Thanks Crimson,
I will customise my own..
Cheers
I will customise my own..
Cheers
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Show posts MenuQuote from: Stupot on Fri 08/03/2019 23:24:30I have not decided... So who knows?Quote from: Slasher on Fri 08/03/2019 19:51:45
You never know
Oh, hello. Is there something we should know, Slasher?
Quote from: ManicMatt on Thu 07/03/2019 13:54:30The tick boxes were exactly as seen in Khris' answer
Which was.. the tick boxes?
Quote from: ManicMatt on Thu 07/03/2019 07:54:53My first post and then amended to Khris' solution..
I was being stupid. For some reason I thought his display text was the dialog options. It was late, that's all I got!
Aw come on Slasher, we need a conclusion, what did you do wrong before that's now fixed?
// Dialog script file
@S // Dialog startup entry point
option-off 3
option-off 4
if(cTurner.Room==14){
option-on 3
option-on 4
option-off-forever 1
option-off-forever 2
}
return
@1
Display("You decide to investigate the cavern.");
object[2].MergeIntoBackground();
cTurner.TweenPosition(1.2,2518,3216,eEaseInEaseOutTween,eNoBlockTween);
cTurner.TweenScaling(1.2,28,eEaseInEaseOutTween,eBlockTween);
cTurner.ChangeRoom(14,565,629);
stop
@2
Display("You decide to ignore the cavern, for now.");
stop
@3
Display("You decide to take the left cavern in the hope that it will solve the case of the Loch Ness Monster.");
stop
@4
Display("You decide to take the right cavern in the hope that it will solve the case of the Loch Ness Monster.");
stop
Quote from: Khris on Wed 06/03/2019 08:12:08
The discord link on the top right works fine for me: https://discord.gg/BSvN5ZF
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