Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Snake

#381
Quote from: Dualnames on Wed 11/05/2011 13:39:04
Quote from: Hudders on Wed 11/05/2011 10:23:50
What a Shame - Rolling Stones.

QuoteWhat a shame
Nothing seems to be going right
What a shame
Nothing seems to be going right
It seems easy to me that everything can be alright

That's not the song..  :(

YES IT IS >:(
#382
Have you found the song yet, Dualsie? I hate it when this happens to me too :D
#383
Quote from: Khristian Cammilleri on Sat 30/04/2011 15:46:14
Want to try another horror game?
Search for : Escape from the Chaotic City
In ags
Why are you making them search when all they have to do is click your signature?

I second it anyway. Nice game it is... haven't finished it yet though >:(
#384
Quote from: Dualnames on Tue 18/01/2011 21:51:58
Quote from: Snake on Tue 18/01/2011 21:32:28
Quote from: DualdoNEXT: The man that created RON. And then left. I'm serious.
You're shitting me!

I would never do that, I'm going to seriously attempt a get rich or die trying equivalent.

Heh

Not to put you on the spot my very good friend whom I love very much, but, any explanation why this didn't come to fruition (just so everybody knows)?

Honestly I had forgotten all about this but I was genuinely disappointed when you told us today that it wasn't happening :D
#385
General Discussion / Re: Pac Man Ghosts
Sun 24/04/2011 04:30:31
I would just like to clarify that at the time of the discussion, she thought it was Pac Man, not MS Pac Man ;)
#386
I will check this out soon  ;D
#387
I highly recommend:



Great movie! Classic ;D
#388
QuoteThe argument against this that I've considered is that, with time travel, events play out in 'real time' meaning that when the Terminator goes back in time if it takes 10 days to find Sarah Connor (and kill her) the future wouldn't alter for 10 days (until the actual point where she is killed).
I believe that if you were sent into the past, no matter the means, present time would be halted, or paused if you will, and not resume until you return in the altered time-line. Nobody would know any different whether past events were untouched or not. Though I think it would be near impossible, if not impossible, to not alter events by simply observing.
#389
General Discussion / Re: DOS Emu for wii
Mon 18/04/2011 20:09:12
QuoteI see you crossed out that last line. I only own my wii for hacking reasons.
You're not one of those assholes that ruin Mario Kart races are you??

*Snake beats the shit out of Icey
#390
*snake hollers to Calin as he marches off the field like a little girl,

"JACK BE NIMBUS!!"
#391
I love the new look and I don't mind the new name. At first I thought it was awful, but it's actually growing on me quite fast. Just don't turn it into a fucking FaceBook

Calin, would it be a bother to update the first post with the latest updates as well? Every time I see this thread float back to the top I get excited and click on it... only to see:
Quoteok, so firstly I understand that all of what i am about to say falls under the category of unnecessary but hear me out.

What do people think of a steam-like system for ags games?

Then I find my self sifting through the last page trying to find what you had posted.
#392
Have you checked whether or not the MIDI in Window's volume control just isn't simply muted for some weird reason?

This reminds me of a problem I had years ago.

Try this:
For some reason when you start an AGS game (back when I was having the problem), the volume control in Windows sets the volume for MIDI Synth all the way down to zero. What I had to do was, after starting the game, quit and adjust the volume control and restart the game.

Hopefully this works for you. I haven't had this problem in a very long time so hopefully my solution is the correct way I went about solving it.

I hope this helps!

Also, you can try

\\--EDIT--//
oops! I forgot to finish what I was writing... phone rang :P

Also, you can try playing the games in windowed mode and see if that helps diagnose further. If there's still no volume while in windowed mode, while the game is still running, open up volume control and check the MIDI synth slider...
#393
Thank you for suggesting that the problem may have been coming from the if(running!=0) variable check, Sephiroth!

I worked with it and made a couple new variables to check directions, split the code up into a couple different sections and etc, ... and it now works beautifully.

Thank you once again for opening my eyes to that piece of code...

Now it's on to finishing jump and duck! I had them working flawlessly the other night, so hopefully I can remember how I did it without wasting too much time (I had wiped the entire thing clean and started from scratch previous to the code given on my first post).
#394
Thanks, Khris, but that didn't work. It does nothing different.

I think the problem may lie where I have the animate code?

I am going to try again and rewrite the code...
#395
Hello, there.

Even though it's been a while since I last posted for help here, my problems are still just as elementary.

In an attempt to keep myself busy, I am playing with an idea I've had for a project I've been planning.

Instead of using a module I am instead "emulating" platform movement by simply moving the character left/right and animating the jumping.

All is surprisingly going well, except for one little problem that is bugging me:

While walking, the player will animate in the opposite direction if the new directional key is pressed before the previous directional key is released.

Example: Holding left arrow, press and hold right arrow whilst still holding left arrow. Let go of left arrow whilst still holding right arrow and the player is still animating in the left direction.

Here's my code:
-- Please take note that this is one of the many variations of code that I've tried that have had the same result --
-- Also, never mind the jumping section. It's been incomplete since this problem arose --

Thanks for any help

PS
If you would like me to comment the code a little better for you, just ask and I will do so...
Code: ags

// main global script file

//********************
int facing=1;
//Which direction P1
//is facing:
//1= LEFT, 2= RIGHT
//********************
int running=0;
//Is P1 running?
//0= No, 1= Yes
//********************
int jumping=0;
//Is P1 jumping?
//0= No, 1= Yes
//********************
int duck=0;
//Is P1 ducking?
//0= No, 1= Yes
//********************


// called when the game starts, before the first room is loaded
function game_start() 
{
  player.FaceLocation(0, player.y, eNoBlock);
}

// put anything you want to happen every game cycle in here
function repeatedly_execute() 
{

if (running==0)
{
  if (facing==1){
    player.Loop=1;
  }
  else if (facing==2){
    player.Loop=2;
  }
}

if (IsKeyPressed(eKeyLeftArrow))
{
  facing=1;
  player.x-=2;
  if ((jumping==1)||(running!=0)){}
  else {
    player.Animate(12, 3, eRepeat, eNoBlock, eForwards);
    running=1;
  }
}

if (IsKeyPressed(eKeyRightArrow))
{
  facing=2;
  player.x+=2;
  if ((jumping==1)||(running!=0)){}
  else {
    player.Animate(13, 3, eRepeat, eNoBlock, eForwards);
    running=1;
  }
}

if (IsKeyPressed(eKeyUpArrow))
{
  if (facing==1){
    if (jumping==1){}
    else if (jumping==0){
      jumping=1;
      player.Animate(10, 2, eOnce, eNoBlock, eForwards);
    }
  else if (facing==2){
    if (jumping==1){}
    else if (jumping==0){
      jumping=1;
      player.Animate(11, 2, eOnce, eNoBlock, eForwards);
    }
  }
  }
}

if ((((IsKeyPressed(eKeyLeftArrow)==false)&&(IsKeyPressed(eKeyRightArrow)==false)&&(IsKeyPressed(eKeyUpArrow)==false)&&(IsKeyPressed(eKeyDownArrow)==false))))
{
  if (facing==1){
    player.UnlockView();
    running=0;
  }
  else if (facing==2){
    player.UnlockView();
    running=0;
  }
}

}
 
// put here anything you want to happen every game cycle, even when the game is blocked
function repeatedly_execute_always() 
{

}

// called when a key is pressed. keycode holds the key's ASCII code
function on_key_press(eKeyCode keycode) 
{
  if (IsGamePaused()) keycode = 0; // game paused, so don't react to keypresses
  if (keycode == eKeyCtrlQ) QuitGame(1); // Ctrl-Q
  if (keycode == eKeyF9) RestartGame(); // F9
  if (keycode == eKeyF12) SaveScreenShot("scrnshot.pcx");  // F12
  if (keycode == eKeyCtrlS) Debug(0,0); // Ctrl-S, give all inventory
  if (keycode == eKeyCtrlV) Debug(1,0); // Ctrl-V, version
  if (keycode == eKeyCtrlA) Debug(2,0); // Ctrl-A, show walkable areas
  if (keycode == eKeyCtrlX) Debug(3,0); // Ctrl-X, teleport to room
}

function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
}

function dialog_request(int param) {
}

#396
Thank you for your kind words, everyone.

I've been sitting here wondering what to write to express my gratitude for this community, but I am drawing a blank - much like I do when I sit down to work on Leitor's Edge :P

So I will just leave it as, "Thank you and I appreciate all of you" :)

Now get back to work.
#397
After nearly four years of dealing with cancer, my stepfather passed away yesterday.

We were lucky to have him around as long as he was, since, we were told he only had a year at the most.

Seeing him last summer I was sure he wouldn't make it to Thanksgiving, but luckily we had him for not only Thanksgiving, but Christmas as well.

I am going to miss him :'(
#398
You're a cunt, Leafshade.
#399
General Discussion / Re: Fancy dress anyone?
Fri 18/03/2011 12:36:51
QuoteThe geek in me wants to go as something game-y and I have an idea in mind that I'll post in this thread if it comes to fruition.
Oh, man, it's GOT to be Bernard!
#400
Don't be disappointed. Like me, maybe some people just hadn't noticed it yet or did but didn't click on it due to not knowing who James was.

It's absolutely horrifying. This is the first time I've heard of it. It is quite heart wrenching.

What struck me emotionally, more than the act itself, was when I pictured James' little face when they started to attack him... the confusion... being scared... wanting his mother. The innocents of trusting those two boys to take him somewhere and then they turn on him...

I have a 3 year old girl. I can't imagine something so terrifying happening to her :'(
SMF spam blocked by CleanTalk