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Messages - Slasher

#2881
Hi AnasAbdin,

QuoteIt worked
I'm glad to hear it ;)

The reason I use the code that way is that all the buttons on my gui are positioned at random.


#2882
Hi,

if you want to change a buttons graphic when mouse over you could add this in global rep exec:
Code: ags
 
 // change the gui / button script name etc for your game
 if((mouse.x >Button48.X+gHealth.X)&&(mouse.x <Button48.X+Button48.Width+gHealth.X)){ 
 if((mouse.y >Button48.Y+gHealth.Y)&&(mouse.y <Button48.Y+Button48.Height+gHealth.Y)){
 if(Button48.NormalGraphic==519){
 Button48.NormalGraphic=510;
}
}
}


This should work and the button graphic will not return.

#2883
Hi Mandle,

Iv'e given the gui's a hint of further texture:
#

I may well try out a few more fonts and see how it looks.

Cheers :)

Edit

Here is an updated screen trying new font:






#2884
Hi,

Do you think the characters / gui match the scene?



Comments welcome....



#2885
Hints & Tips / Re: Jack
Sat 27/12/2014 21:33:03
Hi,

V2 has a few minor changes. None the less, you have to meet certain conditions (check all murder scenes thoroughly) before you can enter the Busby house.

Clue:
Spoiler

Did you pick up the gold button from a murder scene?
[close]

Also the page text can at times cut off short.. nature of the beast (laugh)


#2886
Hi

You could check out the FloatingHotspot module which positions a description of the item mouse is over.

Else you could set your gui to appear approx  x, y of each object  / hotspot mouse is over.

Or you could set this when over  each object  / hotspot mouse is over:

gYOURGUI.SetPosition(mouse.x, mouse.y);
set gYOURGUI to visible.

Of course you will need to make sure you make it invisible when off object / hotspot.

Something like that...


#2887
Hi

Bavolis: Well stated.

Scavenger :
QuoteNow, for the game that you present as an example, it all depends on the tone you're trying to achieve. Is the protagonist sympathetic? Is he forced to do these awful things?
The main player (as per film) is an innocent man who has been thrown into the death game and must fight for life and his freedom. He is quite caring and sympathetic but he is drawn into a violent world where his natural feelings change and he is forced to kill other convicts who are all rather nasty and brutal unlike: 

Scavenger
Quote"a dude who shoots civilians: the game."
which i feel is so very different  in terms of acceptability.


Adventurer 007:
QuoteThe only real reason why there is a market for blood, gore, and violence is that these are more of the taboo things in our real society.  So there will be a natural interest in something that is not allowed. (sex, drugs, alcohol)
I would not say violence is a taboo: It's a sin against humanity when not in the right context. A real life death row prisoner waits to be executed and the law permits such murdering so it is in context with what is acceptable and not acceptable.

Adventurer 007:
QuoteThe bigger question to ask is "why" you want to place it in the game.  If it is because you believe that you are not skilled enough to make a game that enough people would want to play then I recommend spending your time looking for a additional game developer for the project who has the skills you need to bring to the table a better game.  I am sure there are many here who have that skill.
I find that statement offensive, and does that apply to all game makers that add gore and blood to their games?

I can assure you that skill and scripting ability do play a role in all game developments whether its a family or horror games.

My skill input in the game I am making has some rather advanced scripting.

Choosing to do a violent game (in context) does not mean that you have limited abilities, in fact I have made a few family games in the past and tend to try new things and genres.

So, if being a convict on an island having to fight and kill for freedom is your bag then so-be-it.

Let the 'death game' commence (laugh)


#2888
Recruitment / Re: The Condemned!
Sat 27/12/2014 09:11:47
Hi .rhavin,

I expect it's a possibility.

I will let you know should it be needed.

cheers ;)

Les

#2889
In Each of the Music and Sound properties pane in the editor you can set their volumes.

Select Music or Sound in the Audio Tree, Select the one you want to adjust volume and set it 0 to 100. Low to High.

RTM

#2890
Hi,

while I see both sides of this issue:

QuoteThe question isn't:
"Why is this game so violent?"
It's
"Why is this game so violent?"

I think the point may have been missed.

I remember when Quake and Doom first came out: Shooting an enemy and seeing exploding gore felt like an achievement, without it I think they would have flopped.

It needs to be put into prospective: Violence for violence sake is not so good. However, when faced with an enemy that is out to kill you then you have no option: it's either you or him.

Faced with this type of game / situation one may expect some violence and the more extreme the situation the heavier the violence.

Example was:  Ten death row convicts are placed on an island for a death game to win his freedom, only one may win, fight and kill to win freedom...

I for one would expect some blood and gore along the way if I saw the game advertised, else i would be disappointed and cheated.

I would not expect an elf to smash Santa's head in in a normal 'family game', unless it was depicted in the title or description then one may expect some gore and therefore would not be a 'family game'.

So, all in all, if  the game's nature depicts that it should be violent then that's what it should give.

"Why is this game so violent?" because that is the nature of the game.......

"Why is this game so violent?" because that is the nature of the game........

All games should be marked as U, A, or X like in the cinema as a warning of its content.


#2891
Hi,

I have a mouse over buttons script that works except the buttons won't take mouse clicks. I'm expecting a bool change before clicking  button to run events can you lend a hand please  (roll) I need it to stop repeating when the button is clicked and to start running events before repeating mouse over again.


Code: ags
}
  //Rep Exec

 //Example:

 if(gHealth.Visible==true) 
 if(played==false){
 if((mouse.x >Button15.X+gHealth.X)&&(mouse.x <Button15.X+Button15.Width+gHealth.X)){
 if((mouse.y >Button15.Y+gHealth.Y)&&(mouse.y <Button15.Y+Button15.Height+gHealth.Y)){
 Display("Thump him");
}
}
}


cheers

EDIT: It seems I overlooked.

This seems to do the trick for buttons on gui:

Code: ags
}
 if(gHealth.Visible==true) {
 if((mouse.x >Button15.X+gHealth.X)&&(mouse.x <Button15.X+Button15.Width+gHealth.X)){
 if((mouse.y >Button15.Y+gHealth.Y)&&(mouse.y <Button15.Y+Button15.Height+gHealth.Y)){
 cChar1.SayBackground("You could thump him!");
 played=true;
}
}


 if((mouse.x >Button42.X+gHealth.X)&&(mouse.x <Button42.X+Button42.Width+gHealth.X)){
 if((mouse.y >Button42.Y+gHealth.Y)&&(mouse.y <Button42.Y+Button42.Height+gHealth.Y)){
 cChar1.SayBackground("You could jump on him!");
 played=true;
}
}

 // etc etc


Happy days  (laugh)


#2892
Hi,

You could also import the TWEEN module.

I think this is the one: http://www.adventuregamestudio.co.uk/forums/index.php?topic=38015.0

I created a boolean and named it cEgo_Trans and set it to false.

When cursor over cEgo it will tween trans to 93% and when cursor off cEgo tween trans to 43%.

add this in either Room or Global (if for more than one room)  Rep Exec:

Code: ags
function room_RepExec()
{
 if (Character.GetAtScreenXY(mouse.x, mouse.y) == cEgo && cEgo_Trans==false){
 cEgo.TweenTransparency(1.5, 93, eNoBlockTween);
 cEgo_Trans=true;
}
 else  if(cEgo_Trans==true){
 cEgo.TweenTransparency(1.5, 43, eNoBlockTween);
 cEgo_Trans=false;
}
}


Something like this should work....


#2893
Hi,

BSP: I agree to a point. Even so, as an individual developer does that mean that the many. many hours spent on a game matters not even if the game receives few downloads because of it's contents?

Surly knowing some marketing opinions could sway that game development one way or another?

A minority is only smaller than the majority. So, the size of the minority is important.

Or, just ignore everyone, do the darn thing, spend a zillion hours making the game only for a handful of interested downloads?

food for thought ;)

#2894
Hi,

I thought I had left enough of a gap with top gui's, but it seems not....

Slice of lemon slapped on the face (nod)

cheers guys

#2895
Recruitment / Re: The Condemned!
Thu 18/12/2014 19:44:37
Hi, post me a sample or 2...

cheers

Les
#2896
Hi,

Iv'e noticed that an npc Say text is appearing mid way down character and not above head for some reason. It's first Say on room after fade in is ok though.

Any ideas as to why and a remedy?

cheers
#2897
Hi,

I think the main thing is weather you are the type of person who enjoys this type of genre.. If you don't then you simply don't watch / play.. simple.

However, If it says it on the tin then that is what I expect.

Some people here have made adult games with nudity and degrading sex so graphic violence against someone / blood and gore is not the worst kind. After all it is what it is: a game.

Here is an example of what I mean. Do not look if you are offended by violence / gore (though it's not to be taken too seriously as it's just a parody ;))

It's a bit slower than normal and has no sound yet and is still in production so don't comment typos etc at this point!
Spoiler

[embed=700,450]http://youtu.be/1Pp6XFuXt2c[/embed]

UPDATED Dec 18tH
[embed=700,450]http://youtu.be/D5QIpVrEpHs[/embed]
[close]


#2898
If it's an out and out fight for survival and freedom.

convicts on an island. Only one can survive by any means... usually by extreme violence..
#2899
Hints & Tips / Re: Jack
Tue 16/12/2014 16:36:50
Spoiler
try sniffing the drain... is there something in the drain you want?
[close]
#2900
Hi,

Blood, gore and violence in games.

Is there an audience for the more xxx games of this kind?

What are your views.

cheers



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