Still need to sort out mouse walk only cursor.
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Show posts MenuQuote from: VampireWombat on Tue 03/03/2020 13:12:24If you think it is strong enough then release...
Hmm. Looks like I still may have time. Do I release a version of the game that's playable, but lacks all subtlety? Or do I just wait and release it at a later point when I can include everything I wanted?
Quote from: TheManInBoots on Tue 03/03/2020 11:02:0321 won't Load version 23...
So presumably you need at least the 0.23 for it to work, you think?
Oh yeah right.
I remember I did not upload these because it takes more time.
So let's see if my auxiliary uploads get up before Stupot gets to his PC.
Quote from: VampireWombat on Mon 02/03/2020 13:24:323-framed walkcycle... I thought my 4-framed walkcycle held the record
A little under 11 hours. I will definitely have something finished, but still can't be sure what.
Probably most backgrounds will be very barebones and there's a good chance the left/right walkcycle will be limited to 3 frames.
if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hotspot[1]) {
cEgo.Say("Captain. We are bordering on an unauthorised area.");
}
else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hotspot[2]) {
//Change cursor graphic for Hotspot 2
}
//Etc for other hotspots
//the same applies for Object.GetAtScreenXY(mouse.x, mouse.y) and Character.getAtScreenXY(mouse.x, mouse.y).
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