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Messages - Slasher

#3601
I gave this game a go.

This game, whilst the potential is there,  has serious flaws and the graphics are not very good.

You might consider doing a new build making vast improvements to both script executions and graphics and taking your time to produce a quality game. This would encourage others to play your games in the future.

There are people here that may lend you a hand (we all need a hand sometimes).

Don't give up.

Good luck with future games.




#3602
dkh

I'm impressed. Love the way you did the weapon aim cursor.

It shows what can be done in about 2 months.

I would play the game if you get to finish it.

Well done

#3603
QuoteFor me, I wanted to become a programmer so that I could learn how to make games like Monkey Island. In the early days of my membership in this community,
I also grew to want to help others with their own programming efforts. It was fun and challenging for me, and it brought a sense of fulfillment. I'd like to find my way back to that.

The Bold says it all, people like me (and others here) need people like you  (nod)

slasher

#3604
If one decides to make a game and it's going to take a year or more (with a team) then it had better be better then great else what a waste of time and life.

Grim, I wish you 100% that it all works out for you and I eagerly await....

8-)

#3605
As a matter of interest, did set 'clip' the health bar to true in game_start in the Global, so the width of bar alters to show Health score?

Example:
Bhealth.ClipImage =true;

The length of the health bar should be in relation to the 'health' points.


#3606
I use PPCollision Module for doing collisions.

Anyhow, example (I believe this is correct):

Code: AGS

if (cEgo.IsCollidingWithObject (object[0]) == 1 && Game.DoOnceOnly("Object"))
{
health-=10;
HealthBar.Width=health;
object[0].Visible=false;
}


Amend to suit.



#3607
Game.DoOnceOnly should help
#3608
 (laugh)

"Small on the foot yet big on the shoe"

What am I?



#3609
At least 90% of the people on this site probably know who 'Chris' is and those that don't 'should'.

I always add Chris to my credit screens (after all, without Chris ags would not exist.)

A link page dedicated to Chris on the Home page would not go amiss.

Long live Chris 

(nod)

slasher

#3610
Editor Development / WalkTo
Mon 31/12/2012 12:07:50
How about WalkTo command and give reference id's to regions, hotspots objects and walkableareas so player can walk to it wherever it is with the WalkTo command.


#3611
Oops... wrong post... sorry
#3612
After 57 Christmas's it kind of gets familiar. 

Get bloated and sloshed... some things never change (laugh)

slasher

#3613
ELF: The 4 elements (running title)

Game progress: 100%
Being tested
Test players always wanted


#3614
The Rumpus Room / Re: Happy Birthday Thread!
Sun 30/12/2012 04:19:29
****HAPPY BIRTHDAY TO YOU ALL****

Only another year until the next one  (laugh)

slasher




#3615
Khris

I deleted those files, re compiled and now they don't appear.

cheers
#3616
I'm wondering why these fonts are going into the game compiled folder:

AGSFNT1.WFN (3 in all.)

cheers


#3617
ELF: The 4 elements

New title

Game progress: 70%


#3618
Looking good Onker  8-)

Hope to see it real soon  (nod)

#3619
Elf: The Astral Crystals  (ELF Adventure 2)

Scenes include:

* Fixing a broken water well
* Seeking the wise hobbit
* Plant kingdom
* Sunken souls
* Land of skulls
* Falling apples
* Forbidden zone (includes Fairy land)
* Buy and sell supplies shop (Sell used/found goods or buy new goods)

Game progress: 65%



#3620
I'm getting this error when I enter a particular room (other rooms seem ok):

Error:
Out of memory
Failed to allocate -20472 bytes (At PP =200)

Any ideas/solutions?

cheers

EDIT I imported an old room version and made updated adjustments and it works fine.

I don't know why this error would happen.




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