Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Slasher

#2681
Hi Khris,

whenever i have passed -1 for the idle view it displays walk view...

is it me or what?

#2682
* New Version uploaded now has speeded up visor 'look at' text...

http://www.adventuregamestudio.co.uk/site/games/game/1950/


#2683
QuoteFor characters, putting a negative number for the speed parameter will make them move slower. I don't know whether objects do the same
Objects do take negative numbers -

Example (assuming that your cshadow is an object):
Code: ags

cshadow.Move(-100, 64, -10, eNoBlock, eAnywhere); //  -10: will move slowly 





#2684
Can the Professor's notes guide you to Ramitupem's tomb?



Game progress: 10%
#2685
Great potential module Khris...

Please continue (nod)

#2686
AGS version 3.2.1

#2687
Thank you for your candid answer Crimson, at least that clears up an issue.

cheers ;)
#2688
Crimson,

Here is the difference:

DirectDraw


D3D


#2689
QuotePumaman

This problem with walk-behinds in D3D when "Ignore walkbehinds" is set on the character is proving to be much more difficult to resolve than I thought. I don't really want to release 3.2 until it is fixed, but it's looking less and less likely that I'll be able to find a fix for it, unfortunately...
Has this been resolved yet?
#2690
Quotelease speed up the typing speed to about 5 times what it is now...I don't think you need to skip it entirely...
When looking through the visor the text speed has been sped up.  This version will be uploaded over the weekend.


#2691
Crimson Wizard

colour depth is 16...


#2692
Hi

I have recently added a new graphics card that allows me to use d3d.

However, i notice that using d3d messes the image bullet points. DirectDraw shows them ok.

All other game images are fine.

res 640 x 480
16 bit colour

#2693
You must never delete the arrow images in a textwindow gui. As Khris says, replace them.
#2694
QuoteWhat is "PlayerTalkedAboutX"?
it is just a variable boolean that selmiak added as an example.

PlayerTalkedAboutX could be called anything.

make a boolean in the global pane, give it a name, set it to false.
you can set it true at any point.

this is where you would use selmiak's example but using the boolean name you made.

Basic
Code: ags
if (PlayerTalkedAboutX == true) {
  //Do this
  PlayerTalkedAboutX=false; // else do this
}


simple ;)

#2695
Hi
Let me introduce you to Bert Jones who appears in: Tomb Hunter

"The name's Jones, Bert Jones. Archaeologist and artifact hunter. I'm here to find the tomb of Ramitupem."

Can archaeologist Bert find a way into Pharaoh Ramitupem's Pyramid and then locate his tomb?

Also, Professor Hinkley is missing. Is he stuck in the pyramid or is he... Dead?

If only life were easy (laugh)

Contains some humour with the puzzles getting harder as you progress.

This is a game where choices determine your progress..............

Custom made two cursor one click operations.

Scenes In production (updated as and when)....






640 x 480
16 bit colour
DD





#2697
Hi,

for all of you who can remember the days when you had 'lives' and these where shown. If you were killed you lost a life and carried on. Should you loose all 'lives' you would either die and the game ended or you would be sent back to try it all again.

What are your thoughts using this in today's games?

#2698
Project: Tomb Hunter. A very intensive game that relies a lot on puzzles and choices rather than quantity of rooms.

Positions:
* Narrator story teller (possibly voice acting).
* Puzzle ideas (cryptic) with solutions.
* Artist to help with backgrounds (pyramid tombs)

Date: Start asap.

Non commercial and unpaid.

Here is a screenshot:




slasher ;)


#2699
Site & Forum Reports / Re: Bug reports
Sun 09/08/2015 21:47:21
I have noticed that after adding/editing a game on the database you do not return to the game page.

#2700
Completed Game Announcements / DarkForce
Sun 09/08/2015 20:29:51


DarkForce is now available to download.

Thanks to all those who helped make this game.

Stop a rebellion force from overthrowing the Federation, murdering the ambassadors and disrupting the 'Peace Among Nations' meeting with alien death eggs!!







http://www.adventuregamestudio.co.uk/site/games/game/1950/

* DirectDraw...

Feedback welcomed (nod)


SMF spam blocked by CleanTalk