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Messages - Slasher

#2901
Hi,

Glad you got it sorted and of course: It will always be set to o as you so rightly say ;)
#2902
Have you put

Code: ags
dialogCounter = 0;

in the Dialog startup entry point of the dialog?

Also, you could replace stop with return.

Time for you to rethink  (roll)
#2903
POSITIONS HAVE BEEN FILLED



Project:
The Condemned!
Storyline:
Ten vicious, cold blooded death row prisoners are dropped onto an isolated, desert island. Only one can leave and gain his freedom.
In a battle to stay alive the only way to freedom is by killing the other convicts by any means possible (very graphic).

If you have seen the film then you get the general idea.

Positions:

* Artists to draw/paint backgrounds.
* Animator to animate fight scenes. Basic fight animations done for reference.
* Actors for growls and grunts. *Update: looking for Italian, Russian, Mexican, American voices.
* Ideas assistant.
* Musician for music / sounds

* TESTERS

These are unpaid (as we speak but who knows?) though full credits will be given.

Duration: Dec 2014 / June 2015

Do not indulge if you are offended by violence / gore though it's not to be taken too seriously as it's just a parody ;)







Right side of scrolling room




All offers of help appreciated  (nod)

slasher



#2904
General Discussion / Island location names
Sun 14/12/2014 09:20:47
Hi,

You are on an isolated, desert island: fighting opponents until the last man standing..

Can you come up with some island location point names like: Mystic caves, Black sands, Shark point etc etc

cheers ;)

slasher
#2905
Hi,

A known cubase retailer sold me wrong version type and incorrect information.

I spoke to Steinberg.... Now have cubase 8 with full license.

Or rather my son has ;)

Happy days ;)
#2906
Hi,

I'm doing a feasibility study for a new game I have in mind.

What I have in mind is an external text file where all game variant options are held.

At run time start the game randomly selects a game variant from a text file.

Within each variant will be commands like: What room player and chars will start in, objects that are in each room etc etc.

So, say have 4 variant options, each variant will have its own details of what to include in the game: chars, objects etc etc.

Rather like css style sheet in webdesign...

My question is: Does this method sound feasible enough to pursue?

cheers

#2907
Thanks for your mixed comments Shadow ;)

Not everyone speaks the 'Queen's' English,  but duly noted.

'Case notes' should only be unavailable when a boolean returns true: which is near the end.

'Locations' are no longer available after a certain location is reached.

JACK will be regularly updated and revised until V2 (with speech pack) comes out next spring.

Feedback / opinions help make better games  (nod)

Cheers

slasher

#2908
Hi,

I'm checking this out.

cheers

EDIT: I can't replicate case book crash. It works every time changing pages.

Just for ref: DirectDraw no filters.


#2909
The Rumpus Room / Re: Stereophonics
Fri 05/12/2014 08:42:57
The days of 20 pints, a hot curry and spraying strangers plants after midnight have long gone  (roll)

Still, one has many memories (laugh)
#2910
Hi Shadow,

Made text changes ;)

Getting / giving fish and chips does not cause the case notes not to open up (or crash) .. not in my game anyway.

*** Revised edition now uploaded.

For version with voice pack: voices still required.

cheers
#2911
Quite a fun, very short game like a one room escape. I'd like to see where she goes and to take on a space adventure  (nod)

;)
#2912
General Discussion / cubase activation problem
Wed 03/12/2014 16:07:56
Hi

have you had trouble updating your licenses to run cubase?

I have updated the licences on steinberg but says no steinberg products.

Can you help?

got cubase 7 with upgarde to 7.5 and have dongle and licence center.

cheers
#2913
JACK...The hunt is on!

V1 VERSION

V1 (without voice pack) V2 (with voice pack) available next year.

***Talkie version NOW available.

Credits:
slasher: Creator, story, graphics and scripting.
Emont: Music.
Gurok: Part Testing.
Adeel: Part Testing and Voice of Jack
CaptainD: Voice of Charles Davonport
Mandle: Part Grammar / spelling
Frodo: Voice acting
Fitz: Voice acting
DuckyLady: Voice acting
monkey424: Voice acting
Radio David: Voice acting
HanaIndiana: Voice acting

During 1888 a series of gruesome murders was committed in the East End by who the police aptly named as the Ripper.

The victims were all prostitutes and all had been sliced up and various organs removed.

The police chief asks if you would help with their investigations to root out this evil killer.

You accept and start delving into this tragic case of murder most horrid.

You begin by meeting the police chief at the mortuary to view the Ripper's latest victim: Mary Jane Kelly.

Check out police suspect reports, view victims autopsy reports...

Can you discover who the Ripper is and above all: can you catch him?

Start your journey into the Ripper murders and try to solve this historic case.





Download

slasher

#2914
The Rumpus Room / Vapor cigarettes...
Mon 01/12/2014 15:39:51
Hi

Has anyone here tried the new vapor cigarettes to help quit smoking?

If you have did you achieved any success and what do you think of them?

Having been a smoker for nearly 50 years I thinks its time to kiss it goodbye  (nod).

cheers
#2915
Hi,

Panorama3d v1.3: is there a way to add hotspot interactions?

cheers
#2916
This may help:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=37697.msg495541#msg495541

If all fails you may need to delete (or move out of folder) Game.agf and scroll to Game.agf.bak and rename to Game.agf, hence replacing original Game.agf

fingers crossed (nod)
#2917
JACK is now in the process of being tested.

* Still could do with some male voices.

Police chief
Suspects
#2918
Not bad for a young kid (nod)
#2919
The Rumpus Room / Re: Happy Birthday Thread!
Sat 22/11/2014 08:54:47
Happy Birthday, Andail... many more to come...(laugh)

slasher
#2920
I had to 'run as administrator'... It worked ok.
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