Tom, Dick and Harry

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Show posts Menu cCharJack.Walk(83, 125, eBlock, eWalkableAreas);
SetTimer(1,0);
cCharJack.HasInventory(iInvDummy);
cCharJack.Walk(83, 125, eBlock, eWalkableAreas);
SetTimer(1,0);
cCharJack.AddInventory(iInvDummy); // Gives player iInvDummy which sets off Rep Exec events
// OR
cCharJack.LoseInventory(iInvDummy); //Takes away player iInvDummy
function oLight1_Look
{
if (Light1 == true)
{
Display("The Light is on");
}
else if (Light1 == false)
{
//DO THIS INSTEAD
}
}
QuoteThere is no word about how many rooms AGS supports.
QuoteSmashing! I enjoyed your last game and I'm looking forward to this one!Thanks. Hopefully the next ELF game will be ready FEB / MARCH 2013.
Quote"Elf-eating plants!"Yep, flesh-eating killer plants
QuoteYou sure this isn't going to be an FPS with adventure game elements?Not exactly FPS
QuoteHow long does it take to complete a game?Depends on the person playing it...
QuoteDude, someone needs to make a game that has a crazy long intro, like 15 minutes or something. Then you get control of the character, solve one puzzle and watch a 10 minute endingThat's a sure-fire way of killing a game
function repeatedly_execute_always()
{
cbasket.x=player.x -8;
cbasket.y=player.y -36;
}
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