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Messages - Slasher

#3361
Hi Adeel S. Ahmed,

What I mean is learning about choosing resolutions and colours for your game, using the game settings panel, GUI's: Z orders and how to manipulate them and how to have them display etc.  Making a 'Splash Screen' / 'Credits Screen', Changing mouse graphics etc etc etc.....

I.E. All the 'Back-end' stuff.

Some of this is explained in the tutorials but bringing it into the 'light' could be helpful for the beginner.

The list goes on....


#3362
Apart from all the game tutorials (which are great) I think learning how to 'set games up' is also very important if not even more so.





#3363
Cheers Ryan

The 'object' way may be a better option to try.

Cheers Ryan




#3364
Hi Ryan

it's actually a wormhole tunnel.. Maybe I could get away with 3. I'll try..


#3365
Hi Guys

seems I mentioned the wrong room. It is a room with 5 backgrounds but nothing else except character moving up the screen... Sorry. I expect having 5 backgrounds slows it down.

#3366
Hi Crimson,

I can tell you now that when the next room Loads there are no objects or anything of the like but there are 2 characters that begin a speech after Fadein.

The room is 2000 x 480 that may be the problem perhaps?

cheers

Les

#3367
Hi,

Instant Room Transition: With a character animating and the room changing I note that the character stops animating for about half a second before room change, is this normal?

cheers


#3368
Sorry DBoyWheeler,

SAL the computer is a 'female' and is filled.

Sorry mate
#3369
KEPLER
Are we alone?

A space adventure game based around space, strange planets, danger and loneliness...

STORYLINE:

In March 2009, Macro-Space launched the 'Discovery' Program. This program involved sending out Kepler, a large telescope,  25 years in the construction and at a cost of half a billion dollars, deep into space to search for planets capable of sustaining life.

By 2011 it had reached the constellation of Cygnus where it discovered Kepler 7b. This large planet turned out to be a giant gas planet and therefore incapable of sustaining life.

Over the next few months the Kepler telescope had discovered over 700 potential planets. None proved to be life sustaining.

In November 2011 the Kepler telescope discovered Kepler KOI. It was orbited by 3 planets: 701, 702 and 703. Unfortunately these planets were found unsuitable to hold any life.

In December 2011 Kepler discovered a 4th planet of Kepler: KOI-704. It was an earth-sized 'rocky' planet with swirling oceans of water. It ticked all the right boxes to support life.2 weeks later a feint transmission from Kepler was received but not understood. All communications with Kepler ceased. Valuable data had to be recovered as it was of scientific importance.

3 months later Macro-Space, developers of the Kepler flight systems, had developed a very powerful energy fuel, known as Karatelium 455, which was capable of producing speeds beyond 1,000 m.p.s. known as Warp Speed. Kepler could now be reached in just 10 months instead of 4 years.

They proposed a mission to find out what has happened to Kepler.

You have been in space now for 6 months.

One day your ship is hit by a meteorite which damages your ship. Can you get everything working again?

If you do then your quest to Kepler has only just begun... but something evil lurks your every step..

Can you face your most darkest fears?

Game Includes:
* Sliding in / off GUI's.
* Animated Ship Control Panel.
* An SDVD player where you can play any of your favorite onboard audio disks.
* 'SAL' an Onboard Artificial Intelligent computer (IC) that talks.
* Planetary Scanner.
* Move around on a hover board.
* A Journal to record tasks to perform.
* A PID (Planetary Information Database).
* A nightmare envoking flower.
* Visions of home.
* Sound Panning.
* Something evil lurks in the darkness of twisted spaces.
and much much more.........

Early screenshots:

(This screenshot is latest updated - 25 Aug 2013)


Alone in space, the final frontier.


Check your status with 'SAL' your Onboard Computer System (IC).


Through the smoke of the engine room you feel a sudden rush of fear!


Techs:
640 x 480
16 Bit color
DirectDraw5
Fully Voiced
Game Progress: 5%
#3370
Help Wanted.

Kepler 'Are we alone?'

An adventure of space travel, strange planets, loneliness and fear..

Positions Available:

TESTERS
Test during October/November 2013.

GRAMMAR / SPELL CHECK
Test during October/November 2013.

Background artist
Help with Planet backgrounds: various environments, habitats...


Animator Objects / Characters
Help with Drawing and Animating some objects / Characters + Walkcycles.


Puzzles and solutions
If you have a warped mind then shove over some ideas...

Voice Actors
URGENT Main character: Male 25 /35. American. Hides his fears though he appears quite strong.
Alien type characters: Male and Female. Varied looks and personality's.
'SAL' the Onboard Computer.


Deadline:
I'm looking to have the game finished by the end of this year.

Game Details:
Your objective is to recover data from the Kepler telescope that suddenly stopped transmitting data back to mission control.

That's if you can solve the problems of your meteorite damaged spaceship first.

Once you have fixed all your spaceship problems the story really heats up and your journey to Kepler begins... but evil follows close behind you...

Includes:
An SDVD player where you can play any of your favorite onboard audio disks.
Onboard Artificial Intelligent computer.
Planet scanner.
Move around on a hover board.
A Journal to record tasks to perform.
PID (Planatary Information Database).
Something evil lurks in the darkness of twisted spaces.
and much much more.........

Early Draft Screens:




Comments:
Only people who have stamina and work at a good pace need apply.
3-5 days a week contact essential with all updates.

Interested parties can reply to this thread or contact me via PM.
**************************************************************************

Cheers

slasher


#3371
Many thanks guys,

with a bit of tweaking and stuff its perfect...

Many thanks

slasher

#3372
Hi Ghost,

Got this error:

QuoteFailed to save room room2.crm; details below
room2.asc(175): Error (line 175): undefined symbol 'soundpos'


Code: AGS

}
  if (IsTimerExpired(3))
  {
  AudioChannel *channel = aScuttling_creature.Play(); 
  
  int soundPos = -100;
  while (soundpos < 100) // * UNDEFINED SYMBOL soundpos

  channel.Panning = soundPos;
  soundPos++;
  Wait(1);
  cspaceman.SayBackground("What the hell is that scuttling noise???");
  Wait(60);
  cspaceman.SayBackground("");
  SetTimer(3, 600);
}
}


slasher




#3373
Hi

I have a scenario that for best effect 'sound' would go speaker L to R / R to L...

It's for an unseen 'object' above scuttling about/around.

What is the efficient way of doing this?

cheers



#3374
Hi Ghost,

Using normal Default.

Quoteand it is possible that you are opening it BEFORE it ever got filled.
No. I saved the game at some point, quit, opened game again and save was not there.

It appears ok now as above post.

cheers

slasher


#3375
Hi

I have a question about loading saved games.

At the start (splash screen), when I open the RestoreGame GUI it does not show any saves yet in-game it does.

Can you think of any reasons as to why this should be?

cheers

EDIT

Code: AGS

 gRestoreGame.Visible=true;
 show_restore_game_dialog(); // HAD TO ADD THIS BIT
 gRestoreGame.TweenPosition(0.5,70, 86, eEaseOutTween, eBlockTween);



#3376
Although I have done this in a different way I just want to make the point that whilst having a room sized GUI with the middle bit transparent, which is the 'Room' as it were, therefore both the GUI and Room have to be clickable.
#3377
No. GUI's are always written above everything else.

In one game I had fog, rain and lightning. It really boils down to how you want it to appear.

I used object animations for lightning, moving fog and usedthe snow/rain plugin. I needed to play around with object delay and timings to make it passable.

Good luck

#3378
Brief solution example:

I would create a variable Int (in the global Pane) and  name it ingredients and set it to 0.

When you use an appropriate active inventory ingredient (any of 4) on the cauldron simply add 1 to the variable and lose that inventory item from your inventory.

Repeat for each inventory item used on object.

When you have used all 4 inventory items on the cauldron then ingredients int will equal 4.

In Rep Exec check if 'ingredients' is equal to 4 and if it does then run events.

You could of course have the player say something each time an ingredient item is used or do other things.

Any probs. just ask for more.


#3379
Thank you Ryan,

What a plonker I am, completely missed that one.

cheers 

slasher


#3380
Hi

for practical reasons, at a certain point, I set:

Code: AGS
game.speech_text_align =LEFT;


Now I'm trying to set it back to center. It refuses to take MIDDLE or CENTER.

Cheers

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