Don't you mean Custom Gui as a Text Display window?
Normal gui's do not stretch to fit as Text Window gui's do...
Normal gui's do not stretch to fit as Text Window gui's do...
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// Dialog script file
@S // Dialog startup entry point
if(Game.DoOnceOnly("First Time")){
JASON: Hi there.
MANAGER: *grunt* You must be the competition winner.
MANAGER: What was the name again… John? Jacob? Josh?
}
return
bool skipped;
StartCutscene(eSkipAnyKeyOrMouseClick);
/*
.
. Your cutscene code
.
*/
if(Game.SkippingCutscene)
skipped = true;
EndCutscene();
/* ... */
if(skipped)
player.ChangeRoom(3);
else
player.ChangeRoom(4);
function repeatedly_execute_always()
{
player.loop=chorse.loop; // is horse main character or vice versa?
}
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