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Messages - Snake

#501
I watched the new series on AMC, The Walking Dead and then I watched The Return of the Living Dead, which followed immediately after on the SciFi channel (spelled "SyFy" now days). Or maybe it was Chiller. I can't remember, it was late. Unfortunately I fell asleep JUST before TarMan ate Suicide's brains. The last thing I remember is Suicide pointing at the basement door proclaiming, "OVER THERE!!1!" after hearing Tina holler to them from down there.
#502
Eh?

[Goofyness]
QuoteSite: OCD.com Download: OCD.TLW[RPG]

OCD: TLW? Sounds like a great new adventure to me!

Obsessive Compulsive Dennis: Tiny Little Weenis
[/Goofyness]

[In all seriousness]
I will play your game, Studio3, as soon as I get a chance! It sounds fun :)
[/In all seriousness]
#503
VERY awesome! I agree with everything abstauber said.

One thing I wonder: Will having to use the stairs be tedious?
#504
Huh, I never heard of this game until now. I looked it up and it looks very interesting. It would definitely be one that I would love to pop into my old Playstation (if it still works)!

Come to think of it, I think I got rid of it.
#505
Quote from: anian on Wed 27/10/2010 18:09:13
Yeah, Ryan, what you said works, didn't have to enter a credit card or anything, just an email address. Though there isn't any indication of when and where I'd actually be able to download the game.
They're not ship this, are they? I entered my real address.  ::)
Haha, yeah, I did the same, Anian ;)
#506
QuoteIf you look at the first dev video, there is a sneak peak of the characters talking to each other...
Yeah, I saw those. To be completely honest I wasn't impressed much by the animation, but I am keeping in mind that it is still an incomplete piece of work. I'm sure they'll polish it up by the time it's released.

Just finished watching the 3rd video  ;D
#507
Holy shit, he sounds just like him!

I wish they would give us some screenshots of the actual game, though.  I feel like we're being yanked. If it's going to be released this coming winter, which is literally right around the corner, I would think they'd have some gameplay to show us - not just concept art.
#508
Before anyone else posts with negative comments, may I ask what the purpose of this is?

PS
It's not about whether or not AGS is "smart enough", because AGS is a VERY powerful tool, but if the plug-in, or future plugins, are/will be able.
#509
Tuomas and Andail:


And here's a random, but kind of "on topic" pic:
#510
AGS Games in Production / Re: The Second Man
Mon 18/10/2010 17:16:12
Okay, guys. Let's not let this get off topic.

Cianty, if you want further advice on the GUI and graphics, don't hesitate to post in the critics lounge. You'll get extensive advice there - which I'm sure you already know that :)
#511
AGS Games in Production / Re: The Second Man
Mon 18/10/2010 14:58:02
The only thing I didn't like about the buttons were the open/close graphics. Before you gave the comparison, I actually thought it was lock/unlock.
#512
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 18:24:45
Spoiler
"The train is only part of the intro. Like in the good old (and in fact the others too) James Bond films where the film starts with a few scenes setting the atmosphere and showing what it's all about. In this case, you get to know how the Hero works and does his job (usually) and then the "actual" game starts..."
[close]
Oh, I see ;) Great job then posting two other screenshots of it in-game.

Note to others: THIS IS HOW YOU PROMOTE YOUR GAME IN THE GiP FORUM.

Also, you are new to pixel art? You fooled me, man. Looks damn good :o
I do agree with tzachs on the restaurant, though. I actually thought they were curtains of some sort.
#513
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 17:54:05
Wow. I am looking very forward to this game. The graphics are beautiful and you've given enough of the story to not give anything away, but has gotten me interested enough to keep an eye on this project. I also love the 9-verb's button graphics :D

How much of the story will take place on the train?


\\--EDIT--//
tzachs reminded me about something:
QuoteBad language
Please don't spoil the story with excessive swearing. Some people tend to over do it, thus breaking the atmosphere.
For me, anyway.
#514
I agree with all the above! This is looking great  ;D

[personal_gripe]Will you be fixing the resolution so it really IS 320x240? The font clearly shows it is in a higher resolution. Personally, hence the brackets, I hate it when people mix and match resolutions - it just ain't natural![/personal_gripe]
#515
Quote from: LUniqueDan on Wed 13/10/2010 03:44:46
Welcome to the procrastination evaluation thread.

My answer is : 5 years.  :=
Cheerz
If you knew me well you would have guessed at least twice that ::) Bottom's up!

Baron, I knew I forgot something (even though I read it and edited it a hundred times before I posted it). I've edited my post:
The game will be in 320x240 resolution. All graphics (with the exception of sprites) will be scanned and then finished in MS Paint. The style of the graphics are somewhat cartoony, but not silly. There will also be a small bit of shading involved as well.

Also, the distractions are dependent on your surroundings. Thanks for the response! I loved reading it!

I ask because a lot of you out there, unlike me, can throw together decent games with barely any time to think about it.
I would guess a week, maybe two for some of you to do what I am visualizing for this game. If I was under pressure, for say, MAGS, I could see possibly completing it within time. Maybe.

Monkey, I would like to take a look at it. It sounds very interesting, though I will be doing the branching myself ;D
#516
I recently played Bicilotti's hour game, The Firebird Island. I suggest you download and play it if you haven't. He says it's crap, but it's actually quite fun!
It is in the style of a CYOA book, which appealed instantly to me since I love those books and any game that plays like them. I was amazed that, even though there were a few spelling mistakes, one bug (which I found anyway) and one nit-picky thing of mine (Display command being used when I felt all text should have been on the "page" like everything else), he still managed to get a little story and multiple branches all done in an hour.
Like I told him on IRC, it would take me the entire hour just to think of and decide on what I was going to make. Which is why I never join such events.

But anyway...

See? I can never just ask a question. I told him over an hour ago, when I asked for permission to link to his game's download, that I was posting a thread in a few minutes. Gah.

This game of his inspired me to make a small CYOA style game out of a little CYOA book I made when I was a kid!
So I found the book and read it through. I figured, it needs a little fixing up but I've got a pretty good visual of what this game would look like and play like.

This was the first time I sat down and figured out how many of "this and that" I will need. What I've done in the past was make the graphics and animations as I need them and go back later on to add more. But it felt pretty good to get it all down on paper and see it.

So here are the statistics as they are at the moment:
14 BGs
23 Sprites
37 Animations
* I haven't thought of how I will handle branches yet, so I'll hold off on GUIs/hotspots/objects for now.
Also, these numbers aren't concrete at the moment since I may add a little more or decide I don't need something after all.
Come to think about it I forgot to count up how many sounds I will need. SFX will undoubtedly be one of the last things I do anyway.

The game will be in 320x240 resolution. All graphics (with the exception of sprites) will be scanned and then finished in MS Paint. The style of the graphics are somewhat cartoony, but not silly. There will also be a small bit of shading involved as well. 

I'm going to pretty much keep the branches the same, but it is in need of a fix here and there. So instead of doing a complete copy of the pages, it'll take me a little extra time to think of what I want to put in place of the actions/branches I take out.

It's a simple game. There will be no items, inventory, puzzles or dialogue.
Only branches made by the choices you make and animations to go with what you are reading.
And of course, basic scripting.

So with the given statistics and above info, how long would such a game take you to create into a fairly polished product ready for play?

With distractions? (kids, work, etc...)
Without distractions?

With or without distractions is completely up to you, being that everyone's home environment is different.

Also, how many of you plan the statistics out beforehand?
#517
What is the point in keeping this alive again, Darth? People feeding him are only taking the attention away from other games in production.

I will be editing or locking this at one point in the near future.
#519
No waste of time! I would play it.

I've got fond memories of that game as well. I used to love it. I never actually finished it though, since I was only borrowing it from a friend.

Heh, every Thanksgiving, the smells coming from the kitchen bring me back to a kid sitting out in the sun room (which we called a porch) playing one of the dungeons near the middle of the game, eagerly waiting to hear my mother say that it was time to eat :)
#520
Critics' Lounge / Re: Run cycle - WIP
Sat 09/10/2010 02:36:58
I like it Khris!

The only thing I would suggest is making his legs go just a TAD further outward before hitting the ground in the front. It looks a bit stiff, stopping short. I also like the speed of the old one, seems more fluid. Heh, the new one reminds me of Rocky and Apollo racing each other on the beach in slow motion ;)
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