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Messages - Snarky

#8461
I think seguso's document is interesting. It is not the final word on the matter by any stretch, but that may not be a bad thing. Some things he's right about, some things he's probably wrong about. When he is right, that's great. When he is wrong, others will point out the correct answer, and that's great too.

In any case, it is just one point of view, one way of doing things (or at least thinking about doing things). Yeah, I agree that the tone comes across as arrogant and pontificating, but that may be a language/cultural thing. My Italian friends are the same way.Ã,  Hopefully, this too may serve a purpose, if it motivates others to articulate their alternative perspectives.

That's why I think it's so unfortunate that this discussion is starting to descend into a flamewar.

There hasn't been a lot of innovation in adventure game interfaces lately, and I for one am happy to see any fresh ideas. And to be honest, I think the proposed interface isn't half bad as an updated parser UI. It doesn't really do much to resolve the deeper problems with text interfaces, though, as highlighted by the hilarious statement: "there are usually only a few ways to express an action".Ã,  Still, I'd quite like to see a game that used this interface. (Or should I say another game? Anyone played LSL7?)

Some of the disagreements I had with the document...

Most of the reasoning is based on the assumption that players should approach the game as if it was real life, and that anything else is "cheating". To me, this is as absurd as insisting that people should be forced to play chess as if it was a real war.

Adventure games are games, and they're meant to be fun. What's right for an adventure game is what makes it more entertaining and more interesting. Meta-reasoning is only bad when it leads to tedious try-everything-with-everything attempts to solve a puzzle, or makes everything just too easy.

The idea that games should be fun, which I'll call the Fun Principle (TM pending) also leads me to criticize the whole direction of the argument. Adventure game puzzles shouldn't be more like lateral thinking puzzles, because lateral thinking puzzles aren't fun. OK, a small minority of enthusiasts think they're a great hoot, but for most people something like "The music stops, and a woman dies" is not a fun puzzle.

To the idea that animated backgrounds lead to increased immersion, which presumably leads to more FUN, I have to ask: Doesn't this imply that live-action movies should be more immersive than animated movies? After all, animated movies look fake, while live-action movies look very real (with shimmering lights and all). Yet I found The Lion King more immersive than, oh say The League of Extraordinary Gentlemen.

Also, the claim that by acknowledging that the game isn't real, players will be less involved in the game is pretty bold. Someone like Shakespeare filled his plays with sly references to the fact that they were mere theatre ("All the world's a stage..." etc.), and he's generally pretty well regarded. On the other hand, he put jokes into his tragedies, which clearly makes them LESS SAD, so what did he know?

But I ramble... Let me conclude with this: Fitts's Law does not state that "buttons that are often used should be either very large, or located along the edge of the screen." It merely gives a formula for the time it takes to point at a target in terms of its size and distance. Specifically, MT = a + b log2(2A/W).
#8462
General Discussion / Re: Dying Words
Mon 15/11/2004 03:49:24
hence
satisfice
funereal
queer (meaning strange)

The awesome thing about English is that few words truly die. They linger on in the OED and Shakespeare plays, and now and then they resurface into the daily vocabulary, like "crony".

And although US may be blamed for the deterioration of the language, it's also home to spelling bees that keep some obscure words from vanishing.
#8463
Neat-o!

I look forward to playing the sequel. If you need beta testers at some point, I'd be up for that.
#8464
The formulas posted by stuh505 are correct, with one minor error. Since the Y axis on our screen goes down (0 is at the top, 200 at the bottom), theta=0 should be down.

Also, you must measure the angle clockwise to get the right result (again because the Y axis goes down). And make sure you're using the right units for theta (probably radians) that are needed for sin and cos.

If you want to follow the standard convention, and measure theta counterclockwise from the X axis going right, use this variation:

X = X[a] + L*cos(theta)
Y = Y[a] - L*sin(theta)
#8465
Completed Game Announcements / Re: Exile 1.2
Sun 07/11/2004 16:48:42
jrp, your website is very, very broken. None of the tabs actually work, the link you posted doesn't go to a page on your website, and the file hosting service where your game is supposed to be says the file doesn't exist.

The game can be downloaded from the AGS game site, but I'm not sure if it's the latest version.
#8466
General Discussion / Re: Creating Programs....
Sat 23/10/2004 23:20:13
For people who know programming, it's easy to take for granted facts that may not be obvious to the non-expert.

OK, I'll take pity on you, Edwin Xie. This is how it works:

A programming language is a definition for how to write programs. It's not a specific program. If you want to write programs in C++ (for example), there are many different programs you can choose between to help you.

You probably should choose a programming language before you choose the specific program you'll use. AGS scripting is a lot like C, so that's a good one to start. If you choose C++ or Java you'll have to learn about Object Oriented Programming (OOP), which can be difficult.

One important thing to know is that making a Windows application is more difficult than making one that doesn't use Windows buttons, menus, scrollbars etc., and very difficult indeed in C or C++. If you want to make a Windows application, I strongly urge you to use Java, Visual Basic or C#.

When you do real programming, the simplest thing is usually to write your code in a text editor (like Notepad). You save your program as a text file. Then you run a program (called a compiler) that turns your text file into an .EXE program for you to run. (Usually you'll first have to rename the text file from .TXT to something else, like .CPP for a C++ program.)

You have to tell the compiler which file you want to turn into a program, and other options. Most compilers let you set these options through command line arguments. These aren't actually that difficult to use once you figure out the basics, and I'm sure people here will help you set the right options.

The other alternative is to get an integrated development environment (IDE). This is an application where you handle all the aspects of programming, from writing the code to compiling it. Most IDEs are for a specific programming language, but Visual Studio from Microsoft lets you program in several.

All IDEs are pretty large downloads, and many are expensive. They're really intended to make things quicker for experienced programmers. In my opinion, you're better off using a command line compiler, unless you want to make Windows programs.
#8467
Not-So-Anonymous Game Developers now, eh?  ;D

Good going, Himalaya Studios! Personally, I'm not a big fan of the Western setting (and didn't like Freddy Pharkas), but for all the fun that you guys have provided with KQ1VGA and KQ2VGA+, and in anticipation of QFG2VGA, I'll certainly buy your game. Besides, an effort to relaunch adventure games commercially deserves all of our support.

I wish you awe-inspiring success!
#8468
This page has instructions for how to get a number of adventure games to run, including the Tex Murphy ones from 'Under a Killing Moon' onwards.
#8469
General Discussion / Re: this just isn't fair
Tue 19/10/2004 03:59:10
Quote from: YOke on Mon 18/10/2004 13:00:14
Watch and learn, people. This is flawed game design.

You're assuming that a good game should never be unfair and frustrating. I don't think that's true.

In fact, I believe that sometimes having make a wild guess makes Minesweeper more unpredictable, less mechanical, tenser, and on the whole more exciting. It's also a great excuse for people to load up One More Game.
#8470
The Eighteen-Hundreds is exactly the right time to talk about the labels liberal and conservative, because that's when the two movements originally arose. That's when the liberals became the movement for greater civil rights (against slavery, for women's suffrage), secularism (in defense of the separation of church and state), workers' rights (the right to unionize, the twelve-hour workday), and tolerance of minorities.

The conservative movement has, for its entire history, resisted and opposed these causes.

The main difference between liberals in the nineteenth century and American liberals today is in economic policy. Back then, the liberals stood for free trade and minimum government restrictions on the economy.
#8471
Completed Game Announcements / Re: Ready
Sun 10/10/2004 18:59:34
That was pretty awesome, Cerulean.

I particularly liked how Eddie found out about the duct tape store. That's exactly what I would do, yet when you put it in an adventure game it's suddenly a puzzle!
#8472
Critics' Lounge / Re: Future Noir
Sun 10/10/2004 17:46:26
It's not a poem, it's a laundry list of cyberpunk clichés.

Sorry to sound harsh, but I'm afraid it's pretty bad. On the positive side, you're writing, you're willing to show what you've written to others, and you're looking to improve. That means you'll get better.

Poetry doesn't need to rhyme, but there needs to be some rhythm to the words. I can see the relationships between the meaning of each line, but not between the words and structure of the sentences.

It also helps to have something to say. Next time, why don't you try writing about something personal, instead of something you've read?
#8473
Everyone could benefit from reading some Ayn Rand. If you consider hysterical laughter a benefit.

Raising the minimum wage would help some. Specifically, it would help the people earning minimum wage. There would still not be an even tax burden, though. It's still harder to pay 30% tax for a middle-wage earner than it is for a high-income earner.

Ginny, no need for your friends to worry. Kerry blindly supports Israel as well.
#8474
Quote from: shbazjinkens on Sat 09/10/2004 19:43:52
I don't like what you guys are saying about taxing the rich. If one person pays 30% of their income to the government, the next should pay exactly the same. If you tax the rich 90% just because they're rich, that is punishing people for being successful. That isn't fair and it reminds me more of communism than anything. What will motivate people to be doctors, engineers, scientists, and etc? Do you think the satisfaction they get from going to college for eight years to get paid as much as a common laborer would make it worthwhile? I don't.

If a person earning $40,000 a year pays 20% in tax, they're left with $32,000. If a person earning $200,000 pays 50% in tax, they're left with $100,000. That means they still have three times as much money left after taxes, which is a pretty good motivation to be a doctor or stockbroker (I doubt many engineers or scientists make anything like 200 grand a year).

I agree that all people should be taxed equally, but not in dollar terms. You see, if a waitress is taxed 30%, it may mean having to take another job. If someone earning more than $200,000 a year is taxed 30%, it may mean having to wait another six months to buy that new beachhouse. Who does taxation hurt more? (Hint: It's the waitress) The personal cost of taxation is not the same, even if the percentage rate is.

Don't think of it in terms of money, think of it in terms of what you're giving up because of that money.

A progressive tax rate (one that charges a higher percentage for people earning more money) is necessary to ensure that the tax burden in terms of personal cost is the same for everyone, as far as possible.

That's what a fair tax system means.
#8475
Poop, you crack me up!

Quote from: poop743 on Sat 09/10/2004 14:05:31
Kerry is singling out and abandoning people making over 200k. Alot more people make over that than he thinks. 90% of the kids at my school have parents making over 200k.

Yeah, and I'm sure your school is a representative cross-section of the US. It's not as if rich people cluster together in exclusive neighborhoods or anything.

Quote
And can you guys stop calling me silver platter boy and giving me crap.

Little chance of that if you're going to go on saying stupid shit like this:

Quote
I know alot about kerry despite my age

John Kerry:
-wants to ban the pledge of allegiance in schools Ã, because it has "god" in it

Point one: I can't find any references to Kerry saying anything about that, and I'm sure you can't either. So the first thing you "know" about Kerry isn't even true.

Point two: No one wants to ban the Pledge of Allegiance. They just want to change it back to the way it used to be. It didn't originally say "under God", that bit was added in 1954 (because the Soviet Union was atheist).

Point three: I guess you have to be a damned liberal hippy to want to protect the US Constitution, which in the very first Amendment clearly prohibits Congress from "respecting an establishment of religion".

Quote
-Is going to weaken america because we need a strong cowboy right now, not some hippy dippy senator

Ah, yes! The hippy dippy sissyman John Kerry. The guy was in a rock band. He played hockey. He volunteered to go to Vietnam, where he received two medals for bravery, was wounded three times, and killed enemy soldiers with his own hands. After he came back, he led demonstrations and was arrested by the police.

Meanwhile, George W Bush snorted coke, used his family connections to keep out of 'Nam, went into daddy's oil business and failed miserably, drank too much and picked up DUI tickets.

W's macho image is a fraud. His bravery and strength of character is a joke compared to that of John Kerry.

Quote
-Is going to cut military funding and leave america in shambles

I guess it was your bedtime before the end of the debate. You missed the bit where Kerry said he'd increase military funding.

Quote
-Wants to end all of the nuke-building in america. I feel safe in america knowing we are the only country with hundreds of nukes to back us up. I couldnt sleep easy without them.

You already have hundreds of nukes. In fact the US has some 70,000 nuclear weapons. According to some sources, enough to devastate the surface of the earth 30 times over. What possible reason would there be to spend money to build more of them?
#8476
DGMacphee, to address your question...

I never hated John Kerry, but like many Democrats I was fairly lukewarm in my enthusiasm for him. In too many ways, he seemed like "Bush lite", with policy proposals that were just watered-down conservative positions. He failed to offer a clear and distinct alternative. Specifically on Iraq, but also in general. In recent speeches and in the debate, he went a long way towards rectifying this.

Other policies I was (and remain) uncomfortable with include his commitment to perpetuate the US policy of blind support for Israel, and his populist stance against free trade. However, a president who will pursue a fair Israel/Palestine policy is a pipe dream, and in spite of his rhetoric, Kerry's voting record remains solidly pro-free trade.

In learning more about Kerry, I have discovered how many of his opinions and priorities I share. I have been impressed by his life, as well as by his performance in the debate. I have come to feel that Goddammit! this man should be president.

Besides, consider the alternative...
#8477
Awesome.

I've heard so many good things about the game, but I just can't play text adventures. When I can't see what's around me, I get lost straight away. These static screens are enough to give me a sense of location and enjoy the game. Now I can finally play it!
#8478
Quote from: Felipe on Sun 19/09/2004 15:57:20
It is indeed "affiliated" with Google but that's because the guy who developed it (Orkut Buyukkokten) is a Google engineer; however, it also says that "it was created as an independent project and is not part of the Google product portfolio. "

A friend of mine just got a job with Google, and is working on Orkut. Also, Orkut was one of the main focuses of a talk by a Google rep I went to. So yeah, it's definitely a Google service.
#8479
Organizational skills? What organizational skills?

Desktop
#8480
First of all, however long the intro is, it must be skippable!

How long...
I think it depends on many things. It depends on the length of the game itself. If the intro is five minutes, the game better take more than five hours to finish. Actually, one minute per hour of gameplay seems like a reasonable guideline.

I think more important than the length of the intro is how tight it is. A three-minute intro which actually fills its running time with useful and entertaining events is better than a thirty-second one which doesn't actually achieve anything.

Since I think an intro should limit itself to introducing the initial situation and conflict, and maybe sketch out a couple of characters, if you're spending more than a few minutes you're probably not being very efficient in your storytelling. And that's bad.

Another thing I would suggest is to not pack too much text and dialogue into the intro. Later in the game, once the players have established a connection with what's going on, then you can throw as much text as you want at them, but wordy exposition or conversations in the intro are a sure way to kill interest from the get-go. I much prefer intros that are almost like silent movies, that show characters acting, not just talking.

For examples of overlong intros, only one really comes to mind: KQ2VGA+. Listening to King Graham bicker with his minister for nearly ten minutes isn't exactly my idea of riveting. Still loved the game, so clearly you can get away with it.
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