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Messages - Slasher

#3481
Take the ride of your life in an old electric wagon through the sewer tunnels.
How much pounding can your heart take before it EXPLODES?



GAME: 99.99% Done
GRAPHICS: 99.99 Done
AUDIO: 94.99 Done and includes characters and Narration Voice acting.

This horror drama game is ready for testing, so testers, where are you all lurking?

Please PM me.

slasher



#3482
Hi & Radiant

Yes, I'm aware that blocking text can be a pain.

It is a small room with a straightforward solution. I have now set the Timer to 400 and blocks pass real quickly so it should be negotiable. You can skip them.

That's how it is now at the moment.


#3483
Hi

I am in a bit of a dilemma.

As some of you may know, SayBackground does not support audio (ie voice).

The SayBackground is on a Timer set every 200.

Now, should I:

A: Have the voice in a Say command (blocking).
B: Have the audio voice run just before character animates showing the text and hope it syncs ok.
C: Anotherway you may think of.

Which would you say was better in your humble opinion?

cheers



#3484
Cheers Scavenger and Crimson,

I thought as much.

One day perhaps?

cheers.

slasher

#3485
Hi

I know that you can pass variables with a string format to a SayBackground but how would I format a string to accept voice audio? Is there a way to do this?

Code: AGS
chung.SayBackground("&1 I'm very hungry!");


cheers







#3486
Such a ninny, yeh, just seen that %%

Hit me over the head with a slice of lemon  8-)

Wrapped up and solved.
#3487
This seems to be working but have yet checked its accuracy (int not float).

Code: AGS
   
Ltotal.Text = String.Format("You have saved %d percent of the missing children.",(Children*100)/maxchildren);


Cheers Iceboty V7000a

While I'm here, is their a way to show the % sign?

#3488
There may be more than 10????

I will give a whirl.

cheers


#3489
Hi

l have a label that shows a score. It works fine. What I am trying to do is show the Percentage of a score on the label.

Let's say that the total maximum score is 10 and you have 6: the percentage would show 60% etc etc

How can I adopt this into a Label?

Code: AGS

 Ltotal.Text = String.Format("You have rescued %d of the missing children.",Children); // show percent not int


Cheers and thanks if you can help

PS I'm going to try Children/100. I know it won't decimalise but that's ok/

Not sure if that would work?

#3490
Quoteif (oHallwayDoor1.Visible = true) {
  RemoveWalkableArea(2);
}
  else {
    RestoreWalkableArea(2);
}

To start with there appears to be a missing closing brace and the = should be == and it can be placed in the Room Load if required before Room Fade In.

Code: AGS

if (oHallwayDoor1.Visible == true) // Run event if oHallwayDoor1 is Visible
{
  RemoveWalkableArea(2);
}
  else 
{
  RestoreWalkableArea(2); // Run event if oHallwayDoor1 not visible
}
} // You missed this one unless you have not shown it.



#3491
After the changes I have made due to people's comments it really is better the more I think about it and play it.

Cheers folks

8-)
#3492
I'v looked at these posts and have decided to do away with the Text Info and have the character Say some of the important points when he enters the first scene which gives the user the background story. So I now have just the Title, Spinning Newspaper with the headlines on and the Start/Load/Dialog buttons...

Thank you guys for all your posts....
#3493

QuoteWhy is the "splash screen" inside a frame instead of filling the entire screen? Pointless.
Not sure why.

Having read through people's replies I may have to make a few changes.

Got to get there in the end. Oh, and it's yet to be grammar checked

cheers

#3494
Off the cuff,

What about a boolean if npc following / not following (why and how would it not be following?) and use that for your room change?

Or are you just wondering about the if code and why it does not work as expected? It looks as if it should.

???
#3495
I can see the idea behind it, quite novel. It has possibilities.  8-)
#3496
If some erks don't read the text it's not long before they know what's going on  (nod)

That's food for thought Stupot+ and in some cases that would be practical  8-)

It's something I can ponder on, cheers.

Mind you, I have played games that have a five minute, 7000 word text intro..Now, that takes some reading  (laugh)

#3497
I'v incorporated a new title (curtesy of Darth). Added buttons (curtesy of Darth)at the bottom and shortened the text (changed and arranged but what to take out or leave in is not so easy. I'm still going over it.)

One day I will learn to draw and paint properly (laugh)

The screen starts with just the title. A newspaper spins in stops and spins out. Text scrolls up and the buttons appear.





#3498
Cheers guy

Darth Mandarb

Well, it's both splash and intro in one, around 15 seconds long which I feel is not too long.

The title actually scrolls up the screen followed by a spinning newspaper sliding in then stopping for a moment and then sliding off followed by main text scrolling up. So, its not static so I can't use your image idea Darth but I may use it as an idea  8-)

Ghost

I understand that the text should be more condensed, I will have a juggle around.

Thanks guys


Cheers
#3499
Hi selmiak

Quotemaybe elaborate a bit more on what happened a year before
Apart from children going missing the above text does mention that de Sade's staff were found guilty of torture and mass murder and all sent to the electric chair. So the scene is set as you set off in hope of finding the missing children last seen playing in the grounds of the closed-down de Sade's Children's Home.

Just to set that straight. But I will naturally refine the text.

cheers

#3500
Hi guys

I am wondering about this splash screen. Do you think the blood splash on the left side should stay there and without to much messing around, how could this splash screen be improved? If it could, how? Like should there be a Tag line across the bottom?

Suggestions welcome.



cheers

slasher


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