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Messages - Slasher

#741
Shame there are only 2 games this month so thanks to Creamy's entry ;)
#742
Night Witches.....
#743
Here is one quick way..

Open the Global variables node in the editor.

Right click in white area to add new variable.

Choose type: int.

Give it a name... Money

Set a start value..

Money is now a variable that can be manipulated in script.

To add say 5

you would add at the appropriate place(s) in you scripts

Code: ags

Money +=5;   //  Or Money -=5;  to take it away


To visually show how much you have you could make a label on a gui and name it LMoney. (The amount of money you have can be shown in various ways).
In the Global ash script in this function add

Code: ags

function repeatedly_execute_always() 
{
    LMoney.Text=String.Format("%d",Money); // the label will now show how much money you have at any one time

}





#744
The Rumpus Room / Re: Happy Birthday Thread!
Sat 09/11/2019 15:33:20

*** Happy Birthday Blondbraid ***

Have a great day and lay off the sherry ;)

#745
New game version uploaded with a few tweaks and new Font..

https://www.adventuregamestudio.co.uk/site/games/game/2372/
#746
QuoteCat:  I finished the game.
The singing and rapping was fun, I wasn't expecting that. The sound quality of the recordings was rather bad, though. Maybe you should get a new microphone (probably even a 15â,¬ headset will do). The recipe and garbage puzzle were okay, but I hated the phone puzzle.
This game was made with my granddaughter and so not too difficult. I only have laptop built-in mic so the quality was not high. The game was put together fairly quickly. Finding the 4 numbered telephone from 4 numbers is not exactly that bad and I have seen it quite a few times... What did you expect?

While Creamy's entry was a good concept it was unfulfilling until he explained more about it by having to give further info... without it who actually completed it?
#747
I'll can check for any bad dogs  (laugh)
#748
The Rumpus Room / Re: Happy Birthday Thread!
Mon 04/11/2019 08:43:32
*** Happy Birthday Rocchinator ***

May all your troubles be a small ones ;)
#749
Quote from: Stranga on Mon 04/11/2019 06:59:27
Is there a way to check how far cEnemy may be to the player?

You have 1 pixel follow

cEnemy.FollowCharacter(player, 1, 100);

you could add a condition if enemy x from player then run collide script.

#750
Maybe have the player walk say about 10 pixels away from cEnemy and have character repeat follow.... player will then only have a very short time to run away.

Food for thought...
#751
So, if cEnemy collides with the player cEnemy animates and the player loses health..

And you want to this to repeat?

You will probably need to move the player away just a little bit from cEnemy and have cEnemy again follow player...

I think this is what you mean... Or do you mean repeat actions a few times in succession?
#752
Sometimes what we know we think others do to... This is not always the case....

But some kind of hint at the beginning would at least give a direction...

Cat... It's an old type of puzzle... keep trying the numbers... One will put you through  (laugh)

#753
I've just spent a while playing this game and have not finished it yet.

First impressions: Really nice graphics and game play is really good.

I liked the music and the heat of going somewhere hot  (laugh)

Great potential and I want to see more  (nod)

#754
I have to agree with Shadow1000.

I think Paper Planes shows a great concept but very little content. I also spent, on several occasions, about 18 minutes trying to find the goal and unless I am missing the point I felt there was nothing to be achieved.  Creamy could, with time, turn this game into something really unique.

#755
Yeah, 2nd shot maybe better.. Perhaps twice the length to give L/R scolling and height plus say 200 to give U/D scrolling (clouds as object) to give safe cover..

Do you want to team up?

PM if you do..
#756
The speech font needs to be bigger, with my eyes I can barely read it..
#757
Quote from: Blondbraid on Fri 01/11/2019 17:32:28
Quote from: Slasher on Fri 01/11/2019 14:44:20
Clouds, Nazi's, heavy music... What a great combo  (laugh)

I have a few ideas swirling around in my head... If I get time I may be able to put something together  (laugh)
Interesting! What do you have in mind?

Birds eye view. Up and Down, Left and Right Scrolling. WW2 flying sortie. Targets to destroy (dam, fuel depot etc), being defended by Nazis... Only safe cover are the clouds but then you can't see your targets very well below..Destroy all targets. Get shot down and a backup takes over... Maybe 4 backup aircraft. Nazi's have Anti aircraft guns and a squadron of their own.

Game over when you destroy all targets or your squadron are all destroyed..

just jammin'

#758
Clouds, Nazi's, heavy music... What a great combo  (laugh)

I have a few ideas swirling around in my head... If I get time I may be able to put something together  (laugh)
#759
Creamy: Your Download link fails...

VampireWombat: It could be that you aim to do too much and that is where the trouble may start....  Even if you only made 2 rooms and put in quite a bit of game content with a good story line and with a few puzzles that would still be classed as a game.  You can do it if you keep within a frame of possibility and within the time limit  (nod)
I may also enter next MAG and I'm always up to lending a helping hand with others' game...
#760
The Rumpus Room / Halloween
Wed 30/10/2019 17:16:53
For Halloween Day :wink: 

https://youtu.be/HY4KVFrTJPc
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