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Messages - Snake

#741
General Discussion / Re: Fear in Dreams
Wed 20/01/2010 17:03:44
The scariest dream I had ever had, which is the same fear you speak of, Stu, is the dream I mentioned in the Space Elevator... Beam me up, Scottie! thread last November.

It was about a black hole that wandered our way and began to suck us in.

I remember my wife and I being at home (although it wasn't our home, it was the home I grew up in as a kid) and I was in the dining room. We just came back inside from saying bye to guests (I remember it being bitter cold). I was standing at the big window in the dining room looking up at the sky and the stars. It was slightly cloudy, but those ones you can see through, those light and "thin" ones. The moon was full and lit everything up brightly. The stars were absolutely gorgeous.
Anyway, I'm looking up into the sky and I see this thing moving. Can't really tell what it is (it kind of looked like a cluster of abnormally bright stars), but the moment I notice this, whatever it is, the clouds part and form a circle around this object in the sky (much like "word wrap" does around pictures in a document). Then suddenly they... I don't know, imploded or something, and a black sphere formed and started moving slowly across the sky. I could see the clouds being affected by it.
Damn, my heart jumped in my throat and I called Kristen into the room and it dissapeared.
I remember a huge sigh of relief and I thought of everyone I knew as I began to think everything was okay.
Then it came back, even bigger this time. I can't explain the fear, but it was the worst fear I had every experienced to date. Trees were starting to be uprooted and darting up into the sky, the clouds were gone and everything started to shake. As this is happening I could hear this sound as everything was being SUCKED up into the sky. It can only be described as those old hand-cranked sirens. It reminded me of the siren heard in Silent Hill when your world shifts. Fucking unexplainably scary.
We ran from the dining room and into where our daughter was sleeping, grabbed her and ran down into the basement (like that was going to do something).
We got down there and picked a corner to huddle in.
We just hugged there in the corner while the siren sound continued and debri started floating upwards.
As the shaking and siren increased, I started to wake up.

It was after three in the morning and I was on my back on the bed, on top of the covers, blinking as I woke up and staring at the ceiling. The only light in the room was from the alarm clocks on our nightstands. I glanced out the window, still a bit delirious, to make sure none of this was actually happening. I wrapped my arm around Kristen and that's when I realized for the first time, that out of all the disasters that could happen, a black hole is something we have absolutely no control over, no where to hide, nowhere to be safe. A bomb shelter would be as ineffective as using a squirt gun to ward off a pack of ravenous wolves. The end would be inevitable.
#742
General Discussion / Re: Power DVD.
Tue 19/01/2010 18:03:51
Ah, crap, m0ds! You changed your avatar!1
#743
Hey, just played. So far it's pretty amusing. Good job on the animations, simple, yet they fit perfectly. The voice acting is good too ;)

After a bit, I got used to the inventory, but was quite confusing for me in the beginning. I like the idea of being able to cycle through the items within your inventory without actually opening it, great idea.

I haven't completed the demo yet since I am stuck. I must admit I don't know what I am supposed to be doing. I guess I'm supposed to open his talking bag, but I don't know how...

I haven't tried shining the axe up yet, but will do later. Good demo so far!
#744
I have yet to play the demo, but I'm loving the graphics ;)
#745
General Discussion / Re: Life on mars.
Sun 17/01/2010 19:52:07
Quote from: m0dsWhen you die you'll probably be overcome with evil and end up in your own pre-destined hell.

Our very own Silent Hill?
#746
Site & Forum Reports / Re: New AGS Website
Thu 14/01/2010 14:17:48
Darth, I love Larry Vales' popping out from behind!
#747
Site & Forum Reports / Re: New AGS Website
Thu 14/01/2010 13:46:09
Could this be of any use?



I've had this for years. It's featuring the old forum members.
#748
Quote from: The Suitor on Thu 14/01/2010 06:58:50
Actually I played and finished this the day you released it. I'm just now getting around to complimenting you on a job well done.   ;D

Heh, you're an arse! Thanks for the compliment, though, Suitor ::) I wonder how many more people played it but haven't said anything.

M0ds said he was going to "try it soon".
So, M0ds, "soon" is OVER a week? After all these years you'd think we'd be used to his empty promises.
#749
QuoteWhat I like about some games is the fact that if you're stuck on one puzzle, you can temporarily turn your attention elsewhere, complete that and then start afresh on the tricky one...

You can do that in this game:
Spoiler
Yes, the game is very linear, but there are two puzzles going on in the beginning at the same time;
Getting the wheel and getting the nut and bolt. Eventhough getting the wheel is completely linear, since you can't take the crime scene tape without trying to take the wheel and you can't take the computer mouse without using the crime tape on the wheel, getting the nut and bolt is solvable without doing anything with the wheel at all.
(Very long winded, I know)
[close]

And I do agree with the both of you (Peanut Monkey and Ascovel) though. My whole idea, having to to do something specific in order to be able to take something, was more a test of how it would have been accepted by players. And since it got more thumbs down than up, it'll definately change when I revisit it.

Thanks for playing. Did any of you finish it?


\\--EDIT--\\
By the way, a walkthrough is now available on Leon's site, Ultimate Game Solutions
#750
Taeyang, please do not bump older threads. Ethan hasn't updated this since last October. Please, next time in a similar instance, contact them by Private Messege.
#751
Quote from: EKM on Sun 10/01/2010 02:41:51
Wow, an adventure game by Snake...that much alone is hard for me to register at the moment. o_o
Gonna play ASAP.

Hey. And what in the hell is that supposed to mean?
;D
#752
Quote from: Ascovel on Sun 10/01/2010 01:38:47
I got the wheel, but still have no clue how to get the bolt. Also, I can't find a hotspot for the chair.

Nut and Bolt:
Spoiler
Check the drawers under the "microwave".
[close]

As for the chair's hotspot:
Spoiler
I'm assuming you are trying to use the wheel on the chair? You need the nut and bolt first. Otherwise, how's the wheel going to stay on? ;)
[close]

I hope you are enjoying the game so far, Ascovel.
#753
This is awesome! I almost forgot about this one. Great game, I can't wait for you to release this. I see you've added a few new monsters? Looking good, man! Can't wait...
#754
Quote from: MrChemineeThe only thing that bothered me on the ending was the last puzzle that forced me to do something within a few seconds...
Although this particular puzzle could have benefitted from a couple extra seconds, the method to my madness there was the simple fact that once you knew what you were doing, while flubbing up the first couple/few times, getting back and forth and executing wouldn't be as trying as it seemed on the first try.
Spoiler

I figured that after a couple times the player would figure out that it was much easier to throw the chicken liver on to the lift from the fridge, shut the door, get back to the sink and secure the door - rather than throwing the liver on the lift from the sink, getting to the fridge, closing the door and getting back to the sink in time (which is possible, but only by the skin of your ass).
[close]

Quote from: MrChemineeAfter I got what I had to get on the desk I wasn't able to go on the desk again, that was kind of restricting. I know I didn't need anything from there anymore, but it would have made my area a bit bigger.
I only did that at the last minute since time was running out and I didn't want to have to script everything else on the other side of the room to detect whether or not he was on the desk or not. Otherwise it would have stayed the same. I actually wanted to do more with him on the desk (like jumping over to the fridge area) but like I said, I did not have enough time to think of anything that would fit AND script it all (not to mention animations and other graphics that would be included). I was lucky enough to get the few extra days that I got because of a storm we got slammed with.
Heh, the whole chair breaking thing was actually a last minute idea I threw in there. Without it the whole lab scene would have been VERY short. What I should have done was started work on the lab scene first and did the intro last - spent too much time on it as time ticked away.

Thanks for the huge responce MrCheminee!
And a double thanks for comparing to DOTT!

Quote from: SarahI have to say, I actually had no problem figuring out that the point was to get past the porcupine & fix the chair so you can move around...to me at least, THAT much was obvious...
Hurray! Thank you for saying that :) But I agree that something could have been said to at least make it clear that the thing bouncing across the room was the wheel to the chair he just jumped in.

Quote from: sthomannchTakes a bit to switch from arrow to hair cross (this was the hardest bit for me :-) )
I agree. Time and pressure restricted me from thinking of a suitable "interface" for that part.

Quote from: BenjaminThreeHundredandFour!
Spoiler
Maybe I'm just lazy, but it might have been nicer to put 1 item in each of the drawers?
[close]
Spoiler

Yes, I agree. The main idea I think I was going for was to throw the player off thinking that there was only one or two items in the same drawer... I don't know. Not too sure why I threw them all in one.
[close]

Quote from: Benji
Spoiler
Also, I spent ages clicking on that crime scene tape, saying "I know I need you, why can't I take you!?" - it seems like I couldn't take it until I looked at the wheel? I would have preferred to be able to take it from the start, but never mind.
Spoiler
[close]
[close]
Spoiler

My whole idea for these puzzles, or any other adventure game, is that I really don't like the character being able to take something without actually knowing why they are taking it. Like the mouse for example. There are three different responces triggered by certain events when you try to take it. The second responce hints that he COULD take it, but doesn't know what he would use it for. You can only take the mouse when it is hinted that something else is needed to reach the wheel.
You can only take the crime scene tape when MATT realizes that it could be used to nab the wheel, which happens when you try to take the wheel from sittin gin the chair. Eventhough it's obvious to YOU that the crime scene tape could help, but Matt does not. Matt needs to know why he is taking something.
Do you saee what I'm getting at with this?

It's funny, I thought the very first thing most people would do would be to try to pick up the wheel.
[close]

Quote from: And again with Ben
I thought the idea about using the chair was cool, and I cracked up at the intro because I wasn't expecting such a peaceful scene to turn into that haha.
Thank you very much! I thought the chair idea was cool too.
lol, I'm glad you liked the intro bit with the porcupine ;D Peaceful is exactly what I was going for, with a little bit of cutsie in there too. I'm glad you laughed. Did you get right away that the porcupine had been living in his fort? The clue was the hole that he comes out of and the hole in the door. I had originally planned for him to come out from behind the fort, but I later changed it to him coming OUT of it, just waking up, lol.

I'm happy you guys liked it. I was dreading this game was turning into another Castle of Fire...
#755
Quote from: Dualnames on Tue 05/01/2010 23:36:33
Quote from: Snake on Tue 05/01/2010 22:08:18
Sorry, Leon, I left DEBUG mode on and had to reupload. It should be fine now.

That's how I beat the game! Pwned it!
Heh, damn you, Dualy!

After playing through with Matt there were things that I should have included. Same as Duals, the first thing Matt said after the intro ended was, "What do I do?". I should have had the text pop up and say something like:
Code: ags

Display("After jumping into the chair, one of the wheels broke and bounced across the floor.");
Display("Without touching the floor, Matt must somehow fix the chair so he can move around...");


I guess I just figured it was self explainatory when the wheel "popped" and bounced across the floor. Damn myself for thinking the goal was obvious enough.

Quote...but some puzzles did annoy the hell out of me :P
Yeah, I guess the puzzles weren't a big hit. Thank you, Mr Cheminee, for the good words on the story and humor though :)

Puzzles:
Now, being the creator of these puzzles, I found them to be perfectly logical and not too hard (at one point I was worried they might be a little too easy) but I guess that is expected when YOU are making the puzzles - since you know the solution.

From your point of view (everyone who played), can you tell me what I did wrong? I obviously need improvement and I would love to hear pointers from the people you count the most: the people PLAYING them.

I wonder, if it wasn't so much the puzzles themselves, but maybe the descriptions/hints given? Lack of explaination could hurt a game pretty bad. I've read two poeple, at least so far, complain that they didn't know what they were doing. It certainly SHOULD have been clearer that the main objective was to get the porcupine OUT of the lab.

I would love to hear your responces. Like I said above, I obviously could use some advice on puzzle design. I can't help but be disappointed in myself. I really thought they were pretty good. When Matt played I figured, hell, he barely knows what an adventure game is, I'll post this on the forums tomorrow, I'll have people saying they finished it within 5 minutes of posting telling me it was too short and the puzzles were too easy. Shows what I know ;)

\\--EDIT--\\
The game is now on the Games Page, btw.
#756
Sorry, Leon, I left DEBUG mode on and had to reupload. It should be fine now.
#757

 Matthew Pike has gotten himself into quite the predicament this time; He's managed to inadvertently create a zombie apocolypse on Christmas Eve!
 To make things worse, Matt gets bitten and is slowly turning into a zombie himself. Being the only one who can save Christmas, and the demise of human kind, Matt must travel back in time and prevent himself from making this horrible mistake... before time runs out!



This is the Christmas gift I made for my stepson. I planned on a full game but since I only thought of this after Thanksgiving, a demo is all I could handle completing.

I posted the demo here in the Announcements forum because I'm not sure this game will ever be a full game. It all really depends on what he thinks. He played it last night and completed it with my help. He's not really into adventure games and I pretty much walked him through it, but he loved it anyway (which is the only thing I was really looking for). It is infact a COMPLETE experience though, it's not just a demo with one room and no ending. It's an actual completed piece of work, so I'm hoping it's not a big deal if it stays here in this forum? The game includes the intro and initial puzzle.

Beware, it's got a few minor bugs here and there - time was running out VERY quickly - but they are nothing that will deter or stop progress completely.

-------------------
SCREENSHOTS
-------------------


It's not like...

Ah, crap!
----------------------------



CREDITS:
Everything was done by me (story help from my wife) except for the MIDI music and SFX.

Check the Music credits text file for the info.

The MTTF title theme was created by me.

Thanks Chris for AGS!

------------------------------------------------------------------------------

DOWNLOADS
------------------------------------------------------------------------------
#758
I've finally finished my Christmas AGS game gift (we are finally celebrating ours tomorrow, #6 out of 6 Christmas' this year - I'm about done with it all together).

So I'm going to burn an installation EXE to a CD. We've finally got a new scanner/copier/printer that actually has color ink and I want to make a "sleeve" (or booklet) for it (not sure if that's what you call it, but that's what I'm gonna' call it I guess).

I was wondering if any of you have any tips on how to go about this without software to do it. I used to have Easy CD creater 5 which came with a jewel case graphic creater thing, so I don't know how to go about it without it. Even better, are there any free programs out there where I can slap a picture on it and print? I'd google right now, but it's 12:14am and I'm drunk. Thanks in advance!
#759
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 05:07:00
Sounds, cool, Calin. I've got GOTY Edition. Though I'm not very good at it, I love it. I'm game if you get more players.
#760
Oh, for Christ's sakes. Maybe I should have read the manual.

Thanks, NsMn. I saw that in there too but bypassed it looking for IsSoundPlaying();...

\--EDIT--\
Thank you to you too, Steve, but PlayAmbientSound worked perfectly.

Heh, the code you gave me looked a lot like what I had already tried, except, I'm sure your version actually works ;)
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