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Messages - Slasher

#2701
Like this (from Deadly Consequences)

Spoiler
Spoiler


[close]
It's now demanded..

good luck and be seeing yer'

edit by Darth - non game-related image removed
#2702
You can't leave out the killer balloons.....(wrong)

good luck
#2703
in a nutshell

it's really easy with a normal custom gui. use number 0 as background and border colors (0 = transparent) set its width to width of screen and a height and then set its position on the screen (like at the bottom) so it looks like a normal dialog options box but with no background or border color. you can add image bullets as well. make sure you have changed gui number for dialogs options in the game settings.
#2704
i think you need to elaborate more about it...
#2705
Looks intriguing mate ;)

good luck (nod)
#2706
Advanced Technical Forum / Re: Windows 10?
Thu 30/07/2015 10:37:35
I tried a friends win8 and did not like the way it assumed people were knowledgeable users.

It seems a bad jump from win7 for me personally.

if win10 is like that i would probably wait until it was almost compulsory.
#2707


DarkForce is now completed with Soundtracks and grammar and spelling checked.

It is now ready for testing.

Help calm my nerves, be a tester (laugh)

slasher


#2708
i take it that the tile pieces are 28 x 26 each and each piece covers 83 x 76 as border (space).

if this is all just part of the background you could change the background frame to show tiles with a completed background frame.

Code: ags

//Game starts (room load before fade in) as shows game start background frame
SetBackgroundFrame(0); // normal main background

//after completion change background frame to completed frame
SetBackgroundFrame(1); // imported frame on completion


that's if i understand you correctly..




#2709

1: check out FollowCharacter in the help menu

eg
Code: ags

cMan.FollowCharacter(cEgo, 5, 80); // character to follow, distance, eagerness


2: You can use interactions to side player (npc) in its property panel and you can ever set it as main character.
You can click on an object / hotspot and get npc to do things by 'calling' him in the script.

hope this helps.


#2710
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 27/07/2015 20:25:18
I missed that one :X

all ok (nod)

cheers
#2711
i assume you mean hard to click on object/hotspot....

could be:
if the hotspot for a mouse cursor is not set in the best place it can be awkward to click on things. The hand interact hotspot should ideally be on the end of the middle finger for example, or in the center of the eye of look cursor.

check mouse cursor modes and their graphic hotspot x y.

Or do you mean from a region? you can use if functions like hotspots as well. like if player walks on...


#2712
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 27/07/2015 19:55:17
help manual.  click on a topic but nothing shows in the main help window.

downloaded just now and opened it and was checking out help manual.

i downloaded archive choice.
#2713
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 27/07/2015 19:04:19
AGS 3.3.4.2 does not display help explanations and scripting only left help menus show...
#2714
Poor old Darth would be lost if he could not do a bit of locking  (laugh)

Another way is to have a separate 'Non ags games' forum...

Whilst other game engines are used this is supposed to be about AGS.. not tom, dick and harry (laugh)
#2715
I understand both sides of the 'argument'.

But it slightly sidetracks the actual 'argument' which is: would a fishing computer game be acceptable to both sides or would the way you feel about sport fishing in real life affect the way you would feel about it in a computer game?

I might be wrong but i seem to recall a fishing game someone made with ags about five years ago, can't find it though..
#2716
Hi

the title says it all.

Whilst some take the view that fishing is barbaric and should be banned others think it is a harmless way to spend time, provided of course that any fish caught is handled with care and respect and returned as safely as possible (unless as a food source).

So, what are your views regarding fishing games?

Just a note that I was a keen angler 1968 / 1984.

slasher
#2717
AnasAbdin

Come on, give me two nano seconds to complete it :P

The game play is finished. Grammar check in progress and music being composed.

Come on guys, Darkforce needs a play tester or two (nod)

slasher
#2718
Why have you used character Move and not character Walk?

Possibly:

character Move, afaik, moves the first sprite frame only so it's done very quickly...

This can be very useful in some situations though.
#2719
New screenshot:

Stuck between a rock and a hard place in your quest to stop the plot to assassinate all onboard the Nostromo:


Game play progress 99%
Music being composed.
Grammar being done.
Need testers...




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