Quote from: DGMacphee on Sun 11/07/2004 13:31:50No, but Captain Mostly did.
I'm not saying that McGee didn't get it.
QuoteI'm saying that it's a game of little substance compared to the original text. It's like taking A Streetcar Named Desire and remaking it as an action film. Sure, it's possible to make such a film and still "get it" through reinterpretation, but I doubt the concept would stand anywhere close to the original text due to lack of substance.I think it's pointless to compare the "substance" of a computer platform game with that of two books. Of course the game is not going to be as substantial!
Let me put it this way: I don't think the game would have been any more substantial if it had stuck more closely to Lewis Carroll's vision.
QuoteI also think you can't really compare Alice to your example of Flynt's Dorothy cartoon. Firstly, Flynt's cartoon was a single-shot comic, where a one-note joke (such as the corruption of innocence) is possible. For a whole game, you need more than something one-note.It was just meant to show that the juxtaposition of something (seen as) innocent and something judged corrupt can have a strong effect. For an example where the effect is more sustained, take all the horror films with dolls/puppets.
As I mentioned, I haven't really played the game a lot, but from what I've read, the "dark Wonderland" is actually a fairly complex, multi-layered story. You start out thinking that it's just the game taking elements and characters from the Alice stories in an action game. The whole idea that Alice is growing up and that's why Wonderland is more "adult" quickly comes up. Then it is revealed that this dark world is the psychosis of a girl in a mental asylum, which raises questions about the original Wonderland as well. Then players have to uncover the hidden psychological meanings of the obstacles in the fantasy world, find out the truth about Alice's childhood, and (I assume) overcome her dementia.
If that description is broadly correct, I would say it's a remarkably thorough exploration of a multi-faceted idea, not a "one-joke" concept.
QuoteAnd secondly, Flynt's cartoon was only controversial because it was released during a time of conflicting sexual attitudes. McGee's Alice isn't all that controversial. It's very tame compared to something like GTA 3 (which I classify a very controversial,Ã, partially due to it's modern-day violence and partially due to it's satirical look at urban society).That's you prerogative. I haven't played it enough to really tell, I'm mostly just going from reviews I've read. However, most of the discussion up until now has been about whether the concept of a "dark Alice" is worth doing or not, I haven't seen any arguments for why you think this game doesn't do it very well.
Sure, I'm all for art that corrupts innocence to make a point. But for McGee's Alice, I don't think it does it very well. As you say it "should be judged on the quality of the execution". And I don't think its artistic value was executed well.
QuoteNot only that, it's hard to mix genres like that. Is it a parody? Is it horror? Is it an actioner? You see, it's hard to take seriously because it seems to cross between genres very rapidly, never knowing what it really is. A game like Grim Fandango can cross between noir and comical genres well because it does it in a more subtle way. That's why I think McGee's Alice doesn't work well as a "scary" game or a "parody" game.In the bits I played, I didn't really notice any parody elements. (Having jokes does not make it a parody.)
QuoteBut like I said, this doesn't detract from the gameplay. As said, it's got a good level design and it does keep you interested. But it's not a game of substance when compared to the original text.