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Messages - Snake

#221
General Discussion / Re: Steve Jobs
Thu 06/10/2011 20:41:22
Yeah, after finding out yesterday afternoon, I was very surprised that it wasn't being discussed yet. Something like Steve Jobs dying I would expect to learn about here first, rather than from my wife who found it whilst signing in to Yahoo! Mail.

Bill Gates will never have a better rival.
#222
:-[
Oopsie?
#223
Quote from: Studio3 on Thu 06/10/2011 10:58:50
I mean when I am using AGS. Like I said I still got stuff to finish and there maybe a time where I need help with the RPG side of the game.
Could you hear the face palm from there?

If you need help with the RPG side of the game, ask on an RPG forum... you know, where they share your same interests because THEY'RE making RPG's TOO?? ::)

When you decide to make an ADVENTURE GAME we will be MORE than happy to help you out with it, I promise. I'll be so happy that I'll jump up and click my heels, followed by a somersault. Hell, I'll even skip rope while rubbing my stomach and patting my head.

PS
Dan (ShiverMeSideways) is working on a dugeon crawl RPG sort of damn thing that I don't entirely understand, but I can tell already that it slaps the cat's ass and is SURELY something you could use down the road.

\\--EDIT--//
I just realized that you mean when you need help scripting RPG shit in AGS. Gah.
In any case, IceMelt, my post is still relevant for future use.
#224
Oh yeah, Squ0nk, does this mean we can continue MoNKeY WReNCH?!
#225
Squinky! You bastard! Welcome back! I would love to see games from you again!

YAY! Squinky's back!
#226
I personally agree with and want the same thing for you as LimpingFish does.

At this point in your programming career, you do not have enough programming knowledge to code an RPG with AGS. Decide on a first RPG game that you want to make, even if it is a FF clone/fan game whatever, and use RPG maker. Use AGS for an adventure game. You know, point and click? That's what AGS is for, Isiah.

\\--EDIT--//
And another thing is, Isiah, that if you join the RPG Maker forums and such, I am willing to bet that you will not get flamed as much for making a FF styled game as you do here. I'm sure you'll find a ton of other folks your age with your same interests, unlike what you will find here. I'm sure you'll find that you'd be more at home over there, when it comes to RPGs. Give it a try. What do you have to lose?
#227
Quote[another edit]
I really do NOT want to sound like a complete snaker here...
Watch it, Pal...
#228
LOL Bici. Not to steal Dualnames' fire, but BEST POST EVAAAAR!!
#229
Not that I'm one to talk, but how about we make a completed AGS game first before we strike forth on bigger AGS endeavors, shall we?

It puzzles me why you want to add RPG-friendly commands to the AGS engine source code when there are RPG game making engines out there all ready to get your greasy fingers on.

If making RPG games is in your soul, why are you here trying to use AGS? If I wanted to make a game like Final Fantasy or Secret of the Stars (my favorite RPG btw), I would have stuck with RPG Toolkit or RPG Maker.

This community is formed around adventure games, not RPGs. Yeah, RPGs are possible with AGS, but there are engines out there that are dedicated to JUST RPGs.

It would be like me trying to remake The Adventures of Willy Beamish with RPG Maker, or wanting the source code to RPG maker to add adventure game-friendly commands to it because I wanted to remake The Adventures of Willy Beamish with it... why wouldn't I just use AGS or another adventure game authoring system?

Christ kid, use the fucking engine that suits your dreams. You're like a 2 year old trying to fit the fucking square block through the fucking circle.

\\--EDIT--//
By the way, everyone, Calin Leafshade told me in a dream last night that he was Icey.
#230
 :o
#231
Today is Saturday and we have forum access. I am happy.

Quote from: Ponch
Now back to the matter at hand, Snake! What are your snake-y feelings regarding the completely unsubstantiated rumors about a group of self-styled, possibly leather pants wearing, undoubtedly incredibly sexy AGS superstars and their secret schemes regarding the future of the AGS forums.
I think it's hogwash. I don't believe there to be such a secret underground society hell-bent on saving the AGS forums.

Now excuse me while I mend my cape. Er... my knickers... no um, my wife's knickers... I mean watch my wife mend her knickers... what are we talking about again??

\--EDIT--/
Ponch. By the way... I love how when I'm listening to the radio, no matter what song or genre, your cow is dancing with the beat. Perfectly.
#232
Because it's fun to point fun.
#233
Wow, this looks like it'll be a great story! Looking forward :=
#234
QuoteI've always used the "Wait, what?" response as a default "no interaction available, try something else" -response, but apparently some people dislike it quite a bit. I'll probably change it into something a little more neutral.
Yay! Please use something a little less "smart-assed"  ;)

QuoteI might also end up combining the candle and the lighter into a separate item you can use to set and light the candle with only one visit to the inventory. This should make things a little neater and easier to use.
Not a bad idea, WHAM, but why would you do that when you could (like I suggested) put the candles up on the top of the screen next to the lighter? This way you aren't forcing the player to repeatedly open the inventory for something that the game revolves around in the first place. Have the inventory exclusive to other items you pick up which may or may not be puzzle related.

I have to apologize, though, I do not mean to step on your toes with all these suggestions, it is your game. But these are things I would do if it were mine :-X And since you've released a demo I would automatically assume that you are open to and/or requesting suggestions from the players, which could only make the experience of the game better for them.
#235
I have to agree with Grim about the inventory. When I opened it up for the first time, I was a bit confused and it still gets the best of me every now and then. In a whole it is very nice, I like how it is your cell phone, but there is a lot of clicking and it's kind of awkward looking at it sideways... OH! And don't forget that the phone has no signal so there should be no bars, not all of them ;)

It would be nice if the candles had their own little spot up on the top of the screen (and maybe a number to show how many you have) like the lighter does since they are the two items that are mainly used. That would eliminate all that clicking, and like Grim said, make it less of a chore to take one out and light it.

Also, I downloaded the new version and started again and have noticed that the inventory screen is now green? Is this intentional?

One last thing, and this is strictly my opinion, but I don't like it when I try to do something and Sara responds, "Wait, what?" - it almost makes me feel like an idiot for trying.

Please don't get defensive with what I've said above, the game is only in it's early stages and even at this point it is still shaping out to be a good game. I'm looking forward to the final release.

I have not yet finished the demo so I will report back when I do :)
#236
Quote from: Ponch on Thu 15/09/2011 19:59:25
Quote from: Dualnames on Thu 15/09/2011 19:35:02
Quote from: monkey_05_06 on Thu 15/09/2011 19:09:22
I object to Ponch getting any awards unless he makes his RS:OSD game in AGS.
I object to that objection!

Overruled!  :D

I don't even know what RS: OSD is but I can't wait to start working on it. (I hope it has boobies in it!)
Oooh man it fuckin' better.
#237
Quote from: WHAM on Thu 15/09/2011 07:08:05
@Snake: Cool avatar, dude! And no, no matter how much people want to, there will be no way to carry light sources while moving. You can use the lighter at any time, though, to create light for as long as you are standing still.

Oh... well that explains a lot. I guess I can get my head back on straight and continue the game ;D

One question though, why did you choose not to allow the character to carry light? Surely, if she can drive a car, then she can carry a lit candle/lighter and walk at the same time... Sorry but I find that a bit strange.

I was actually thinking that (after I figured out how to do it) you could only carry a lit candle with you for a limited time before having to put it down due to the burning wax. I was also trying to use the lighter sparingly in fear of wasting the fluid. Will these things take part in the final game?

Anyway, I am enjoying it so far. I like the sound effects. I also love how I'm scared to walk across the hallways without the light on ;)

Now, to download the newer version and play from the start with my new found knowledge.

PS
QuoteCool avatar, dude!
Thanks, I'm glad you like it!
#238
Quote from: ProgZmax on Thu 15/09/2011 03:29:50
...

That's all I care about.
That's ALL you care about??!@

Snake throws ring at ProgZmax and stomps out of room...
#239
Spoiler
How do I pick up the candle holder in the kitchen so I can carry some damn light around with me?? If it's not meant to be picked up then PLEASE... make it not look like it's got a handle :(
[close]

Otherwise, great fun so far ;)
#240
Quote from: gameboy on Wed 14/09/2011 17:12:02
I'm never gonna release my game because you guys keep making awesome ones every year. >:(
I hear ya, man.
And they wonder why they haven't seen Leitor's Edge yet :P

*By "they" I mean "Dualnames".
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