

know about that.

I did uninstall/remove of unity player... but still can't reclaim back the over 3gbs hd space it ate on installing.

#2676
General Discussion / SOLVED: unity 5 hd space
Tue 25/08/2015 12:30:06
hi

i installed unity5 to try.

it ate up almost all my hd space.

is there a way to get rid of unity5 and reclaim hd space back?

cheers

slasher
#2677
Snarky

Mistake seen (laugh)

but my example does do as i said (nod)

cheers ;)



#2678
Code: ags

cJones.SetIdleView(10, -1);

10 is the idle view and above produces character constantly doing walk animation without actually walking,

ags 321
#2679
The Rumpus Room / Re: Happy Birthday Thread!
Thu 20/08/2015 06:52:59
Thank you AnasAbdin (nod)
#2680
The Rumpus Room / Re: Happy Birthday Thread!
Thu 20/08/2015 05:12:36
Hi Mandle

I heard that....

all i gotta do now is make it to 61 (laugh)

cheers mate ;)
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