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Messages - Slasher

#3541
Well, things can really start taking over your life and every now and then you need to take break away for at least a while.

I have always found monkey ok and compliant.

Good luck Monkey ol' chap  8-)
#3542
I have used the snow/rain plugin in the past (version 2.02).

Import the plugin into AGS first (plugin should be in main AGS folder. Open plugin's tree mode and right click to select and use it.)

Make sure you create a view(s) with image(s) for your snow/rain.

This I believe is what I had (Room Load):

Code: AGS

srSetSnowDriftRange(10, 50); 
srSetSnowDriftSpeed(10, 50);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(100);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowDefaultView(4, 0); // This would of course be the view you have made for your snow/rain (View 4 Loop 0 in this case.)
srSetSnowWindSpeed(-35);
srSetSnowAmount(400);


This stops the plugin:

Code: AGS

srChangeSnowAmount(0);
srSetSnowAmount(0);


Amend all numbers to customise. What the Variables do speak for themselves.

Tip: Keep a back-up-copy of original code and just experiment until you are happy with the result.

Give a try.


#3543
As far as I am aware it does not work with 800 x 600.

Unless of course there has been an updated version that supports that resolution.
#3544
In Room Load put this so the object is already transparent when Room fades in..

Code: AGS

oghost.Transparency=95; // object name is oghost. Transparency is set to 95 which is almost invisible.


Simply change oghost to your object's name and set its transparency. 0 means none 100 means total transparency.

If you want to Fade objects In/out check out the Tween Module.


#3545
Well, I decided to do the spurting water as a separate object. Shorter spurt distance (just long enough) and set it Transparent around 80%.
Bare in mind the room is quite dark

Does not look too bad. Well, as an attempt.  8-)


#3546
Hi

I have a scene where water spurts out from a radiator. The water spurts to the right of the room (as shown).

Some attempts I'v made have not been satisfactory. Can you help with a decent spurting animation or have some advice?

Image shown is actual size.



cheers

slasher

#3547
If you mean in the characters pane then you may have, or may not have, delay problems for normal views.

Anyhow, good luck.
#3548
Adjust idle view frames.

Go to the view you have set as the players idle view. Click on frame 0 and in the events panel, on the right, you will see 'Delay', 5 seems the default, do this for each frame if required.

Anyhow, if you want to make idle view last longer you could replicate the frames to make it longer. Depends on what the idle animation is suppose to be.

The ldle view is read only. As Khris said, it may work for idle view.

I believe Khris wrote an idleidle module some time back.

Edit: CRIMSON:  I meant animation delay for idle view in script.

#3549
He may be talking about animation delay of idle view and not when idle starts?

Idle view is hard-coded.

So, you could adjust players idle view frames delay and make sure you have enough frames to cover the idle time you require at a good speed so it looks perfick.

#3550
The Rumpus Room / Number crunchers
Mon 25/02/2013 11:23:44
Here's a job for all the number crunchers here - if there is an unknown intruder on the other side of a closed door, and you have no idea where in that room the intruder is positioned - what are the chances of firing a killer shot through that closed door?
#3551
Yeah, looks really good.

8-)

#3552
He may be talking about undoing hotspots, walkable area etc they have only 1 undo.
#3553
DBoyWheeler

Well, there is one cameo by a certain well-known figure.

Stupot,

If your anxiety level gets too high then you need to find a way to calm back down! You are much too frightened to proceed at such a high anxiety level! If you do get to the very high anxiety level your heart will show up on the screen and be beating like crazy until you calm down. Along with an 'urgent' sound playing.


#3554
Hi

I have implemented this 'run' option in my latest game. Options that allow the player to walk, trot or run. There is a case or two where I disable these options but do have 'Display' reasons: 'Out of breath' etc.  Of course you need to make sure animations work at any speed etc etc else you will need to disable these options.

#3555
Hi Wham,

of course if I had a couple of ounces of art talent it would no doubt look a bit different as with characters etc. I am by far not the only talent-less artist and have played many a top rated game where the graphics are somewhat dire, but you can't let that stop you from doing a creation.

I will continue to improve images before this game is released.

I have used some moments where most people will jump from their seats. I have also used spooky'ish themes with sudden mood changes. I have also included Voice as well as text and player footstep sounds to add atmosphere.

The story line is basic and actually happens, finding missing children. Only this one is with a twist in that the place you look for them is haunted by very evil spirits who were the staff there who got sent to the electric chair for murdering children.

QuoteI also find it an odd design choise to make the anxiety level clearly visible to the player, in my opinion that would be something that should be conveyed through visual / audio / dialogue ques, rather than a plain bar.
You may well be right, but the bar can raise / lower in certain situations where you need to seek out solace.
I also have a heart (beating) that could of course could show (own gui) when your anxiety level gets too high.

My main aim is to get the story right and present an almost flawless scripting.

Food for thought

cheers Wham

slasher


#3556
Hi

something appears to have happened and I'm not sure why. I have voice / text choices and have speech.vox yet speech audio fails to play. This has worked before. Maybe I have done something to change it I don't know, I'm sure I have not. The Dialogs choice button in the Control Panel has now gone as well.

This is Control panel:
Code: AGS
function btnVoice_OnClick(GUIControl *control, MouseButton button)
{
  // Note that we don't check for the existence of speech.vox - we did that in game_start,
  // so if it's not there the button won't even be available.
  if (btnVoice.Text == "Voice and Text") { 
    SetVoiceMode(eSpeechVoiceOnly); 
    btnVoice.Text = "Voice only";
  }
  else if (btnVoice.Text == "Voice only") {
    SetVoiceMode(eSpeechTextOnly);
    btnVoice.Text = "Text only";
  }
  else if (btnVoice.Text == "Text only") {
    SetVoiceMode(eSpeechVoiceAndText);
    btnVoice.Text = "Voice and Text";
  }
}


This is my custom version:

Code: AGS
function btnVoice2_OnClick(GUIControl *control, MouseButton button)
{  

// Note that we don't check for the existence of speech.vox - we did that in game_start,
  // so if it's not there the button won't even be available.
  
  // On custon Dialog choices
  
  if (btnVoice2.Text == "Voice and Text") { 
    SetVoiceMode(eSpeechVoiceOnly); 
    btnVoice2.Text = "Voice only";
  }
  else if (btnVoice2.Text == "Voice only") {
    SetVoiceMode(eSpeechTextOnly);
    btnVoice2.Text = "Text only";
  }
  else if (btnVoice2.Text == "Text only") {
    SetVoiceMode(eSpeechVoiceAndText);
    btnVoice2.Text = "Voice and Text";
  }
}


EDIT: I loaded an older game and it works fine, I just needed to re import some sprites and re import animations.

And whilst I'm at it: When I loaded the game up at a later time (the game perfect when closed) I found 2 rooms missing from the Tree although they were in the games folder and I had to re import them. I also had to re import some graphics and re add some animations! Weird or what?

Hope you can help out

thank you

I will continue to look.




#3557
Seems a nice little application.

cheers for your efforts.
#3558
General Discussion / Diet weight loss
Wed 13/02/2013 09:43:00
Hi Guys/Gals

for all of you that are trying to lose some weight I tried my own diet of *pilchard sandwiches (2 a day lightly spread with butter - margarine) and cornflakes (1 bowel a day) and lost 1 stone over 3 weeks. Of course you can have a pig out 1 day a week: kebab, pizza if you feel the need to or as a treat for being good for the other 6 days (laugh)

I was 10 stone before I had a stroke and within 1 year after was weighing in at almost 16 stones! I must admit I feel better for it. Ideally I would like to get down to 12 stones. One can but only try (laugh)

* Of course you may prefer Tuna, but please, no mayo as it is full of calories.

Based on Daily Intake of 2000 for guys, slightly less for gals. This diet is around 600 a day.

Naturally you can scoff the odd bag of crisps, but don't overdo it! Of course don't forget to eat some fruit or vegetables.

Have you found a special diet that works for you?



#3559
QuoteKinda reminds me of Clock Tower Except with the funny art
(laugh)  Well, almost...



Title: TBA
Game progress: 15%
#3560
Hi

Something suddenly struck me. Now it intrigues me.

I'm talking about Interactions: Mainly Looking.

Do you believe this interaction should be:

A: From the characters point of view.
B: From the game players point of view (as if to give YOU the game player more info).

I'd like to know what you think.

cheers







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