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Topics - Slipshod

#1
Okay. I've searched and searched the forums, and I'm beyond frustrated trying to get this to work. I've tried my own hand at fixing it, but I can't wrap my head around it.   ???

When the keyboard movement is in tapping mode, The animation flickers between the standing frame and the first walking frame when the keys are held.

Is there anyway to fix this? Or a completely different way for a tapping keyboard movement to be executed aside from the module. Trilby's notes is proof it can be done. (When the key is held he walks a couple of steps and stops, this is much better than the annoying flickering).

So how can I make the character simply stay stopped without flickering when the keys are held?  :)

#2
Critics' Lounge / Girl Sprite (EGA?)
Fri 20/04/2012 04:31:04
I've rested for a couple of months after releasing Cherry's Quest for Coffee, now I've been tinkering with new ideas.  My next game will feature the following character:





Her design is simple, I'd like to keep it that way, but there's just something a tad bit off about her, and I can't place it. I think it's the arms.

So, what can I do better?

Oh, and for some reason I used the Doom palette. :)
#3
Cherry's Quest for Coffee

Well, it took me longer than expected for such a short game. But it's finally done!

The news says there's a temporary worldwide coffee shortage. After waking up, Cherry Starma discovers she is completely out of jo. Perhaps the store will have a can left... she'll  find out soon enough.  




Download from the AGS Games Page

or visit
Maddoxic.com



#4
Cherry's Quest for Coffee

During a worldwide coffee shortage, Cherry Starma discovers her can is empty! Will the store have any left?

UPDATE
COMPLETED

Screenshots


I decided this game would be decent enough to release soon. It's quite short, but it's taking me a while to complete. I work on it during free time, and that's a rarity nowadays. Completion is on the horizon, though. I've enjoyed AGS so far, and love working with it. I hope this short lighthearted game will be enjoyable to play as much as it is creating it.


Progress
Graphics 100%
Puzzles 100%
Scripting 100%
Music/Sound 100%

#5
Critics' Lounge / Game Music (another song)
Sat 21/01/2012 14:36:52
I've been playing around with Fruity Loops, and the LSD plug-in. I wanted to keep the midi type sound, but enhance it a little bit.

http://maddoxic.com/gamemusic/Maddoxic-STARMAtheme.mp3

Would this defeat the purpose of simply not using midi? I know that a few people have soundcards that don't support midi.

EDIT: Added another song http://maddoxic.com/gamemusic/Maddoxic-Untitled.mp3
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