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Messages - Slasher

#981
General Discussion / Sorted: Twin Towers issue
Sat 19/01/2019 11:06:20
Thanks guys..

Anyhow, decided to change to Nessie, the Lochness Monster...

cheers
#982
General Discussion / Re: Twin Towers issue
Sat 19/01/2019 08:43:32
Thanks..

I was thinking along the lines of the unaccounted trillions of dollars that could not be accounted for..
#983
Hi

I am in production of a conspiracy / myth game (Maelstrom Obscura)..

One of the subjects is the Twin Towers.

Do you think that it could be to soon or offensive and a sensitive issue?

Cheers
#984
Yes, if you don't set the background frame it will cycle through them (animating).

By setting the background frame it will cease animating.
#985
Well done Cat... Great game  (nod)
#986
You can indeed change the Background image by triggering a region..
Just make sure the room loads the correct Background frame in Room Load.

Read manual about Region Events.

First Background is always 0, then 1, 2 etc

Parallax Scrolling module.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=33142.0


#987
Back in the cage Khris  (laugh)

He gets angry when Newbies won't listen or pay any attention to advice and make lame excuses and get very defensive because ags is not doing what it's suppose to do.

Most of us know Khris and his bark is worse then his bite but he's an ok guy, underneath  (laugh)

Read the ags help manual, its your bible  (nod)
#988
in the character events panel check movementspeed and animationdelay.. Adjust to suit...
#989
Filipe.

You want to listen to these guys for they have years of knowledge and trust me I've been where you are.

Sit back, relax an stay cool. All will come right in the end if you do as they ask.

1, Make sure you have created the said object in the room correctly named and that its view loop has at least 3 images.
2, Add your object code to animate in Before Fadein function
3, Get rid of all the other code. Maybe use a new room to do this so it has no other code.
4, Check your walkable area is correctly placed.
5, We generally use regions and not hotspots for walks on..
4, compile and run game.



#990
For an object to animate you must set it's View first...

Example
Code: ags

oMan.SetView(12);

#991
The Rumpus Room / Re: What grinds my gears!
Tue 15/01/2019 11:10:55
Oh, Khris and Co.. You're non believers then?   (laugh)

That's why I never take long haul flights, in case the plane fell off the earth  (laugh)
#992
I think it may be cryptically too hard, well, for me, but with one brain cell still working what do you expect?  (laugh)

I like the promise though...
#993
 Please delete, mistake..
#994
Never had this come up before..

GlobalScript.asc(2255): Error (line 2255): too many nested if/else statements

I believe there a limit?

Edit:

Shifted further database search entries to Rep Exe with a boolean too true when search button clicked... Seems to work so far...
#995
AGS Games in Production / Re: Tardigrades ©
Fri 11/01/2019 07:17:02
Plagiarized material........ US Films have been doing that for years....Maybe the 'powers that be' have not noticed or been given a back-hander?

It is a tricky area....  sometimes it's best to curve the softball to avoid the crap...

I hope it will not stop your production that you have been working on for so long...

TardigradeX  (laugh)
#996
General Discussion / Kickstarter
Thu 10/01/2019 09:45:16
Do any of you guys have experience of Kickstarter funding?

If you do have you any tips you can share with me and the best way to go about it?

Regards
#998
Recruitment / Re: Maelstrom Obscura.
Mon 07/01/2019 18:30:09
Quote from: Durq on Mon 07/01/2019 18:25:33
Do you have a list of the characters you need voice acting for?
As of yet these are being decided... There will be quite a few to choose from... If you are interested in one or more please PM me to receive updates.

They will range from military, agencies, government, public, scientists  etc
#999
Quote from: CaptainD on Mon 07/01/2019 11:14:34
Captain Disaster meets Troll Song would be fun... sadly I don't think I'll be able to do MAGS this month though.
Could be a hoot..... Food for thought ;)
#1000
For consideration

Dr. Chuckles' miniature world of madness.
DOWNLOAD
Created by Slasher and Mikeg...

Synopsis:

You are officer Marc Delago. You've been tasked with reopening a cold case leading back to the 80's, involving a string of missing people in the Sleepy Oak area, after new evidence matching the M.O. of the deranged maniac behind the kidnappings came to light.

A heavily wounded and psychologically distressed man claiming to be an escaped victim of the kidnapper has provided a compelling statement that could lead you straight to his captor.

Will you finally bring justice to the homicidal mad man behind these kidnappings?

Are these kidnappings in any way linked to the disappearance of the governor's daughter?

What hidden dangers will you encounter along the way?

Find out in Dr Chuckles' Miniature World of Madness




Possible Awards: Best Short Game.


Specs:
1280 X 720
32 Bit color
Direct3D 9 hardware acceleration




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