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Messages - Snake

#1861
Harvester, I liked it ;) It was long, but it was funny. I'm looking forward to these seiries of games of this guys' adventures ;)

Hurry up and finish this! ...and the others!


--Snake
#1862
I feel like bustin' lose and cuttin' a rug.


--Snake
#1863
Heh, DG, incase you really didn't realize, I was only kidding ;) I was just adding to the pure insanity of it all.


--Snake
#1864
AGS Games in Production / Re:After Death
Wed 23/07/2003 22:15:58
Quote from: Dave Gilbert on Tue 22/07/2003 11:00:04
If I may offer some advice too... be wary of working on a game before you plan it out.  This happened to me recently, where I spent a lot of time drawing some nice backgrounds and later I realized they didn't fit into the story.  Planning things out beforehand saves you a lot of time in the long run.

This is why I wasn't sure if I should lock this thread or not. You people need to read the rules. The next person that does this will be locked.


--Snake
#1865
HAPPY BIRTHDAY!!!!!!!!!!1


--Snake
#1866
Jesus, I'm a big leaguer then?

Hey, your game sounds awesome. I love the escaping from hell part. The backstory was great, you did a splendid job on this thread, A++!

Can't wait for the demo  8)


--Snake
#1867
BLARGH!!

It says the page isn't there...?

I loved The Next Curse so I know this one will rock. Can't wait!


--Snake
#1868
I'm leaving too. I have this many games unfinished:

The Legend of Leitor's Edge (current)
Monkey Wrench
Evil Night
The Life of Marty Shore
The End
Bloody Mary (a secret game I work on from time to time that'll jump and scare the pants off you...even if you aren't wearing any...like Butcher)

I don't over post. But I'm leaving. Thanks to DG, that queen.

har


--Snake

::)

#1869
QuoteAnd I actually did a rack of postcards for the counter, but it looked like some robot martian with serious anorexia or something...
\o/!

Can't wait to see the new version and I also liked the update you did. I think the onlythings you could have done were put the coat rack to the far right behind the desk. The perspective of the cabinet is a tad off like you mentioned, but I think it's fine. If I were playing this game I wouldn't be worrying about it at all. It's fits the style anyway.

(you'll be getting the new LE Ideas List soon...)


--Snake
#1870
AGS Games in Production / Re:After Death
Mon 21/07/2003 20:04:07
What were the other games you were doing? Are you 100% confident that you'll finish this? Did you read the rules  ;D

Anyway, the concept sounds fricken fun. I know you said that you didn't know what else it was about except that you pick at the beginning wether you go to heaven or hell, heh, that's why I was picking on you above ;)

FUCKING LOCKED!!!1


(j/k)


--Snake
#1871
Hey!

Heh, this game doesn't have anything to do with alternate realitys, does it? ...bastard  ;D

They look alright to me, Rincy. The only thing that bothers me about the first one is that the shelves and counter-top are empty. Maybe the counter could use some papers and a map or somthing :)

The office is WAY to empty ;) Maybe it could use some bulliton boards (sorry for spelling mistakes, I've got a buzz going on and I can't really tell what's wrong and what's right at the moment...lol), posters, maybe some plants on the floor.


--Snake
#1872
lol...now stop that.

Keep on topic, don't start on other people's projects now.

Please don't make me have to delete any more posts...it sucks... ;)


--Snake
#1873
Anything that's easy to understand and not too clicky. I like both sierra and Lucasarts for good examples and a bad example would be The Curse of Enchantia.

The GUI used for The Legend of Leitor's Edge (until further changes) is only two clicks. Like a an inventory icon on the screen, you click it and it opens a menu consisting of Interact/Take, Open/Close, Search, Climb Up/Down, Speak to, Inventory, Pause Game, Options, About, Cancel.

I think more verbs than just look, talk, interact and speak make the game more involving.


--Snake
#1874
--EDIT--Bad topics removed. Damn I hate doing that...

Note to everyone that's been a total ass recently:
I'm getting sick of this shit.

People, if you don't like how something is being done, tough goddamn shit. THIS IS NOT YOUR GAME. If you don't have anything good to say about the project, shut your mouth. Don't post. It's simple. We're not in kindergarden here. Like I've said before, this is a respectable community, cut the shit would ya?


I'm going to keep a couple of Vel's posts since they were constructive critism, but Vel remember, this isn't the critics lounge. Only post a critique if the creator of the game asks for it. Let him do what he's gonna do, it's his game, not yours.
-Thread Unlocked-


--Snake
#1875
You've got to adjust your contrast so you can hardly see anything...then when you use the flashlight, it brightens things right up...like a flashlight ;)

If I'm wrong, then he probably changed the flashlight effect since the first demo (very first demo).


--Snake
#1876
Thanks, Rode...crap, I didn't think of using those keys...  :-X


--Snake
#1877
This game is pretty fun. I love the graphics, music and animations.

How do I get passed those pink plants in the water? I'm guessing I need a suit... What is that grey thing at the bottom of the ocean floor (under ship) ? I tried examining it but it isn't anything...but it definately looks like something to me ;)


--Snake
#1878
Sounds good to me, Squonker...

...now call Mr. T off...he's hurting me..


--Snake
#1879
You chump. har har.
Rincewind and I have traded a couple very good ideas that'll be something to "evolve" upon, but I'll wait until you send me your feedback before I send out the list again.

They include new news dealing with Matt, and Seth's bike being the only bike left on Leitor's Edge when he returns.... more info on these subjects when I hear your views.


--Snake
#1880
Foreskin
Scabs
Clipped Hairy Anal Warts
A sock full of eyes


--Snake
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