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Messages - Slasher

#3721
AGS Games in Production / Re: E.L.F.
Sat 22/09/2012 06:00:46
Shadow:

QuoteIs this a concept or demo game? I got to the end in about 5 minutes and didn't really face any puzzles or challenges. I found 2 areas that I could not access (stairs and door in the wall) but didn't need to do either to complete the game.

Reply: Unfortunately I forgot to remove start with carpet. Have uploaded revised game.

Do doors need a handle on them? Is there another way to open them?

This is only chapter 1.

If people would like to see more then I'll carry on.

Onker:

QuoteMy only critical advice would be - The magic carpet is given easily and early in the game

Reply: See reply above about carpet. If people would like to see more then I'll carry on.

Thank you for your comments and hopefully you'll play revised version.

New version:

http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1608 (Revised version uploaded)

cheers



#3722
Hints & Tips / Re: The Visitor 2
Fri 21/09/2012 21:34:51
Best stop at 2....  while you seem to be ahead  (nod)

well done NickyNyce
#3723
AGS Games in Production / E.L.F.
Fri 21/09/2012 21:03:15
E.L.F.      And soon the darkness...

Stop a demented witch from banishing daylight!!!

PLEASE IGNORE AND WAIT FOR FINISHED GAME

Demo chapter 1... Recommend you wait until full version completed.

http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1608 (Revised version uploaded)

Face to face with the evil witch who speaks poetically!


Seeing the witch in a mirror!


Can you navigate though a spike field?






#3724
AGS Games in Production / Re: ELF
Fri 21/09/2012 06:49:54
GAME COMPLETED




#3725
Hi

I'm looking for an all-round tester for the first chapter of a magical fantasy adventure game. Will be 3/5 chapters in this game.

Criteria:
Good at spotting any script errors and advising, checking all interactions are included and correct,  proof reading, comment about game play.

Should be able to complete first chapter in about 30/40 minutes.

Full credits will be given.

Story line:
Basically an Elf seeks an evil witch's cauldron before darkness covers the world.

Objections in first chapter:
Stop a pumpkin spewing green gunge at you, capture a death fly, kill as assassin spider that has acid blood, use a magic loom, make and fly a magic carpet and finally navigate your way through a deadly spike field in this first of many chapters.

Please PM.







Thanks
#3726
AGS Games in Production / E.L.F.
Tue 18/09/2012 15:37:11
E.L.F.

As an elf you have to save the world from total darkness that is being summoned by an evil, demented witch!

Overcome traps and tasks set by the evil witch, which may seem easy at first glance, but overcoming them is another story!

Emerald energy indicator
Magic carpet power indicator

* Can you deal with a deadly assassin spider?
* Watch out for the green-spewing pumpkin!
* Can you handle a death fly?
* Can you make a magic carpet and fly it safely?
* Can you save elf councilor Middlemiss?

Original characters with tons of animations.

Face to face with the evil witch who speaks poetically!


Seeing the witch in a mirror!


NEW:
Can you navigate though a spike field?


16 bit Color
640 x 480 Res
Progress 20%


#3727
Hi Crimson Wizard

whilst i am digesting what you have written i would like to add that the listbox is separate from the inv gui which is included in the game. The listbox is more an instant visual thing. I could of course just have inv in view all the time but i don't. The listbox was something i thought would make a nice touch.

I was going to use a label and append it. unfortunately i don't know if you can take text away from that.. sort of opposite of append. Anyhow...

cheers

#3728
Thank you for that great explanation Crimson Wizard.

But what if you do not know what the player picks up first?

Fly then sandwich or sandwich then fly.

It would be so easier if you could remove an item as added by name.. ie "Fly" etc.

cheers
#3729
Hi

I need a bit of help regarding a ListBox.

I have set up a list box and added items as the player collects them and removes them when used.

IE Get sandwich and it is added to ListBox. Use sandwich on rat and it gets removed from ListBox.

Sandwich is the only thing in the list you can have at that time and works ok.

Code: AGS
ListBox1.RemoveItem(0);


This is ok but this is where the snag starts.

If you look at the ListBox items and say want to remove the 4th item would you use:

Code: AGS
ListBox1.RemoveItem(3);


Scenerio:

4 spindles, each requires a certain colored reel of wool. The reels can be done in any order and are taken off the Listbox as they are done.

Of course the reels of wool can be got in any colored order!

Is this the correct way of removing an item: if 3rd in list remove(2), if 6th item in the list remove(7) ?

cheers if you can assist me


[EDIT: used this to remove items and it works but should leave the ladder which should be at the top of the list. Will continue....

Code: AGS
ListBox1.RemoveItem(0);
 ListBox1.RemoveItem(0);
 ListBox1.RemoveItem(0);
 ListBox1.RemoveItem(0);


#3730
Thank you deadmonkey_05_06

That's cleared a few things up.

cheers
#3731
EDIT: I should have realised:

Code: AGS
 Health = (Health-10);
 bHealthbar.Width = Health;


-------------------------------------------------------

I have added a 'Health Bar' and have ran into a snag.

Basically it works except that I want the button (bHealthbar) to re size (width) by events using an Int for width.

The below code fails to increment down (or up) by events as expected to.

Ideally bHealthbar button (has a long bar image) will lose width each time an event happens (or gain by an event).

I have a global int 'Health' and have ClipImage = true;

I can not seem to find the solution although I can resize buttons manually but this is not what is desired.

Code: AGS
function region4_WalksOnto()
{
 object[8].SetView(8);
 object[8].Animate(0, 4, eRepeat, eNoBlock);
 cELF.Say("I best keep my distance from that deadly assassin spider!!");
 Health = -10; // This bit should lose 10 from the bars width (starts at 200 width size)
 bHealthbar.Width = Health;
}


Would someone please assist?

#3732
Thanks for spotting that error. cheers :) 8-)

Updated screenies: Do you think the colors and layout work, if not how can I improve?











#3733
I was not sure about the table legs. I've changed them around.

cheers Technocrat

#3734
Hi icey

I have adjusted the room lighting (more darker now). The candle is an object and its lighting is an effect, its brightness is not much but just shines a bit (animated candle flame). The lights rays spread a little.





cheers
#3735
I agree that if users are creating aliases to bump all there threads and games then this is NOT acceptable.

However, there may come a time when you need to dust yourself down and start all over again as a 'New Face' on the block, this I find acceptable.


Long live AGS



#3736
Critics' Lounge / Comments on new game ROOM
Mon 10/09/2012 16:32:47
I have just started making rooms for a new game.

This is the first room to be entered and I am trying to achieve the right feel and look.

Before I go any further I would like any positive comments regarding the actual 'look' that will compliment the game.

PS The player is darker than seen here and the witch is green skinned!

It's early stages but comments now are better then after a dozen rooms.

Shots 1 and 2 are within the same room:




Thank you for any comments made.

#3737
I agree,

I found the game ok but as you indicated: this type of game needs careful story and dialog planning.

It has some good scripting techniques but in some areas lacks polish.

All in all it has a potential and i'm sure that he has learnt a lot and no doubt will show this in later games.

I found it enjoyable even though it could be vastly improved to a higher standard by more thought out dialogs and visual display but the idea was there.


#3738
Thanks guys,

very informative and useful.

Love the finished animation Eric  8-)

I've started using DrawPlus 4 and I am getting used to the controls.

I will check out those programs Monsieur OUXX.

It may be a little while before I produce a great character but it's fun learning.

Cheers guys








#3739
Cheers

i am going to try DrawPlus vector and try that.

Videos very useful.


#3740
I am using Paint shop pro (7) to handle the layers.

Once the layers are done, merge layers, copy, paste into ags. Return to paint program, Undo merge layers so it shows all layers separately again.

The rotation of parts is a bind cleaning up those after pixels.

These ways seems a bit cumbersome.

Mod: please move if required.

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