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Messages - Slasher

#581
Joseph DiPerla

Many people act out of character when in a crises... Even so, they should show some respect.... One day they may need help from the people they mistreated..
#582
Prince Charles (uk) has tested positive for coronavirus.

https://youtu.be/e5-PftiIDd4
#583
Who ever is creating a game had better step up a gear... only a few days left..

Good luck to everyone  (nod)

Meanwhile I'm waiting for the next topic  (laugh)
#586
Quote from: TheManInBoots on Tue 24/03/2020 00:20:47
It's funny, this theme seems to lend itself to non-adventure games. I think we may have a few this month.
Ooh, somehow I can't help myself but believe to hear in what you're saying, that you are also creating something a little bit "out of the box" this month.
Awesome!
I was recently experimenting with pixel perfect collision detection to do something a bit different from the usual Adv.-game. It works a bit slow tho, the perfect collision det. :P
It appears non adventure games this month... Which is ok...

If you are using the PPC module it draws a rectangle around the whole object/character and can cause slowness...
#587
My son Luke at Lingfield doing he's death defying stunts (inspiration)  (laugh)

https://youtu.be/xPBRAxpirgQ
#588
I find the Tween module very useful and once you have it you just need one line of code to run basically...

Its a tool to make life easier.. If you have a car you should have some tools to fix it, or would you try to fix it with other stuff?

Beginners should be made aware of tools available and do their own research..

I think there was talk at one time to include certain modules/plugins in the AGS folder.. Or even within a custom Template..
#589
If its for one room then an object may be better as Matt described.. though watch it's Baseline...

The Tween Module is a 'must have' for practically all games...
#590
Could try a black gui with a label. set transparency to 100 and then make visible and fade in and out with tween transparency... and clickable set to false.

Example:

In this instance make a gui named gBlack screen sized, set clickable to false and its transrancy to 100.

Code: ags

gBlack.Transparency=100;
gBlack.Visible=true;
gBlack.TweenTransparency(1.3, 0, eEaseInEaseOutTween, eBlockTween); // Tween Module
Display("You manage to find a space in the tent where snow hasn't laden.");    // I use Display and not label in this case
gBlack.TweenTransparency(1.3, 100, eEaseInEaseOutTween, eBlockTween);  // Tween Module
gBlack.Visible=false;


#591
Quote from: guga2112 on Sun 22/03/2020 16:11:57
Ok, what kind of audio? :-D some random speech lines like from other adventure games?

It's just to hear your accent.... and see who I can match it to...  you can record in any format. though ogg preferred.

All lines have been written..

cheers
#592
I hope you are right Khris...

I want to be around in 6 months...

Until then everyone has there own ideas based around the media...and other people's anxiety.

Until the truth finally comes out we may be talking out of our arses (me included)



#593
This is nothing compared to what is coming....

Two whistle blowers silenced...

Be vigilant... and above all, become aware of the real agenda...
#594
It seems that PlayPretend / blur and Ponch have games on the boil...

This could be exciting and I hope they deliver...  (nod)

Also, it seems Mandle has deserted us   :(
#595
Hi, guga2112, Send me (PM) here a short voice test and we'll see.

It's based in the U.S and U.K which are cosmopolitan...

Cheers

Slasher
#596
We now require additional voice actors for Maelstrom Obscura...

** Additional voice actors required to join our team. Payment if Kickstarter is successful...
#597
Chris (CJ) used to pay the hosting fees. Not sure if he still does
#598
They may  coexist.. depends...
#599
Quote from: JackPutter on Wed 18/03/2020 16:47:34
I SWEAR it wasn't there when I wrote my last post! Must be magic...
As you type your name you must click your name on the link that appears underneath..
#600
JackPutter: Your game is on your profile now...
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