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Messages - Slasher

#2921
AGS Games in Production / Re: Sleuth
Fri 21/11/2014 12:47:42
Looks fun (nod)

Any game that starts with "On a dark and stormy night." has my vote (laugh)

Good luck monkey424  ;)
#2922
General Discussion / New voice microphone
Mon 17/11/2014 07:40:10
Hi,

I am looking to buy a new (not expensive) mic to voice act:

Specifications:
Frequency Response 100-160kHz
S/N Ratio: More then 60dB
Input Plug Diameter 3.5mm
Operation Voltage 4.5v
Cord Length Approximately 1.35m
Sensitivity -58db+-3dB
Directivity: Omni-directional

What do you think?

#2923
Quote from: Cassiebsg on Thu 13/11/2014 18:40:17
Looking great! Love the nose! :-D
Keep up the great work.

Another sense mode for sniffing out clues (laugh)

Game progress: The hunt for JACK is almost over... can you identify JACK and then catch JACK? (laugh)

More Ripper suspect male voices required.. urgently....

#2924
Oooops

should be public now..............

cheers
#2925
Here is a video of Charles investigating Lord Busby about a card of his found at the murder scene of Mary Ann Nichols:
(Voices not included with this video)

[embed=700,450]http://youtu.be/SUWtZJrrOiI[/embed]

Game progress 90%

On Schedule

Thanks to all those helping produce this game ;)

#2926
Hi Crimson,

I will bear that in mind.

Cheers ;)
#2927
Hi Monkey,

QuoteIs there a particular reason you need a single label to hold more than that, though? You might be able to work around it in the meantime.
Yes. I have a number of labels that display as pages in a journal (so lots of text) which change on page change buttons - +.

Pages one and two are fine. Page 3 is what needs checking.

Anyhow I have made an if character text limit check and added a boolean (Lab4full):

Code: ags
 
}
 //Global Rep Exec
 if (LNotes4.Text.Length >=2000) {
 Lab4full=true;
}


Code: ags

// In dDialogs
 if(Lab4full==false)
 LNotes4.Text=LNotes4.Text.Append(" Add Text here.");
 else
 LNotes5.Text=LNotes5.Text.Append(" Add Text here");


It all seems to work ok.

Cheers ;)

#2928
Hi,

Just a quicky.

Has Label text char been raised from 2000 or 39 lines in 3.2.1. ?

#2929
Advanced Technical Forum / Re: Zooming
Sat 08/11/2014 21:01:05
Hi Seventeen Uncles,

I am presently using the tween module to zoom in and pan backgrounds using characters as you cannot use tween to do this with objects.

Recommended.
#2930
Hi Crimson

Narr speech audio was added as cNARR[n] (game folder) and played ok in Preview window but not in full window.

When I realised this I deleted the c prefix to read Narr[n] and the game ran in full window with NARR[n] speech ok.

So, how come?
#2931
Hi

I am using Narr for some Display Text. Whilst in preview window it sounds fine but in full window it does not seem to play.

Game 600 x 800.

Any ideas as to why Narr not playing in full window?

Code: ags
game.narrator_speech = -1; // using NARR character


Code: ags
DisplayAt(30, 546,700, "&2 Are you ready to enter the Graveyard Mansion, lieutenant?");


All help appreciated.

EDIT: found I had left c prefix in... strange how Preview does not recognize this...

Sorted...

#2932
Hi,

well, the computer I have is ex office used with win7 and only cost me £40..... (nod)
#2933
Hi

I installed MM 2.6 (vista version) it works but at times does not respond...
#2934
Hi Sslaxx

I have a Tower P3 with SIS MIRAGE graphics card,
#2935
Hi,

i recently moved up to win7.

I Downloaded 2012 essentials to get MovieMaker but it seems I need Shader Model 2 to run MovieMaker.

Can anyone assist?

cheers

#2936
Hi ChestPecRespect,

QuoteLooks good and I am going to play this but I just had to say people might get offended with you using the actual autopsy photos.
You think you should do pixel art versions instead?
Why should they get offended and why should I not use actual photos? I could pixel art them, but why?

Are you offended?

#2937
New screenshot in production

Charles investigating in Drury Lane in his search for JACK:


Game progress: 80%


#2938
Hi,

I have an intro that is based on the tween module fade in / out of images.  On top of this I have Music which I have scripted STOP when all tween's have finished.

However, ags does not always comply with this and sometimes the music does not end in the right place and very often cuts off as the room changes before it finished.

The problem is guaranteeing that the music ends at the right point (sync).

All help appreciated.

#2939
Hi

QuoteIs there any part of a pimp? I would to voice a pimp as well!
You would ;)

Plenty of other voice parts waiting to be filled... Murderer, suspects, whores, medical examiner, police chief...(nod)


#2940
QuoteEdit. I also noticed AGS games db no longer shows resolutions. They are still a setting in the edit info page but not displayed on the public page,
I pointed this out a few months ago...
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