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Messages - Slasher

#3741
I'm looking for tips on creating characters using layer body parts.

I am currently using this method but would like to improve.

If you have any hot tips I would like to hear them.

Thanks

#3742
Yeah,

it's like the old mixing bowl scenario you used to get in games where you needed to put in a few ingredients and mix to make a solution needed for a puzzle. This worked fine. However, too many can become tedious to say the least, especially if they had to be in an order.

Ghost suggested having a "recipe book" button, that seems a good idea if you have many items.

Putting the player in 'total control' of his actions is all well and good, but if this mixing of items is throughout the game then it could become dull and laborious. I think that 4 items is enough at any 1 time and 1 - 3 times in the game is ok.

Remember Tomb Raider, putting a couple of items togther to make a key?

If you have to find say 6 items to build an object and you have all 6 then making the object with a 'build' button is, I feel, very satisfying. Using Khris' module to put the objects into another pane and then building automatically is definitely a bonus and I'm sure it would delight the player having succeeded that task.

Mind you, if the player has this, that and the other then show this inv and delete the others could do the job at the moment.

I would like to see how Khris develops this module.

Thumbs up

(nod)

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