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function repeatedly_execute_always() {
if(mouse.Mode==1){
LMode.Text=String.Format("Look at...");
} if(mouse.Mode==2){
LMode.Text=String.Format("Interact with...");
}if(mouse.Mode==3){
LMode.Text=String.Format("Talk to...");
} if(mouse.Mode==4){
LMode.Text=String.Format("Use %s with...",player.ActiveInventory.Name);
}
}
function repeatedly_execute()
{
LWalk.Text=String.Format("Walk to %d, %d",player.x, player.y);
}
Quote from: VampireWombat on Thu 18/06/2020 13:56:06Don't demean yourself...if reading is what it takes then yes, it is work... it's all work...
What, no encouragement for me? No keep up the mediocre work? lol.
Does reading a book for inspiration count as "work"? If so, I'm about to "work" on my game...
// pressing load button that opens Load gui
show_restore_game_dialog();
// pressing save button that opens Save gui
show_save_game_dialog();
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