Hi Khris,
whenever i have passed -1 for the idle view it displays walk view...
is it me or what?
whenever i have passed -1 for the idle view it displays walk view...
is it me or what?
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Show posts MenuQuoteFor characters, putting a negative number for the speed parameter will make them move slower. I don't know whether objects do the sameObjects do take negative numbers -
cshadow.Move(-100, 64, -10, eNoBlock, eAnywhere); // -10: will move slowly
QuotePumamanHas this been resolved yet?
This problem with walk-behinds in D3D when "Ignore walkbehinds" is set on the character is proving to be much more difficult to resolve than I thought. I don't really want to release 3.2 until it is fixed, but it's looking less and less likely that I'll be able to find a fix for it, unfortunately...
Quotelease speed up the typing speed to about 5 times what it is now...I don't think you need to skip it entirely...When looking through the visor the text speed has been sped up. This version will be uploaded over the weekend.
QuoteWhat is "PlayerTalkedAboutX"?it is just a variable boolean that selmiak added as an example.
if (PlayerTalkedAboutX == true) {
//Do this
PlayerTalkedAboutX=false; // else do this
}
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