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Messages - Snake

#561
Engine Development / Re: AGS Wii Port?
Thu 19/08/2010 23:32:24
I would like to know as well.
#562
Adventure Related Talk & Chat / Re: AGS Steam
Wed 18/08/2010 20:48:53
Calin, I think you've got something here. I really like the idea of an AGS Steam.
Though some people may find the idea to be useless/unnecessary/pointless, it could really be fun. No one would be forcing them to use it, if they don't want to, they don't have to. You've got nothing to lose giving it an honest go.

It could even be a place where the commercial games can be easily found and purchased. People could download patches, demos and read AGS related Blog's/Ezine's.

I can really picture it being the place for everything AGS related. Maybe even download the latest version of AGS itself.

Having a link to various IRC clients with instructions on how to set it up and join #ags, have an in-program chat and friend's list I guess would be included without saying.

The biggest thing with me is I really wouldn't want to see it turn into a social networking site/program.
#563
Completed Game Announcements / Re: ∞ bit
Fri 13/08/2010 23:23:07
Quote from: Vince Twelve on Fri 13/08/2010 22:44:53
That was intentional.  I thought most platformers (even Super Mario Bros unless I'm mistaken) had variable jump heights depending on how long you hold down the jump key.
You are correct, Vince. Mario Brothers had the variable jump heights. Variable jumps heights are the best way to go ;D
#564
I finally made it to mittens, as you all know already:

#565
General Discussion / Re: Fast Food Rants?
Tue 10/08/2010 18:12:32
Quote...why somebody would lose their temper like that over factory meat.
LOL!

I'm not a breakfast person unless I am making it for guests. When we go on a trip we will usually stop somewhere to get a quick "breakfast" before heading on the highway. This quick breakfast usually consists of a bagel or doughnut with an iced coffee. Now on top of not being much of a breakfast person, I also don't like sweet foods - with the exception of a rare craving. I like my sodium - which I'm sure my heart will protest at one point in the future.
To get to the point, one thing that has always puzzled me was the fact that if I wanted a double cheese burger at 8:30 in the morning, I can't. I have to choose something off the breakfast menu. Being a "burger joint", you should have the choice to order a burger at 8:30 in the morning if you want.
#566
QuoteAdding in RPG elements will make it have better feeling.
Adding in RPG elements will make it shit.
IMO, of course.

In all seriousness, the idea with the characters being in a seperate rpg style game would be neat to play, if it were humorous (like they should be)... maybe even a wacky fighting game. But the idea of making the first MI game (or any of them) into an RPG makes me nauseous.
#567
Completed Game Announcements / Re: ∞ bit
Tue 10/08/2010 04:30:22
LOL, Vince ;)

QuoteThis really adds a dimension to the platform genre, something a lot of 3d platform games fail to do
Yeah, when seeing it first posting in the GiP forum, it reminded me a little of Mario Clash (I think is what it was called) for the VirtualBoy... man I loved that game...

\\--EDIT--//
QuoteA couple people have complained about the second level.  I thought it would be too easy.
Not that Castle of Fire even comes close to this (even in negative numbers), but, that's what I thought when I first released it as well. I could play it myself, whip right through it and then decide to adjust everything because I thought it was too easy.
#568
Completed Game Announcements / Re: ∞ bit
Mon 09/08/2010 19:19:52
 :o
I can't even begin to comprehend how you scripted ANY of that in AGS... it is just plain incredible.

I love everything about it that I've played so far. I have experienced ZERO slow-down as of yet, but I haven't gotten very far at all, only the first station.

The platform movement is very smooth and natural!

Vince In-fucking-credible Twelve. That is your new name.

PS
And the music is great as well!
#569
Quote from: AtelierGames on Thu 05/08/2010 20:24:33
Quote from: icey games on Thu 05/08/2010 20:22:12
sorry snake ass

LOL!

Quote from: icey games on Thu 05/08/2010 20:24:04
i wanted to hear how they looked from there makers.

PM them? Please use your brain cell...
LOL to all of the above!

Eventhough I said no, Icey, You did a really good sprite. I like them all, actually. Good job! :D
#570
Icey I have replied to your PM.

I have chose to say no only because he is a real person. Matt isn't based on anyone, that's who he is in real life (except being the super genius with a secret laboratory under his fort doing time travel and reanimation experiments).

Icey, next time be sure to ask permission before you put so much time in the story with these characters. I hope you haven't put too much time into it as it looks... :-\
#571
AJA! Thanks for filming a "Making of" video. I just got done watching it - it was a lot of fun and very interesting!

I loved watching the filming of Lieutenant Timothy Orman's lines :D
#572
Quote from: Arj0nDid you love to play graphic adventures as much as I did, and want to
learn more about them?
Did anyone else find this question a bit silly?
;)
#573
No doubt there's a load of work involved. In any case, the end result is beautiful. I'm sure you are proud of it.

Spoiler
I sure the fuck would be!
[close]
#574
I absolutely loved this game. I just got done downloading and playing it again for like the 6th time. It's completely awesome. I'm glad this did end up winning. It had my vote.

What you explained above is infinitely over my head, but all I know is that I would love to see you make a full length game like this. Maybe in the vein of Criminal Minds, Without a Trace, Law & Order or CSI. Definitely dark.

I loved it.

You'd better start talking or you're gonna be in a world of SORRY!1
#575
Dan, after having to wait a minute before I could download your example, it was 0 bites and couldn't be opened.

Can you host it somewhere else by any chance?

#576
AGS Games in Production / Re: sync::routine
Thu 29/07/2010 22:43:46
YAY!

That's all I've got to say ;D I've been looking forward to this for a while now.

\\--EDIT--//
It's seems longer that this has been dormant... it feels like a few years old!
#577
General Discussion / Re: @AGS
Thu 22/07/2010 23:17:59
Look. I know Babar is kidding, but no, Calin does not suck. I hope he knows that I do not think that way because of what I said. I certainly did not intend for this to turn into CalinLeafshade bashing. You know what, in my defense, there were a bunch of good things I said about that guy (every word was the absolute fucking truth) and one offensive thing. Everyone has at least one thing about them that some one else isn't going to like. Calin is not perfect and I sure the fuck am not either. And furthermore, Calin has a lot more in that fucking head of his than I ever had or will.

There is a lesson here on my part, and it is to stop posting in threads that have nothing to do with me at that point in time. I always seem to post when I shouldn't. It's just certain things hit a button sometimes and I feel like I need to say something.

Or am I just posting comments that are my opinion just like Calin was? Regardless, I'm done posting in threads that start to heat up. Maybe even at all. All I do is sound like an idiot anyway.

Calin, sorry. I'm sure you don't like me any more now than you already did.

And Terran, sorry to butt in between something that I had nothing to do with to begin with.
#578
Calin, thanks for the info. Encrypting them seems like the best idea if need be.

GG:
QuoteWhere would you have AGS hide the data anyway and how would it be safer that your own output files?
I was thinking closer to the option in Windows to make the icon invisible. But going that route would be more in the Windows end of things rather than AGS.

Thanks to you both for the suggestion of encryption. I wish I thought of it before posting :-[
#579
General Discussion / Re: @AGS
Thu 22/07/2010 20:07:05
Quote from: Misj'And neither did I ever say that it was...so how exactly is this remark in any way a relevant reaction to my post (to which the first line was clearly a reaction)? - Or is this just you trying to bash me with irrelevant knowledge that we (and probably just about everyone else on this forum) both already posses?
I love you, Misj'.
Calin, I like you, don't get me wrong. I like you a lot. You should probably know that by now just from IRC. You've got a sense of humor that I like, you are a hell of a game designer, you are an artist, a goddamn killer programmer and not to mention a damn good debater (which is something I will never possess). And I must not forget the great hair.
But sometimes you... do have a tendency, whether you realize or not, to make it sound like you know better than anyone else. I really can't stand that about anybody, so it's not just you. I don't care who you are or what part of the world you are from - don't think you are king shit. Not that you do, but that's the vibe you give off sometimes.
#580
I hope this isn't a silly question.

I'm nowhere near ready to physically try something like this, thus saying "Something to Ponder", but is something that I think would be a good idea - especially since the multi-player AGS games era is dawning.

The reason for making output files hidden and/or inaccessible would be to try and help prevent cheating. Output files hold a lot of information that is vital for continuous play after previously closing the program/game. If one file is being created from within the game to stop the player from doing something they shouldn't be doing anymore, the player could just simply erase this file or open it and tamper with it.

For example, let's say an on-line non-adventure restricts a player from using an easier setting after winning X amount of online games. Upon figuring out they can do this, the player can simply erase the file holding that variable and so enabling them to use the easier setting whenever they wish.

While writing this I realize that there are other ways that this can be done of course, like maybe making the file hidden manually before packaging. Even going as far as, upon game boot, detecting whether or not this specific file exists or has been tampered with, resulting in a consequence of the game erasing any other saved information that the player had achieved previously, making it a fresh game.

It was only something I had thought of moments ago and wondered if anyone else thought it would be a good idea or had other ideas as to try to prevent tampering with saved files.

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