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Messages - Slasher

#901
Don't you mean Custom Gui as a Text Display window?

Normal gui's do not stretch to fit as Text Window gui's do...




#902
Game.DoOnceOnly        would do it..

Code: ags

// Dialog script file
@S  // Dialog startup entry point
 if(Game.DoOnceOnly("First Time")){
JASON: Hi there.
MANAGER: *grunt*   You must be the competition winner.
MANAGER: What was the name again… John?  Jacob?  Josh?
 }
return
#903
Hi  Blondbraid,

I don't have a lot of time as I am working on a full length game but I can spend a few hours on the back-end coding and some client-end stuff and help with puzzles, ideas etc..

PM me if you are still looking for help...

Slasher
#904
General Discussion / Re: RIP Peter Mayhew
Sat 04/05/2019 11:46:59
Poor old Chewwy  :~(

RIP
#905
Set Transition before change room...
#906
Well, we ended up with a few entries this month and they look superb ;)
#907
check this out to see if this game is your bag...

https://www.youtube.com/watch?v=8SIyHTzW4cw
#908
Although we have a few voice actors we NEED MORE......................Especially Americans... We have Apache Chief needs voicing for a start..
#909
This was asked exactly like pakolmo in NOV 2016

answer was

Code: ags

bool skipped;

StartCutscene(eSkipAnyKeyOrMouseClick);
/*
.
. Your cutscene code
.
*/
if(Game.SkippingCutscene)
    skipped = true;
EndCutscene();
/* ... */
if(skipped)
    player.ChangeRoom(3);
else
    player.ChangeRoom(4);


Note: This will also take the player to room 3 if the player pressed a key to skip the cutscene. You didn't mention key presses, so I'm not sure if that was what you were after.
#910
I'm wondering why 'Exclude Room from Game' is no longer available....

As previously mentioned in the passed: Compiling a demo game from a full Game and only compiling Rooms that are not excluded and therefore reducing the Game exe when in Compiled folder.


I know that at one point this feature was 'buggy' as Chris reported...

Over to you Crimson.....
#911
You need something like

Code: ags

function repeatedly_execute_always()
{
player.loop=chorse.loop;  // is horse main character or vice versa?
}


You will probably need to adjust player's x for loop chosen so he sits in correct position.....

I'm almost doing this for a player and a jeep and a speedboat..


#912
The Rumpus Room / Bearberry
Sun 07/04/2019 09:57:22
is it Bearberries or Bearberry's,  I wonder?
#913
AGS Games in Production / Re: SALARYMAN
Fri 05/04/2019 21:44:49
Been there, got the tshort..

Looks fab..
#914
Hi

have you read the posting rules?
#915
Well deserved for your innovations   (nod)
#916
I assume you have checked all object ID's?
#917
The most horrid movie would be watching you lot in an ags film  (laugh)
#918
The Rumpus Room / Re: Slasher's Corner
Fri 29/03/2019 09:33:32
Hi, welcome...

Are you having trouble? Hit a stumbling block? Out of ideas? Lack of inspirations?

Why not give me a shout?  Non technical questions only for this subject.

I may not have all the answers but maybe I can help in some way...

Slasher
#919
If a file name is too long it give's such errors...
#920
The Rumpus Room / Re: Happy Birthday Thread!
Sat 23/03/2019 18:53:27
Happy Birthday Ghost

Don't overdo anything at your age  (laugh)
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