Wow, I knew it had to be something really easy. Thanks for that. I have seen that option before, but something about the way it is written just didn't make it click with me.
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Show posts MenuQuoteSpinCombo.SpinLeft and .SpinRight would spin the lock and then return true if the combination was solved and false if not.
Quote from: strazer on Wed 30/11/2005 07:35:32
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23527.msg247166#msg247166
Quote from: Scummbuddy on Wed 30/11/2005 06:54:31
My apologies for not being "with it". Not "hip". Not "cool".
Guess I've got some reading to do.
Quote from: strazer on Wed 30/11/2005 05:52:38
No, filename.gue (in contrast to filename.gui which is a whole set of GUIs) is a single GUI that you can import by selecting the GUIs pane, then choosing from the menu "GUI" -> "Import another GUI...". I think you need AGS v2.7.
Quote from: SSH on Wed 23/11/2005 13:12:06
Gah! I'm trying to remember my trigonometry to work out how the steps should change, but its all gone. This is what happens 14 years after leaving school...
In my star wars scroller I used a reciprocal of a loop counter to calculate the size as things scrolled away. Another way to do it is to utilise the walkable area scaling and speed scaling and make your house a character...
Quote from: Snake Blisken on Wed 23/11/2005 12:43:13Quote from: SSH on Wed 23/11/2005 12:39:48
What you need to do to keep the speed of change is to increase the amount you change x, y, w and h by each game cycle. In fact, I'll maybe go and make a module to do this...
But wouldn't that make the end of the animation seem choppy because it would be taking larger "steps" at each loop?
Quote from: SSH on Wed 23/11/2005 12:39:48
What you need to do to keep the speed of change is to increase the amount you change x, y, w and h by each game cycle. In fact, I'll maybe go and make a module to do this...
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