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Messages - Sledgy

#41
'Preview' from me in English
http://www.youtube.com/watch?v=rTrTpA8RVl0

#42
#43
There're my comments about the game: http://www.adventuregamestudio.co.uk/site/games/game/1850

A the beginning I don't like it, but then I went deeper and like it. Psychodelic mystic style with interesting info (for me)


I hope the author'll do English version of Google Quest, and you'll get him unusual style. It's almost like Dr.Brain
#44
Completed Game Announcements / Re: SQ Kubik
Mon 22/09/2014 15:41:21
Make your levels :) I'll try to pass it
#45
AGS Socket, SQ Kubik (it doesn't work only in my friend's pc with Win8 x64)

3.21

c:\123

---

Another x86 apps work in his pc

---

I'll later post screenshot of the error
#46
Completed Game Announcements / Re: SQ Kubik
Sun 21/09/2014 15:49:27
New bonus level pack from several fans :)

http://www.mediafire.com/download/z6p7a3b6d6x5t5x/SQ_Kubik_(level_pack_09-14).rar


I recommend you 'doom' :)
#47
Why?

Error is 'Can't read memory'
#48
There're AGS games with agssock? :)
#49
Smb got copy of this game and plugin? (links are dead)

And there's another way to do multiplayer (net play) in AGS?
#50
Somebody has open source of the game? (for translation)
#51
Thanks a lot!
#52
Has anybody Hero 6? (old & new demos)
#53
Can some new AGS engine do it?


It used extra script - Parser.asc with lines as

Code: ags
if (S=="look") Display("Look command");



I need to translate 'look' to 'smotri' (for ex). I can translate Display's text via TRA, but I can't do it with 'look', although this word exists in TRS

Bug?
#55
I learned, WF2 is Russian clone of WFN ext with a little another header. It's created for special engine - acwin.exe with WF2-support

3.3.0 alpha 2, at least, is 3.4.0 ---- AGS 3.4.0 Early Alpha: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48629.0

At least, it's not bug of 3.3.1. It's ok


I found decision. I just got Russian WFN ext fonts
#56
With engine 3.3.0 alpha2 it works normally too. But there isn't WF2 font support, but there's extended WFN (256 symbols)

How to add WF2 to it? Or how to convert WF2 to extended WFN?

Who is the author of WF2-engine?

//

3.3.1 alpha 1 doesn't work, because of problem with run --- 'Unable to load font 2, no renderer could load a matching file'
#57
I checked Descriptions of objects and inventory items instead of it. And translation works


But in one game I have trouble with it

I pick up item from my inventory, hint (GUI Label) appears 'Use %s to %s'. Mouse is on the item

And it's incredible. 1-st %s isn't translated, but 2-nd is translated. But really it's the same game object


For example, Lamp. I must got 'Mix La lampa with La lampa' in the hint

But I got 'Mix Lamp with La lampa'

Strangely. In the code this description (Lamp) exists only in one place. I checked it - I renamed Lamp to L2mp in the hex (and in the TRA)

And got 'Mix L2mp with La lampa'

-----------------

Seems, it's bug of WF2-engine (some 3.x, dunno). 'cause I checked 3.2.1 and everything work
#58
Advanced Technical Forum / Translation of %s
Fri 27/06/2014 00:42:32
I got a problem with it


For example, there's code
Code: ags
String a, b;
a="Lamp";
b="Cup";


Display("Use %s to %s", a,  b);



It needs for hint of using objects


In the TRA I translated this lines

'Lamp' and 'Cup' --- to --- 'La lampa' and 'Le cupp'

'Use %s to %s' --- to --- 'Mix %s with %s'


But in the game I have 'Mix Lamp with Cup'

i.e. Strings (%s) weren't translated. Though they exist in the TRS (!)
#60
As I see, listbox can't be translated via TRA in old AGS engine


But I heard new version of AGS has this feature. It's true?

What version?
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