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Messages - Slasher

#3401
I have uploaded a NEW version (V2) with more anxiety pills as it has been reported that they have ran out.

I hope you will leave your comments after you finish the game .

http://www.adventuregamestudio.co.uk/site/games/game/1686/

slasher
#3402
Hints & Tips / Re: House of de Sade
Thu 30/05/2013 06:35:20
Hi Shadow,

whilst I have never ran out of anxiety pills myself someone else did report this to me.

When you see your heart beating you will need to keep taking the pills until your heart disappears.

I have uploaded a NEW version (V2) with more pills so you should be able to complete the game and I hope you'll try with the latest version and face Tasan.

As I have said, I myself have never ran out.

I do appreciate your report Shadow and I am glad you brought this to my attention and that you will download and finish the game, you were awfully close.

I hope you will leave your comments after you finish the game .

http://www.adventuregamestudio.co.uk/site/games/game/1686/

cheers Shadow

slasher



#3403
According to the inventor of the Gif, Steven Wilhite, it's pronounced with a 'soft' G as in "Germany" or "gin" or "Gee".

slasher


#3405
House of de Sade

Story line:

de Sade's Children's Home had been closed down after police found murdered children there a year before.

The staff of de Sade's Children's Home were all found guilty of torture and murder and sent to the electric chair.

Since that day children have started going missing from the grounds of de Sade's.

You are Ernest Penrose P.I. and you sense a need to investigate de Sade's Children's Home in search of missing children. Maybe you could become world renowned!

Little do you know what you are about to walk into!

Watch your anxiety level, you may have a heart attack!!

How many children can you save?





Click here to go to Download Page





#3406
Wow Sunny Penquin

looks like its going to be a MOPV summer  (nod)

Can't wait to get entangled in the game.

slasher



#3407
Hi Khris

With a little bit of tweaking this works fab as it should.

Thank you very much.

#3408
Hi

I've just discovered that although this works fine the problem is that the inv item is always active so if you change mouse mode to say talk, walk etc the actions still occur. I need the below events to run only if the mouse is eModeUseinv 0 and not other modes.

Can you see what I need to do / change?

Code: AGS
 // SONAR HOVERS OVER CHARACTER CLAMP
function room_RepExec()
{ 
 if (Character.GetAtScreenXY(mouse.x, mouse.y) == clamp && cshifter.ActiveInventory==isonar && gInventory.Visible==false)
{
 mouse.ChangeModeView(eModeUseinv, 10); // Runs inventory cursor view animation
 aBuzz.Play();
 Game.DoOnceOnly("text");
 Label39.Text=("SOME TEXT.");
}
 else
{ 
 mouse.ChangeModeView(eModeUseinv, 0); // Stops inventory cursor view animation
 aBuzz.Stop();
 Label39.Text=("");
}
}


Cheers for all help
#3409
Hi

URGENT

Due to a voice actor being awol I need an american voice actor to finish some voice acting and complete this game for publishing.

Approx 50 lines.

Deadline: hopefully by mid June.

Please PM me for lines.

Cheers


#3410
It's really cool but hardly looks a building...
#3411
Hi Ryan

QuoteAnimation calls don't like to be called in repeatedly_execute (or _always).
I was doing a dry run and did not realise this...

It will actually be called when an inv item is used on player.

Use inventory on player: GUI becomes visible: Button (Radar) animates etc etc...

I took it out of rep exe always and put it in a room load and its working..

Well, at the moment ;)

cheers




#3412
Hi Crimson

there is only 1 button animating and 1 button that mimics the players movements on screen (mini radar) on a GUI.

So, both buttons are on GUI.

I have tried using different views but the button remains static. It has worked before so maybe i cocked it up somewhere along the line.

I deleted some old Views so some are missing and new Views are numbered 1,2 etc etc

Still puzzled.

EDIT: I've noticed it forwards 1 frame and then stops!

Button72.Animate(15, 0, 5, eRepeat);


#3413
Hi

i'm at the point of breaking.

Is there a max number of gui controls where a button ceases to function?

There is a view 15 with a loop 0 that works perfectly.
Code: AGS

Button72.Animate(15, 0, 9, eRepeat);


Somehow it refuses to animate.

The Button is Button72(id 0)

This is something I'v successfully done 100's of times before.

EDIT: Iv'e just spotted 2 buttons with id 0.......


#3414
You are no doubt right Khris.

I'm not sure how that came to be. Anyhow, all solved now.

I'll have to remember that should I be in that situation again.

cheers
(nod)


#3415
Unable to load game for editing error.

I can open AGS editor when I click on the AGS program icon and resume / open game editor from there but I cannot open game editor from within the game folder itself.

Error Display
QuoteYou must create and save a game first in the AGS Editor before you can use this engine.
If you have downloaded AGS, you are probably running the wrong executable.
Unable to find C://blah/blah/blah/blah/Game.agf

The game is in actual fact exactly where it says it can't find it.

Iv'e just noticed that this happens for EVERY GAME i try to open from within a game folder.

Any ideas?

cheers

EDIT Deleted AGS and re-installed. When in a games folder you right click 'Game' and select 'open with' you now get AGS for Windows option which was not there before. Anyhow, Opens in games folder fine now  (nod)

For reference: AGS 3.2.1

Strange....


#3416
If room 350 does not exist then how can you go there?

If your main player is set in it's event panel to start in room one then it should start there and when changing to room 2 it should go to room 2, if room 2 exists.

The figure 350 must come from somewhere as it is referenced.

Apart from that...

#3417
Cheers Khris,

I will take that all on board and see what I can do.

thank you

#3418
Hi Khris,

I see your point. The script however is not really doing what it should. Or at least in my case.

This seems to combat diagonal walk (or so it seems to)

Code: AGS
 Button30.X = cshifter.x/19  + (Button30.Width) / 2;
 Button30.Y = cshifter.y/5  + (Button30.Width) / 2;


cheers
#3419
Hi

I was wondering what limit has been placed on the messages you can receive and if there is a warning when inbox is full.

slasher

#3420
Hi Ryan

I have worked around this by changing x y to suit length of room(1780 x 480).

Code: AGS

Button30.X = cshifter.x/19;
Button30.Y = cshifter.y/5;


It seems to do the trick. Maybe I tried to over complicate matters  (roll)

cheers

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