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Messages - Slasher

#2781
Darkforce: Space adventure

*********** NO LONGER REQUIRED

Looking for a graphic artist to mimic and improve my made backgrounds of inside an alien spacecraft.

Project started.

Full credit given.

Start right away.

Please PM if interested.

Cheers

slasher

#2782
Yes (nod)

if it is within a function it will disappear once that function has ended which is why you need to have the 'Overlay* tmp_foreground;' outside of a function as Gilbert says.
#2783
i'm aware of all those lads but thanks.

i meant only remove bullet image from one option.

custom dialog options gui may be the way to go.


#2784
hi,

is there any way to remove a bullet point from a dialog option?


#2785
Hi Gurok,

QuoteI'm looking forward to seeing what you can do with the space exploration sci-fi genre,
You will have to wait to find out what 'goodies' i have in store and i am pulling a few 'stops' out on this game (laugh)

Quotewhen are we going to see another Charles Davenport adventure?
If previous Charles Davenport games had more feedback on the database page i may consider another epic adventure for Mr Davenport (nod)

Meanwhile I am into this 'space' epic as i am not shy to try any genre (DSM for instance).

Game progress: 5% (intro completed)



#2786
Yahoooooooooo (laugh)
#2787
A bit slower than actual game play itself in places:

[embed=700,450]http://youtu.be/kx7uFPPw7nk[/embed]

please don't mention spello's at this time (laugh)
#2788
AGS Games in Production / Re: Space truckin'
Wed 06/05/2015 15:03:05
But i'm all heart (laugh)

Have updated screenshots in first post.

The basic mechanics are done.

Now to bring on the most vile aliens for this riveting space adventure game (nod)


#2789
Dark force - Peace among nations

We had a lot of luck on Venus
We always had a ball on Mars
Meeting all the groovey people
We've rocked the Milky Way so far
We danced around with Borealice
We're space truckin' round the the stars
Come on let's go Space Truckin'

Ongoing storyline:

As captain James Dirk you are on a peace mission to the planet Kaliput to represent earth and to hand over earth's 'Peace among nations' policy and to discuss galactic politics with the federation's ambassadors in the hope of reaching amicable agreements.

However, your space craft gets hit by a rogue meteorite just before you land on Kaliput. Your craft crash lands on Kaliput and the crash breaks both your legs and you are unable to attend this vital meeting.

You entrust your faithful droid KP29 to hand over earths 'Peace among nations' policy to the ambassadors.

After KP29 boards the meeting craft on Kaliput to attend the meeting it soon unravels that a coo plans to overthrow the federation with death eggs, break peace treaties and take over as supreme conquerors of the cosmos is in progress.

Can your trusted droid KP29 thwart this evil coo before all hell breaks loose all over the cosmos?

Along the way KP29 meets with all the unusual aliens, makes friends, rouses enemies, gets to do all kinds of things and of course there are plenty of 'goodies' to keep you engrossed (laugh)

Specs:

640 x 480
16 bit color
DirectDraw

Screens in production (updated may 18th):

Splash screen:


The USS Thunderchild just before disaster strikes:


A crash has broken captain Dirk's legs:


KP29 leaving the crashed USS Thunderchild to attend the 'Peace among nations' meeting with the federation's ambassadors:


KP29 scanning the craft where the meeting is taking place:



Expect to see this game around September 2015 (nod)


#2790
Quote(Incidentally, this is just yet another example of why hardcoding a certain cursor behavior into AGS is a terrible idea.)

amongst other things (nod)
#2791
Site & Forum Reports / Re: Bug reports
Thu 30/04/2015 05:35:33
database game images were ok but later got cropped....the condemned
#2792
Postponed until later date
Mod may remove to make way for another project


House of no doors (running title)

Storyline:

You awake after being coshed by a person or persons unseen to find yourself in a large house frozen in a block of ice (date 1891).
There does not appear to be any doors in which to leave.
Your abductor has left riddling messages that you must solve if you are to find a way out of the house.
You need to solve the riddles and puzzles to locate hidden doorways and hopefully escape this prison.
Why are you there? Who is responsible for your kidnapping? Who is 'The Face'?
There are many riddles/problems to solve, but first you must get out of the ice block you are frozen in!

Screenshots in production:

Waking up to find yourself in a block of ice:


Can Abraham Lincoln help you find the doorway out of that room?:


640 X 480
16 bit color
DirectDraw


#2794
Completed Game Announcements / The Condemned!
Wed 29/04/2015 20:25:09
The Condemned

A combat and adventure game.

On a remote island the most vicious form of illegal entertainment is about to go live online.
The players: Ten ruthless death-row killers. The game: Last guy standing wins his freedom and a million dollars.
Nine will die.
Fight to win. Fight for freedom. Fight for justice.

You play as Jack Conrad.

Stab, bottle, axe, spike club, kick and punch your way to victory.

Of course, knowing enemy's 'weaknesses' helps and you can collect things along the way to help.

With the odd puzzle of course (laugh)

* Contains blood and violence.

Specs
600 x 800
16 bit color
DirectDraw





Download Game

Thanks to all those that were involved with the production of this game.

Happy fighting (laugh)


#2795
Here is an example of cutting text strings up:

Code: ags

DisplayAt(24, 100, 500,  "%s %s %s %s %s", //  %s per line... [ = a line break
" text here",
" text here",
" text here",
" text here",
" text here"); // final line
#2796
You could make your own.

Learn commands etc (from manual, online wiki or here on forums) and learn how to use them and then copy the scripts to a text file (one file for each new script and save as such). Make a folder 'Scripts' to place text files in. Eventually you will have a catalog of useful commands etc at hand to use at any time and over time you will begin to know how to tweak them.

eg:

All Walk commands
All Say commands
Changing mouse cursors
Hover over buttons to see text
Conditions that run events
Combining Conditions that run events
Using Variables
Making Functions

this list is endless

It helps me ;)
#2797
Hi,

yes, you could place all conditions in room load using booleans etc.

You could make a boolean: loaded_first (set to false in global pane) and set to 'true' after room fade in events or at some point in that room.

Example:
Code: ags

if (loaded_first==false)
do this
else
do this


#2798
For simplicity and ease you may at this point use the Tween module it's collide check is better in some cases. Check out plugins and module. It quite easy to use.






#2799
if you made 2 flowers as objects, 1 visible and one invisible, then when you look at the visible flower you would make it invisible and the invisible flower visible. both flowers would have their own description.

make invisible flowers clickable=false until visible.

food for thought.

afaik: GUI's are drawn above everything else.

#2800
images for JACK have also gone haywire...
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