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Messages - Slasher

#281
Mandle: Neat idea  (laugh)

Just giving it a whirl....
#282
Quote from: JackPutter on Mon 28/09/2020 15:40:34
My entry is currently in a mostly-playable state but is still missing one or two major puzzle pieces. I am working today and tomorrow on long shifts, but I am off on Wednesday so if I knuckle down I should be able to tie up all the loose ends before the deadline!
One day to go.. Run jack, run.. and you to VampireWombat....and anyone else..

Don't let it be like an old Adam Faith song: Lonely Pup In A Christmas Shop  (laugh)
#283
RIP, ProgZmax, brother......   :~(
#284
Anybody got something to show or are you going straight to the bone?  (laugh)
#285
Could be a scripting confliction somewhere..

Tumble should only loop once...

It's still in Lockview...
#286
Because it is quite quick could you not try

Code: ags

 cStarman.LockView(21);
 cStarman.Move(350, 300, eNoBlock, eAnywhere)
 cStarman.Animate(0, 3, eOnce, eBlock);
 cStarman.Move(350, 300, eNoBlock, eAnywhere)
 
#287
You could double check if 'play next loop' in the view 21 is ticked..
#288
Quote from: Olleh19 on Sat 26/09/2020 13:16:59
Hey guys, i might enter this. But when does it end? I'm a little stressed out here  (laugh) 30th September?
Yes
#289
Where have you put the script?

Are you using collide script?
#290
Dick the 'tec: The Spider's Web

A few minor issues fixed.. 26th Sept....

https://www.adventuregamestudio.co.uk/site/games/game/2467-the-spider-s-web
#291
Quote from: JackPutter on Thu 24/09/2020 19:33:25
I think it's 50/50 whether I'll get my entry submitted or not. I have put a lot of work in and have a lot of things completed, but I don't have all that much free time coming up so I may not be able to stitch it all together. I'll do my best to streamline things and submit at least a bare-bones version if I can!
As long as you stitch the right parts together I'm sure you'll be fine..

Jump in, the water's lovely  (laugh)
#292
Code: ags

function Button25_OnClick(GUIControl *control, MouseButton button)
{
 if(QDisplay.View==21){
 QDisplay.ChangeView(23);
// you may also need to change speech view and Idle view
 QDisplay.SpeechView=speechview number;
 QDisplay.SetIdleView(-1,0); // idle view number and delay
  }
}
#293
I think the nearest we may have is Khris' Rotation Module.. It was made for 3.0

https://www.adventuregamestudio.co.uk/forums/index.php?topic=33122.msg600818#msg600818
#294
Quote from: milkanannan on Tue 22/09/2020 03:07:13
Has there ever been a competition involving all MAGS winners?
Never to my knowledge...
#295
Mandle, did not realise there was a %s limit!

I know if/else if in a function does or did have a limit..

I hope you manage to sort it out and can make a playable game  (nod)
#296
Quote from: Mandle on Sat 19/09/2020 17:44:21
Still a chance I might get my game in as I have a bit of spare time available without work or wife at home over the next few days.
While the wife's away Mandle will be free to make a game  (laugh) Here's hoping... not had a game from you in a while....

#297
Thank you for your nice comments Shadow1000  (nod)

Hopefully more games to come from people..
#298
Quote from: milkanannan on Sat 19/09/2020 14:29:44
Totally crazy~

Quote"Outnumbered officers were pushed back by the huge crowd, which began cheering and chanting 'freedom' while organisers of the Resist And Act For Freedom rally sold T-shirts bearing 5G conspiracy theories."

https://www.dailymail.co.uk/news/article-8750505/Anti-mask-mayhem-Trafalgar-Square-Conspiracy-theorists-clash-police.html

Hey why not make a buck while fighting the system, man! (laugh)
I'm watching it live.... there are no yellow jacket protesters  i can see mate. I'll carry on watching and see what happens...


#299
UK   Massive rally in Trafalgar sq....
#300
Great news guys  (nod)
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