4 entries this month.. not bad...
Will play all when I can.
Well done guys
Will play all when I can.
Well done guys

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function btnSaveGame_OnClick(GUIControl *control, MouseButton button)
{
int gameSlotToSaveInto = find_save_slot(txtNewSaveName.Text);
if (gameSlotToSaveInto > 50){
Display("You have exceeded maximum games saves. Please delete some saved game saves.");
return;
}
else if (gameSlotToSaveInto <0)
return;
SaveGameSlot(gameSlotToSaveInto, txtNewSaveName.Text);
close_save_game_dialog();
}
Quote from: Cassiebsg on Sun 19/12/2021 13:57:35
That sounds evil!
I would be pissed if the game deleted my saves.
Quote from: arj0n on Sun 19/12/2021 12:14:25
So when a case is finished you can just delete all exisiting saves and inform the player that all previously save games are deleted?
Quote from: arj0n on Sat 18/12/2021 19:48:03OK...Game has 6 cases... as each case is completed I would like all Saves to be deleted and empty for next case....
Given the player wants to save the game
Note the player that all save slots are currently used
And note that one of the occupied save slot needs to be selected in order to save the current game and therefor overwrite the selected save slot?
}
if(character (script name).Room==(room number)){
//Do this......
}
}
Quote from: arj0n on Mon 13/09/2021 08:13:28Yes, of course..Quote from: Slasher on Mon 13/09/2021 03:43:48AddWaypoint is for characters, not for objects.
You need to change Move to AddWaypoint command which is also non blocking in the background...
Quote from: heltenjon on Mon 06/09/2021 08:17:45Mmm.. a few that I had made....
Slasher, out of pure curiousity, which other games have the characters (sprites) in Win a Million been in? I'm sure I recognize some of them...
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