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Messages - Slasher

#61
4 entries this month.. not bad...

Will play all when I can.

Well done guys  (nod)
#62
General Discussion / Re: Merry Christmas!
Fri 24/12/2021 13:36:17
MERRY CHRISTMAS

Eat, Drink and get very merry ;)
#63
This seems to do the trick....

Code: ags

function btnSaveGame_OnClick(GUIControl *control, MouseButton button)
{
  int gameSlotToSaveInto = find_save_slot(txtNewSaveName.Text);
 if (gameSlotToSaveInto > 50){
  Display("You have exceeded maximum games saves. Please delete some saved game saves.");
  return;
}  
  
 else if (gameSlotToSaveInto <0)
 return;

  SaveGameSlot(gameSlotToSaveInto, txtNewSaveName.Text);
  close_save_game_dialog();

}


#64
I just need a warning to say when slots all full and to delete some..

Oh, here is the error message:
#65
Quote from: Cassiebsg on Sun 19/12/2021 13:57:35
That sounds evil!  8-0
I would be pissed if the game deleted my saves.  :-\

off course could be warned your game slots are full up.....and to manually delete..
#66
Quote from: arj0n on Sun 19/12/2021 12:14:25
So when a case is finished you can just delete all exisiting saves and inform the player that all previously save games are deleted?

Something like that...

Cheers
#67
Quote from: arj0n on Sat 18/12/2021 19:48:03
Given the player wants to save the game
Note the player that all save slots are currently used
And note that one of the occupied save slot needs to be selected in order to save the current game and therefor overwrite the selected save slot?
OK...Game has 6 cases... as each case is completed I would like all Saves to be deleted and empty for next case....

AGS Editor .NET (Build 3.5.1.10)
#68
Hi,

What would be the best way to Warn of game save slots full and to delete saves etc?

Cheers
#69
General Discussion / Re: Dad passed away..
Sun 21/11/2021 15:00:30
Thank you so much guys....I appreciate you...

He has now been cremated and has returned to the stars...

Thank you all..
#70
General Discussion / Dad passed away..
Mon 01/11/2021 15:57:50
My Dad passed away last week. He was 93 with dementia and an infection..  Gone but never forgotten... He is in a far better place now.. R.I.P. Dad xxx
#71
General Discussion / Windows 11
Fri 22/10/2021 15:50:02
i recently purchased a new computer..

I keep being asked if I want to upgrade to Windows 11..

What do you guys think?

Cheers
#72
Thanks Khris

I used USB stick...Transferred a few at a time but game is now transferred to new computer and running ok.

Actually I have my pension now, so quite a bit more £.....May even top up your coffee mug  (laugh)

Topped up your coffee mug..

Thank you
#73
Hi

I am working on a game that is 16Gbs unzipped...and my PC is dying, slow but sure! How on earth can I transfer it to a new computer?

Thank you
#74
Use Modules...
#75
i agree somewhat with Danvzare..

I usually decide in the morning what I hope to achieve by the close of day no matter how little...

If you can't excite yourself then what's the point?

Sometimes just thinking about something amuses me and so I add it to the list....

I find at times that working ad lib brings a sense of fulfillment when i am able to complete an idea..

I love comedy and I can always find the odd joke or two that cracks me up...

I never build games for others, but if they enjoy it so much the better..

We are like artists with brushes, paint and a blank canvas....Maybe we will create a masterpiece one day, who knows?

If it's for MAG then we have a time restriction so we need to manage our time very well on a daily basis..

In the past so many have attempted either to make a too complex a game or make a game too long....Then again we have seen some truly amazing games and the quality is getting really good..

Passion is paramount in my opinion...

Never give in, never give up....

Just my 2 cents  (nod)

#76
Hi,

I myself have games that I have started yet never finished..I think a lot of us have..

Once I hit on a idea i really like then it's go go go....

I'm like an unstoppable train as ideas fill my head...

Sometimes I may even do the ending first....Then the beginning then work on the middle (bones)...

Filling in with ideas as I go along keeps it fresh....

If you can visualise something you can generally do it...

I may first decide on the rooms I want and create a map.....

What is the room (scene)?, has it a purpose and if so what?

Knowing this I can create puzzles etc...

My ingredients are: carry an idea forward with enthusiasm, drive and imagination without exception...

I mainly work off the seat of my pants which generally keeps it fresh as my mind flicks like a movie as I take inspiration from past memories and bring them to life just like Dr Frankenstein.....

If you can dream it you can do it...

There is always help should i need it.. People like Khris, Snarky and many many others have proved so valuable to me and I am thankful...

Never give up, never give in is my motto....

I'm 66 now... a bit slower and tire quicker but I am still going.

Good creating my friend...

#77
Could you not use for interaction on character in Room script ot even Global?

Code: ags

}
if(character (script name).Room==(room number)){
//Do this......
}
}
#78
Quote from: arj0n on Mon 13/09/2021 08:13:28
Quote from: Slasher on Mon 13/09/2021 03:43:48
You need to change Move to AddWaypoint command which is also non blocking in the background...
AddWaypoint is for characters, not for objects.
Yes, of course..  (nod)
#79
You need to change Move to AddWaypoint command which is also non blocking in the background...
#80
Quote from: heltenjon on Mon 06/09/2021 08:17:45
Slasher, out of pure curiousity, which other games have the characters (sprites) in Win a Million been in? I'm sure I recognize some of them...
Mmm.. a few that I had made....
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