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Messages - Slasher

#3121
(laugh) Just beat me too the punch Adeel...

Already implemented..

;)
#3122
Thanks Crimson (nod)

Of course I overlooked one thing, my inventory items have a black background whereas their cursor images have not :~(

This sorts out that issue:
Code: ags
 objectX.Graphic=player.ActiveInventory.CursorGraphic;


Happy days (laugh)

EDIT: Secondary question regarding above:
Code: ags
 cCharles.Say("I don't think %d will do much",player.activeinv);
Shows inventory ID whereas I would like the Inventory NAME ie Grease, Cloth etc etc

As like:  "I don't think Cloth will do much"

cheers



#3123
Hi,

at the moment I have an object (objectX) that reflects whatever inventory graphic is currently active.

I usually do this inventory item by inventory item and change objectX's graphic accordainly.

What would be the best way to change objectX to reflect active inventory graphic without have to list each one?

cheers for any help

thanks

#3124
AGS Games in Production / Re: Pico's Journey
Wed 02/04/2014 18:28:36
Hi,

with Firefox I can now view your images.... Love your application of color and style (nod)

Fantastico

Glad to be part of this project..

slasher


#3125
Hi,

I don't think densming  has yet been able to finish it...
#3126
Hi,

Game progress is now 88% and the heat is rising like the devil with his ass on fire sucking a Victory V (laugh).

The game mechanics have been tricky to say the least but 'He who dares' ;)

Music is currently being written as well as a few voices being recorded.

Still a few voice parts to be filled... Come on, give me a shout....


#3127
He who dares my dear boy, he who dares (laugh)

Taketh the opportunity and enjoy... fear not...

Best of luck ;)

slasher: planted in Kent UK....

#3128
Hi EliasFrost,

QuoteWow you're really productive
Too many people procrastinate...

Update:

Imagine these if you will:

You are in a dark, decaying sewer, the smell is atrocious, there are rats everywhere, hungry and vicious and if there is one thing you hate above all: it's rats!!

You find yourself in a pretty daunting situation: sewer water is pouring into a tunnel with seemingly no means of escape! Will you drowned in crap or will you find a way out???

Stay tuned for Desecration a Victorian Horror Drama... Coming soon to your PC.......

Progress: 86%

Still a few voice parts to be filled... If you'r as mad as a march hare: Please apply (laugh)

;)



#3129
Hi,

QuoteThese positions are unpaid unfortunately but you will get full credits.
You are aware of this?

cheers

slasher
#3130
Hi,

You already asked: http://www.adventuregamestudio.co.uk/forums/index.php?topic=40875.msg540328#msg540328

Tinting to White does not quite do it, I know.

You could make a new player view (player all white), that should do it.. unless there is something I have not seen / read yet...

Good luck ;)


#3131
Editor Development / Bigger Icons
Thu 20/03/2014 17:49:17
Hi,

for some of us unfortunates it would be good if future AGS Builds would make the menu icons bigger and further apart.

Clicking Compile instead of the Save / Run and the like is a nightmare...

slasher
#3132
Hi Mandle,

I hope you just love sewer RATS (laugh)

You'll have to linger a while longer ;)

Game progress 82%

Slasher

#3133
Hi,

Dialog options use the players speech font and color...

There are various way of coping with this so it is possible.

I think there is a module somewhere that covers this?




#3134
Hi,

New Screenshot:

Investigating the creepy, decrepit London sewer system (1875) looking for the insane Master.
Can you overcome the many traps and puzzles set by the mysterious Master as well as falling debris?
Can you thwart the Masters' plans to sacrifice a virgin, steal mans soul and join Satan himself?
Run out of fuel and you'll be in the dark! (laugh)


Game progress: 80%

Some voice positions are still open...



#3135
Hi,

Are you carrying a Flame torch or Torch flame?

slasher
#3136
Thanks guys, I'll be in touch ;)

Meanwhile here is a new Slideshow (with background music).....

[embed=700,450]http://youtu.be/dqfq_IlQQgc[/embed]

Game progress 78%





#3137
Thank you Frodo ;)

Now with Hint Modes...



Voices / Testers / Puzzle Ideas always required....

cheers



#3138
Hi Khris

QuoteHow is Object.GetAtScreenXY() going to help here?
Brain cells diminishing... GetViewportX/Y() of course...silly me...

cheers Khris ;)



#3139
Hi,

I have a flame torch in the inventory. This inventory object animates whilst in the inventory.

When the player selects the flame torch I have imitated a flashing flame torch cursor by allowing an object(animated flame torch) to become visible and have positioned it to sit nicely with the inventory flame torch so it looks like it is animating. At the moment I am using mouse. x mouse.y.

However, seeing as the room (res 800 x 600) is longer the flame torch object does not always line up correctly.

I have tried using Object.GetAtScreenXY but to no avail at the moment.

What would be a sure fire way to make sure that the flame torch object always positions itself with the inventory flame torch cursor.. variable + - mouse x y...

Basically I wanted the flame torch to animate in the inventory (done), on the cusor and of course when the character receives the flame torch inventory another objects animates as well like the player is carrying it, naturally(done).

Hope this is understandable and that you will assist me..

Thanks
#3140
Updated Gui's



Fully voiced...

Game progress 76%






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